I know my problem must be super basic since I nearly don't know what I'm doing. So I was following a tutorial on Texturing
and the guys said to select all polygons to apply Wood texture and then re-select polygons to apply Metal texture. The thing is, I'm able to see and overlap when I click to show shaded material on the viewport. And when I hit render, it's all wood.
I thought that 3DS Max would automatically erase the wood material to replace it with the metal one, but since it doesn't, how can I do it manually?
It's my second time having this particular problem and super-noob-question are not really answered on Google, so I really need your help, please !
Thanks a lot !
Alright, I was redoing it all and I was playing with the 'Show shaded in viewport' option and hitting Render quite a lot, and.... most of the time my chest is all wood but sometimes it's fine and I've got metal. And I've done nothing more than rendering the same exact thing. What do I not understand..?