So i started with creating blockout for chappel and warehouse. Also add few placeholders for props, such as barrels, wheels and hay sack. I'm not entirely sure that I will need a windpump, but let her stay here for now
Any critique are welcome, thanks!
It remains to do the train and wagon blockout and then start hipoly everything.
So not too much progress for today. I started making hipoly train and rails
Today was a good day=) I unwrap and bake train, wagon and chapel. My texel density is around 500 px/m
Made some more low polys: saloon, warehouse, well. Test substance livelink, powerful cool tool.
Also made some light tweaks and test lightmap density and bake
So i finished last building low poly. Also bake gallow pole's. And tweak composition a little bit.
On the weekend i plan to start texturing everything and tweak light and maybe start some vegetation.
Today i started texturing, textures are still wip's, probably i'l change some of them later with final light.
Also sculpt and paint some grass
This week was a little busy with freelance work. But here is small baked prop: oil lamp
Today at work I had some free time and made few more assets for more detalization. All assets except skeletons are baked low poly's
Today i made more textures, still wip. And also add horse skeleton.Tomorrow i probably will start making a landscape and work with composition
Today i made some landscape and rocking chair. Also place more barrels, crates and cactuses among the scene
Small update on wooden walls material. Jacob Norris tutorial was super helpful in this
Made some light tests before going to work
I slightly improved the houses: add broken glass, also build floor
Also added bell pole and cart (my main ref for this was cart from HUNT Showdown by Matthias Wagner) Simulate cloth for cart inside marvelous designer, still need some tweaks inside Zbrush
And finally i build train platform, but still doubt whether i needs it or not. What do you guys think?
So today i made graveyard assets: few different fences and tombstones. Probably gonna change it a little if needed, also later i want to add actual graves and maybe one unearthed grave.
And experiment a little with train platform, assets placement are still in progress
Made real fast experimental tumbleweed before going to work
I decide to create few simple assets for saloon interior: table, chair's and stool's.
My light will be not like in concept, because i have different light angle, but i'll try to come up with something interesting in lighting it
Today i made few propses for chapel interior: bench, pulpit, and door
Today i baked piano and barcounter, also create a tree(just simple splines)
Also place some more props around scene and play a little bit with light
Made some more textures improvements.
Also work a little bit with landscape, made roads and paths.
Add some fx-es from different unreal packages: fire, god-rays
Today i upgrade some textures, also start decals placement. And made some light tweaks: postprocessing and fake lights
Today i try to improve my light. For my taste it is better than the previous variant. But i'm open for new feedbacks, so let me know what you guys think
Also i struggle with little problem: somehow my taken screenshots are slightly darken then the actual in engine picture, maybe someone know how to fix it?
Thanks a lot!
So i got a new great job as level artist. And I'll be a little busy, so there not gonna be a lot of updates unfortunately. But I still have a weekend's, and I'll try to make the maximum out of it.
I started to test scene for props render in unreal and that's what came of it