Eric Chadwick


Hi everyone,
I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines.
The philosophy is simple: Groom in 2D on a flat canvas, and bake instantly to a square atlas.
Key Features:
The Workflow: Create -> Edit/Groom -> Bake -> Export. No more setting up complex XGen grooms just to get a few simple stray hair cards.
I’d love to get some feedback from the Polycount community. I'm looking for technical artists and character artists to put it through its paces.
lamar McHaney

VinceOrcis


stray

BillyJackman










ShinPaburoVIII