I was setting up the file again to send over and testing it on 1.5, and the straighten function is working as you say it should... weird, no idea why it wasn't working before, I didn't do anything differently: just a default unwrap, moved the shell out of the 0-1 square, selected the edge and then hit straighten. If by…
Very useful tools, just as expected ! If anything I'd have only a few suggestions : • Whenever applicable, having as many commands as possible also appear inside the default "U" UVunwrap menu : things like Iron Faces, Peel Edge, UV Smoothing, and so on. Basically anything that operates at the mesh selection level without…
@rafastrip How big is that model? If each of those bigger square are the equivalent of 1x1 blender unit/m the model would never fit in 1k texture unless you overlap it. To apply it correctly you should first set te texture size, then apply the checker map texture, and then apply the texel. Just in case, this addon is…
Unsure if this is a related issue or not. Have been using "apply" texel density fine until now (although one quirk is I had to set "pixels per 1 unit" to 2, even though my subdivisions per unit is 16). However, upon hitting "apply" just now I received the below error: AttributeError: 'TexPaintSlot' object has no attribute…
Hi @@Podolstein Have a test file that you can send me? Obviously hitting memory limits somewhere - perhaps a different strategy could be applied to avoid using that much memory at once. @@FourtyNights I am aware of meshlint, 3dsMax had something similar of a mesh debug view. To be fair with UV's you have at least Angle and…
hi I ve read in Youtube's channel about texel density... could be possilble in TexTOols the same formula (extracted from a comment in youtube ,etc) calculation of TD : TD for 2048 is 20.48 ( 2048 px / 100 cm ) TD for 1024 is 10.24 (1024 px / 100 cm). TD for 512 is 5.12 ( 512 px / 100 cm) Text ools use meter right ? Meters…
@Menchen Yup unfortunately no bucket rendering or progress bar when triggered in textools. In part this is also because I need to cue operations after the bake is done. There is a way to trigger the progress bar but its much harder to detect via script when the bake is done. Perhaps in time I will try to improve this, a…