I need a step-by-step process to create an unlit black border around the model edge in Marmoset toolbag 4. There are few explanations available on the internet but I m too new to understand. Pls help guys :)
Unless you're planning on having hundreds of characters on screen it doesn't matter if you need 4 or 5 materials per character to get a decent texture resolution. That's only 4 or 5 new sections in a scene that would have hundreds or thousands of sections in view.
DUBYA OH DUBYA WOW. Video 4 was just so amazing, I can't describe it. I absolutely cannot WAIT to see games that utilize this engine. Half-Life 2 ain't got shit on video 4. Seriously fucking impressed here.