The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…
I'm modelling a switch and I need to model the part where the 4 buttons are going to be. Basically, 4 equal sized equally spaced round 'divots'. However I have no idea how to rearrange/cut the topology where these buttons are going to be. how should I proceed?
model Low-poly 3D model of the Leupold HAMR sight with a Deltapoint red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. The Model is available…
Majority of studios will prioritize on-site. Communication is simply better in person. I don’t work in games anymore, now I work in 3d software dev, but I work entirely remote, as do about 1/4 of the workers here. But generally that’s only because we’re highly experienced and difficult to find replacements for, so we are…
this has been mentioned many times in the blog. I would advise you to go back a couple of pages and take a look. you will learn a lot. 1. the pieces you are building together, are separated2. I have a 48-sided cylinder in this case, so my box can fit in between the segments. This will automatically act as a supporting…
I always loved the Skinshade 4 MatCap from Zbrush, especially for stylized/anime characters. I don't know, but it really fits well with the anime characters and it really makes them stand out. Here's my attempt to get it looking like SkinShade 4 in Unreal using my old Cammy model as an example. Please let me know if I was…