It does lack some redness here and there on the skin. Like I said, I like everything about the game except the lighting technology that was used. That's mos likely an engine limitation rather than an artistic choice. We were too spoiled with Uncharted 4 . We had colors bouncing and popping everywhere in that game. Despite…
This game is so damn good. Has blown away my expectations in terms of art, fun and sheer scope, and thats coming froma die hard God of War fan. The rocks and environment work in this game is off the hook. I really dont know how they are pushing as much detail as they are. There have been a ton of little rediculous things…
But it did take take 5 years of polish iteration and rework which still has a time and money cost to achieve the level of polish on display. Initial RnD from a tech standpoint to get everything up and running (usable but not feature complete) can happen very fast and the art teams probably started at roughly the same time…
5 years might means a lot of thing. You know in triple A productions, whether it is movies or games, the longest and most challenging part is to recreate everything from scratch when working on a new IP. While this is still a ""GOW"" game,it's pretty much like a new IP since it's so so different from the past games. It…
It's the most beautiful game I've ever played. Incredible environments, great color palettes, the entire thing looks like a god damn CG movie. Gameplay is fun, tons of customization, progression, and upgrades. It borrows (in a good way) from more modern titles and incorporates the mechanics in a way that feels natural and…