Thanks guys, I'm moving slowly because of the work and life , but here is my last update, a Wallstone recipe.
The final Render
Some variations depending on Mortar amount and Heights blend.
Playing with a gradient on top…
Awesome stuff here !
You could just give more love to your wood roughness, feel a little bit plastic at the moment, especially on your round pilars.
The worn effect on your wood panel feels a little bit off. Especially in your stairs area. Feels li…
Overall the ref feels like a slight greenish dark enhance by an half saturated orange, your is more purple, agressive red and burning orange. I think you need to adjust your palette.
Your material surface are not the same than on your ref either. Y…
A little Tainted glass I'm working on right now for a personnal scene.
For non christmas tree Hi-Rez Resolution you can go here :
Sorry for the bad gif, hard to go under 2Mb wi…
Curently working on a Tainted Glass recipe, still a lot to do but here is where I am so far,
Lot of work inside it I guess I will share the sources when I,m done with it or create a Tutorial, or both .
That's funny, those colors and shapes reminds me of modern Vietnamese architecture.
Love the color and the way you destroy the lower part.
Not sure about the thickness of the door upper part though. Feel really thin according to the rest of the sce…
Eh guys, I know I'm the only guy on earth using the SVGs but would it be possible to update the rotation gizmo or rotation option ?
Right now it's like if the gizmo is hidden somewhere around the shapes but nobody knows where, like a treasure hunt.…
GuanAndOnly >>>> You are right about that "deer in the headlight" feeling. I was going for a absence of expression at first but I'm not sure about it, will see along the way .
Didn't spend too much time on the scene lately. Just have e…
ziikutv >>> That's fine I'm stocked about that project as well
Wood dowels are something I really like about furnitures or carpentry because it give an artisannal and organic feeling to things. I apply it here like if the statue was not …
emerald-shine >>> I'm trying to bring that colorful decayed AD you have in Majora's Mask or Chihiro from Ghibli to my scene (or at least I try ) . I totally agree about the mouth/chin area, need to resculpt that area.
I totally agree about that mouth, not happy with it at the moment, need to resculpt it. For now I just pushed it back a little before rescultping and rebaking it. I add volume on the bare wood sides and also update the eyes as well that were kind of…
Thanks guys for the comments ,
Crazy_pixel Yes I will add foliages to add a decayed feeling. Will do it on the final scene I guess.
Justin DeVore I will find some time to share some tips about the wood.
ziikutv I see what you mean, it's reallly …
I just create a Gold Foiled and a Wood Flesh Materials, then start creating a recipe in Substance Painter on a crop of my statue.
Still really WIP but it's slowly coming I guess.
I will now maybe move on the mockup of the room.
Chris10 >> were you going for a stylized wood ? Shape and surface seems unliked right now. Is it an interior wood floor or for an exterior boat bridge ?
By the way, my last stuff on Designer,
Like all software Designer have a side effect that make your stuff look procedural if you don't spend enough time tweaking you colors or breaking your noises. Even ZBrush stuff feel like a ZBrush stuff if you don't spend enough time breaking that mu…
Here's a quick grab of my first substance. This is just the color so far, next I want to start adding some dirt and damage.
Nice first draft. You can adjust some little things though :
-Your lines between your pl…
Hi Y_M, happy that you find that stuff interetsing .
To be honnest everything in those my material is pretty simple. Here are the main steps of that Overwatch Fanart :
I always start just with the layout, working on what I call "naked material"…