Melomad said:Speaking of diversity and portfolio, I saw up this thread that you could produce a character turnaround and have look fairly "hand-made". However the exemples I saw were always in the riot/disney/blizzard soup. Have we seen AI produce actual interesting character designs? (Sorry if this has been discussed earlier, I only skimmed the topic)
iam717 said:Hiyah,Did you look into how boats are made?cause that might help, so when you pick a subject try to learn all you can before hand, this is something i didn't learn at my start but it helps 100%.search terms: blueprints/modelsheets + (other terms i.d.k.) are basically guides on how the topic in question is achieved, sometimes you get lucky.then check out some videos: https://search.brave.com/videos?q=how are real wooden boats made for any "master guidance" might turn up some useful info. ,At the same time you end up learning how to do it i.r.l. which helps doubly.Lastly lots and lots of references even if you could even find some HQ actual damage photo's maybe for the looks you are after and make some alpha damage maps might increase interest and quality in your final, product, piece.Things i wish i learned at the start. All the best with it, look forward to updates, that is all i got.Oh and you just need to put that (link)extra (link)loving into it, put these on and get busy.
Oh, thank you for the feedback, there are indeed some glaring mistakes on my part. I'll be more careful in the future.
upd: I made the boat from rdr2 specifically omitting some details, but not the ones that turned out to be so obvious, it wasn't intentional C: