gavinli polycounter lvl 3

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gavinli
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  • Beautiful work everyone Always inspiring seeing such a diverse range of ideas and techniques! Here's a fun, fan art dedication to one of my favourite shows Rick and Morty. Thanks for looking! Gavin
  • Awesome work guys and thanks for the feature - what a humbling experience!
  • foreverspring - very interesting colours! Thanks for looking Best, Gavin
  • Been under a rock these past few months so it's refreshing emerging to see some beautiful work! kendmd - Man this piece is incredible Mik2121 - No clutter at all, it's great to see some of the awesome things you're working on I'll drop in …
  • Hi jose.fuentes, I agree with ROBBOsulsu this looks like something you'd see in a stylised game with visuals that really pop which is always awesome and fun to look at For reflective metals such as glass or the gold bird in front (if it is …
  • Hi Outline, These are looking cool and I'm liking the story elements! If you want some feedback in terms of critiques for the designs then I think some value definition, lighting and edge control will go a long way for these pieces. If you c…
  • Hi pedro8999, Some of the shapes you've got there are pretty cool. I'd look at controlling the eye with value and position of some of the focal elements. For example if you apply some rough ambient occlusion to the image, the recessed wall on t…
  • Hi Ltmark101, That's a fantastic start! Be sure to keep us updated with your improvements and above all persevere Best regards, Gavin
  • Hi Shade117 pro, This latest image is already a lot better in terms of colour compared to the previous The colours of the shadows are nice and could even be a little darker near the tighter regions for a more pleasing ambient occlusion. In cas…
  • Hi Wolthera, That's some wonderful feedback to go on for nelson_press - thank you for putting that up and I'll note what you suggested for me too. Keep it up! Best, Gavin
    in Dark Gal Reply by gavinli Aug 2015
  • Hi winf, Thanks for posting these up. What's is project? Are you aiming for a realistic look for these or stylised? lamb's pretty much hit the nail on the head. Everything's a little too bright on the young vampire image so it could do with …
  • Hi Rockley Bonner, Cool design Did you go over a traditional piece with digital touch-ups? If so, it's never too late to fix it! I'd go ahead and make that change to her arm unless you'd like it stylised. Also if her right thigh has that co…
  • Hi nelson_press, Are you going for a stylised look like a design that may be seen on a kid's show or the like? Best, Gavin
    in Dark Gal Reply by gavinli Aug 2015
  • Hi Shade117 Pro, As Lotet mentioned it's a little easier to give constructive feedback if we know what style you're aiming for with the image. For example if you're going for a cel-shaded, Borderlands style like how you've done the eye lines th…
  • You're off to a great start on the digital side! Keep posting your work - looking forward to seeing more Best, Gavin
  • You're very welcome and keep up the great work. See you around the forums! Best, Gavin
  • Hey LuminousBoy, How are you getting on with the non-NDA orthos? I agree some other work more closely linked to the 3D pipeline would really help whereas these are pretty spectacular but would be better served as an illustration-based portfolio…
  • Hi mythgarnet, Sorry you haven't received any feedback yet and I hope this isn't too late for the entry. It's looking really interesting so far! The main thing I'd work on is the read on Zeratul as the angle of the right leg is a little too sho…
  • Hey Christo, You're very welcome buddy Looking back on it, I think the highlights on the cracks will probably not be too consistent in their lines and thickness. Otherwise you could also add some very subtle highlights on the upper-facing edge…
  • Hi Robson Michel, I love what you've done with the pixel-fidelity art on the first two posts and I can imagine them to fit very well in a game of that visual style For the first illustration, the colour on the people's skin in particular co…
  • Hi Lewkaz, Currently it's quite identifiable as an ogre from a distance because of the rounded head shape. You could lower the top lip though as it looks like it's protruding from the sides of the nose rather than under it unless this is intent…
  • Hi Cristo, That's looking pretty sweet! If the edges of the rock are as wonky as that, I think the cracks could look a little more organic so they show some minute wear and tear as opposed to mostly just sharp, glass-like fracture lines. Maybe …
  • Hi jose.fuentes, These are looking pretty sweet! What are the icons going to be used for? There's not much I could say without knowing what you're using them for but they're looking good so far The water and ice are a little similar in thei…
