Korann polycounter lvl 4

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Korann
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  • Yes they might look a bit artifical, especially the one facing the other way. This render took me already 9 hours. It takes ages to get good resultats on view. It's worth it if you have the processing power, and I wish I had a better processor so I …
  • Thank you so much everyone for the kind words ! aclund3 said: Wonderful! Love the choice to move on from the initial wall/curtain concept and the final juxtaposition between the old victorian/almost steampunky stuff with the straight Sci-Fi…
  • Just finished that one, more screenshots on my thread http://polycount.com/discussion/180328/ue4-proxima-antique-sci-fi-scene-in-the-clouds#latest I also added more images on my Arttstation, check it out !  https://www.artstation.com/artwork/0Vbg8 …
  • Calling this one done ! I finally added more dressing like books, clothes on the ground etc ... It was a really fun project to work on but I'm glad it's finished considering the amount of time I've spent on it :>.
  • Thank you very much guys ! To answer Tetranome, I had to make a choice between sunset et moon lighting as I don't have enough time to push for both. I stick to the sunset one as it was my initial choice and that the colour scheme felt nicer. I also …
  • Some quick update. Now working on the dressing. There is still a lot to do but it's getting there (really) slowly.
  • Up this thread from the dead ! It's been a while since my last update. I've redone the structure of the room as it was causing me too much trouble in terms of composition. The asset placement is the same, but instead of having a circular room I now…
  • Done with the texture of the head for now. I might go back to it later to balance some stuff. I'm bascially using Epic's shader for the skin and the eyes. Hose work pretty well I find. I don't model character so often (almost neer actually) so if fe…
  • I think I'm pretty much done with the high poly of thr body. Starting the low poly now as I'm planning to texture it alone without clothes or anything. I want to be able to reuse it later if I want to.
  • Trying something a bit different for the lighting. Still heavy wip. Again, let me know what  you think !
  • Reviving this thread from the dead ! I updated the contrasts and the colors a little bit. I'm not sure about having the sun facing the camera anymore, might try something different at some point. In the mean time I started working on the character.…
  • Rerendered the clouds in higher resolution, which look much better. I also made some color tweaks in the lighting, it's getting there. I still need to balance the albedo of the piano which is way too dark right now.
  • Small update with the background. I've been strugling quite a lot these day to get the effect I wanted. I ended up rendering my skydome with Vue and adding some elements as planes in the background. The clouds are really low resolution right now be…
  • Thanks for the kind comment ! The the ceiling is made of glass, like the bay.It gives me extra space to show the vista. The green reflection comes from the blind on the lamp. I quite like the color, it breaks up the area nicely in my opinion. I had…
  • I tought I submited the jpg compressed version. I didn't. Sorry for that ! it's fixed now. In term of lighting I was thinking about boosting the light bounces rather than adding a third light source, but the question is open right now. The blue lig…
  • Hey guys ! I'm upping this post from the oblivion. I remade the texture in Substance Painter 2 and also remade some more polished presentation shots. Cheers !
  • Hey guys ! Slow progess here. I remade the door as the previous one was too noisy and overdesigned. This one read better in my opinion. Still trying to figure out the best decal design for it. Critics and comments welcome !
  • Hey, here's my attempt of the day. I tried to go for the complex one. It doesn't exactly feel like the one in the references but it's just a reference right ? By the way does anyone knows why my texture looks so different depending of my l…
  • Awesome initiative ! Here's my contribution. I spent way too much time on this but it was a lot of fun. Looking forward to week 2 !
  • Crosspost from my thread. You can see more images on this ! http://www.polycount.com/forum/showthread.php?p=2230312#post2230312
  • Hi everybody ! Here are the final shots for the speeder. Let me know what you think !
  • Shrike : Getting this warm feeling was my intention. I wanted to go for something different than the mood we have in the movies. But your suggestion makes it look way better so I take it. Thank you ! Spiffy : I used ddo to texture it and only did…
  • Hi everyone ! New update. I stopped working on the textures and started making test on the composition and the lighting. I still need to work on the macro variation on the texture and texturing the cockpit. Tell me what you think !
  • Thanks again everyone ! Sorry for the late post I'm pretty busy at work. Lawless Flogic : just here http://www.modelermagic.com/?p=2580 ! Looks like there is a ton of ref for other spaceships. I should take a look. ross185 : Here you go. It's …
  • Thank you. To answer your first question: not that much. This little boy is really flat so if i used symetry on the wing for example, it will be obvious. So I did symetry on less intressting parts like the inside of the air break on the cockpit (wic…
  • Thank you everyone ! Yes it still wip. I'm planning to add a few more blaster impact on the wing to break up the symetry. I work with various HDRi all the time to be sure that the model works in every lighting. In the end there will be a winter…
  • Shameless crosspost from http://www.polycount.com/forum/showthread.php?p=2221545#post2221545 .Still wip.
  • Baking and nDo pass done. Working on the textures right now. I think most of the main part is done. Now I need to focus on the cockpit and on the glass. Feedbck greatly appreciated !
  • Hello polycount ! Awesome stuff you guys have. I'm working on this atm. Thread : http://www.polycount.com/forum/showthread.php?t=146114
  • Thank you guys ! I can say is that the wings/some of the panels feel very bland. Could do with rivets or breaking up somehow. Unless ,of course, if you're gonna do this in the textures Exactly my plan. This ship is full of small flat deta…
  • Shameless bump. I'm working on the UV's right now. More coming soon !
  • Hi, I'm Korann and i'm currently working as weapon artist at Ubisoft Annecy. Hope I will be able to post something soon !