[PAID] remote Character Artist

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defragger interpolator

At the moment we need one game character Firefighter (see images attached).

A completely rigged base character will be delivered for proportions so you dont have to start from scratch. The Head and Face of the base character is fully textured on a separate map and fully rigged so you don´t have to spent time on that. The head can be used as is. Everything else is in your hands.

You can use SkinWrap to transfer the rigging from the base character and do some manual tweaks. Bone Skeleton is delivered together with the base character.

Full high-poly with normal-baking is not required. Partial high-poly is a plus!
Most important things are in time and in budget.

High resolution images of the Firefighter and equipment will be delivered.

We prefer 3Ds Max files!
Textures should be delivered in PSD file format with open layers.

Who are we:
  • we are a small (10 people) company based in south germany
  • we are working in realtime 3d since 6 years
  • at the moment we are working on a 3d game training simulation using Unity

What do we need:
  • 1 Character
  • 16.000 Triangles max
  • 4096 Texture (albedo, normal, spec)
  • detachable equipment (helmet, air-bottles, ...)
  • fully rigged to skeleton of delivered character

When do we need it:
  • Monday 26.10.2015 latest

Budget is 500 Euros up to a maximum of 1.000 Euros.

Please send your offer and samples of your character work via E-Mail to [email protected]


Thorsten Folkers

Lead 3d Artist
Lise-Meitner-Str. 13
Science Park II D-89081 Ulm

fon +49 (0)731 1405198-0
fax +49 (0)731 1405198-99
mail [email protected]
web www.tricat.net

Amtsgericht Ulm Handelsregister-Nummer HRB 4547 USt-ID DE222620441
CEO: Markus Herkersdorf, Oliver Schuler


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