  • Hi seework, Firstly - really interesting image! Pretty much everything about it is very intriguing to say the least I think you're absolutely right about the brighter values in that they're overblown out of saturation. Areas such as the light …
  • Hi Jody, These are already looking really nice in that you've definitely captured different seasons although they're not obvious exactly what seasons (which isn't a bad thing!). I totally appreciate if you're strapped for time but if you can…
  • Hi siris, The concept for this is looking very cool What are you looking to achieve with this; will it be a final illustration or is it purely to convey the concept for another purpose? That being said, I think it'd be good to have a delibe…
  • Hi LJ159, Sorry you haven't received some earlier feedback on your work and welcome to the forums I'd choose design 1 because the asymmetry in it and fidelity of details looks like it would make for an interesting 3D model. The designs l…
  • Hi CiaranO'Hart, That's brilliant you've started to make your own game. There's not much to go on so I don't want to feedback anything too early but do make sure to keep posting your progress as you go Do you have any other information abou…
  • Hi Sanna, Sorry I couldn't get to the feedback sooner then! I hope it all goes well for you. If the purpose of the piece isn't purely illustrative then you could start establishing a bit more texture on the trees themselves and defining where …
  • Hi Elithenia, How are you getting on with your project? The image is off to a good start and you've obviously planned it out carefully in your head which is great. One of the things that immediately jumps out is the darkness of the piece. You c…
  • Hi Kaionluong, You're off to an impeccable start. I think the piece's general direction works nicely and the foreground character could benefit in some anatomical changes to the length of her armed limbs being consistent with one another and he…
  • Nice work operion - you've got a great skill for rendering
  • How are you getting on with this piece spasmart? I don't think I could do what you've posted so far better myself but in the dark areas it's easy to hide a lot of details there. You could define another light source as a reason to light up the pi…
  • Woop! Happy new year everyone, what an awesome start to 2015 to find this thread up already! Thanks for looking! Best regards, Gavin
  • Really good post - you touched on some really good points that I personally fall victim of too. If I don't have the time to flesh out more I definitely agree that it's great habit to practice with keeping in mind the next stages in the pipeline afte…
  • Hey this is looking pretty cool especially for your first attempt - do you have any updates on it before I lay down unnecessary critiques? :P Best regards, Gavin
    in Supergirl Reply by gavinli Nov 2014
  • Brilliant work! I particularly love the Eredan props and Nature Elemental. Best regards, Gavin
  • Hi Patrrickafaca, welcome to the forums The concept for these paintings are interesting and I think they could be executed really well - there's some promising elements here and there so I'd suggest looking at the lighting and values to improve …
  • Wow - lovely concept!
  • Really interesting looking design you've got going on for this one! As you kindly invited some critique I think it could look great to have a generally darker value composition down the middle of the face and body so it's clearer that there's those …
  • Chai - Thank you so much for taking your time to critique that piece, you just blew my mind with your feedback! I'll definitely take those points on board - thanks! Best regards, Gavin
  • Highelf & Spimmy - lovely to see some pieces in the spirit of Halloween! Here's one I just wrapped up in an attempt to gain more illustration exp Thanks for looking! Best regards, Gavin
  • Love this thread and hope to see more great concepts in the future! Here's a couple you're welcome to model in 3D partially or fully for your portfolio, to sell, etc. Keep up the excellent work, you talented modellers Best regards,…
  • Vando_01 - needless to say, incredible Rayph - Some lovely inking there mate! Good job all and thanks for looking! Gavin
  • Gutted I couldn't be at the Polycount meet-up at EGX this year but while I'm sitting ducks at home I thought I'd throw up some recent work Here's a couple prop pieces from Flix Interactive's Eden Star: And a couple concepts amongst ot…
  • St4lis - awesome idea! Some game space paint-overs for Flix Interactive's Eden Star - thanks for looking!
  • Trying to push myself with a recent Diablo 3 fan art competition with a more detailed breakdown on my blog. Thanks for looking!
  • Some foundation practice
  • Some airship-themed concepts to practice:
  • Yeah it was cool to see you guys! Next year let's bring our own portable kids pool table. Matt and I got lost for like an hour after we left.
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