Home 3D Art Showcase & Critiques

Fountain of Life (2D/3D/UE4)

polycounter lvl 4
Offline / Send Message
Chill_Pill polycounter lvl 4

Hey there,

I've started a fountain scene within UE4, and you can find the linked 2D thread here if you want to know more about the project.

Now that most of my normal maps are baked and ready, I'm entering the mighty Complex Shaders Realm. I'm not yet very well equipped to deal with the challenges ahead so it'll be fun! I've applied a basic material on stone-made stuff for the time being.

As far as stone-made objects are concerned, I want to use a master material with world normals and different masks to alter and vary the surface. For instance, moss in crevices and lichen+discoloration on flat upward surfaces. And a mask to age/destroy the stone. I've never used vertex painting, I guess I could go this way too.
I've read a lot online on those matters but I'm still a long way so please feel free to shoot me any useful advice, link or whatnot :)
(this looks pretty cool )


I'll post sculpts of the modular pieces soon.

Cheers !












Replies

Sign In or Register to comment.