It's been while I didn't go back to the throne !
It's going to be hard to have everything done, but let's keep progressing on it ^^
Texture of the throne (txt, wireframe, normal map only)
Sculpt of the stairs
Thanks Spoon and good question !
You have to imagine the ''king'' on the throne and a guy in front of him being judge for something.
The god ray is hitting the floor to light this place, where the guy have to stand or being on knees.
I was hesita…
Thanks both of you for critics !
Commador : Nice piece ! I think faces around the center face extruded of your "dogbone" should be more large and your spring should be bigger if we really want the same as the reference
Otherwise your spring att…
progress for now :
I just notice that my round (with spring) around the center are too small and I need to remake the big circle. I need to correct some scale error too and make the support.
AlexRodriguez : Good start ! But your big circle…
Thanks commador ! You were right about the left tube, I correct some other scale too. I put wireframes this time I forgot it before.
The part with "DV-I" is high res on the 2 screen because I collaps my modifier in max when I add the text, didn't …
Progress I did on the texturing and lighting based on your critics.
I made a fast sketch in photoshop to show you how the hologram could be. The hologram will tell us a thing to do like open the door, wait, loading, etc.
A little bit late but done !
The next piece is going to be fun yes haha.
I think commador you should make a little bit smaller the edge at the top of the square, it seems to be a little bit more "round" (the center pie…
Progress on the texturing, need some last tweaks on the "dark line".
I changed the lighting. I think the light is better know, more realistic and we focus more on the door.
I still have some "pixel" in the render, I don't know where does it from…
LSheridan : Haha yes the white tube is not textured yet, I will put it in a grey scale as you say.
jaaamesss : After your critics, it's right they seems a little bit too saturate. I will change that and add some variation.
BobtheGreatII : Yes …
Hi guys, it's my first post in the weekly hard surface challenge.
This is my beginning :
Render from max
There are some "cut" in the mesh because I work with intense and didn't collaps them yet.
At the top it's just beginning so don't pa…
Hey guys, it's a long time I didn't post something. I didn't work on this project. But now let's finish it !!
I put my scene in the Cry Engine and set up a light, it still have to be tweak.
Right now I'm working on the door's texture.
On the ot…
SaferDan : Thanks ! I clean all the mesh, all is straight ! Just the door have some edge in diagonal because I moove the window to one side.
I add more details and correct some things. It's done with the high poly
Next step : Low poly, uvs, t…
CarlK3D : haha thanks
I made some modif to ameliorate it :
- Width of several edge was to small
- The top of the big corner
- I changed some plate form to have less edges everywhere
I think it's more interesting like that. I still have to a…
Thanks for your comments guys
Bakedbeing : For the woven grip I made the patern with plan and after put it correctly with a FFD Box.
StevenZer : I'm agree with you to hold the gun, but I wanted to respect the concept. I want to do this project…