Decided to try to jump over to hard-surface modelling, mainly weapons and the NN-14 is a pretty basic model. Did some minor changes to it, but tried to keep it as close to the original as possible. Would love for some feedback.
Hey Guys, currently working on a Type 14 pistol. Will paint in the missing details into the normal map the oldschool way. Please rip this thing apart with critic lol
so, i needed to give myself something to work on over summer break. i'm sure i'll finish multiple things, but the first thing i decided to model is a low poly F-14 Tomcat (the plane from Top Gun). i found this old airplane encyclopedia thing that i had a long time ago and remembered how fascinated i used to be with planes.…
Cranked this one out in about 12-14 hours over the course of a single day.(Base Sculpt > Retopo > UV's > Texturing > Rendering) I've always wanted to make creatures for horror games (or just any sort of 3D Modeling in general, really), so I guess this is the equivalent of dressing for the job you want, not the job you have…
I have found solution for this: 1)MaxScript >turn ON MacroRecorder 2)Click on material (In my case Multi material) and then 'Go Forward to Sibling' one by one to the end. You should get sth like this: "meditMaterials[14].material1.DirectX_Manager.enabled = off meditMaterials[14].materialList[2].DirectX_Manager.enabled =…