Thank you guys!! I appreciate your feedback a lot!
Sorry for the very late response. I got pretty absorbed by facial anatomy learning and forgot to check the thread..
Nice spot! I think you are right, there is still something off with the…
thank you! just keep practicing That hand took me longer than I would ever admit haha
It was more or less the first hand I sculpted (did an anatomy course though) so it looked pretty bad in the beginning. It went like that for me:
Did a lot of anatomy learning recently and wanted to put all the new knowledge into a sculpt
no symmetry, just dynamesh from sphere and a lot of awesome references (bammes, anatomy360 and more)
let me knwo what you think!
see more here:
@swizzle: do you use Zbrush on it without the typecover? if so: are you using some kind of toolbar?
the best toolbar imho I found yet is this one:
but you cant resize t…
I didn't try the toolbar creator yet but will do so in the evening..
Another problem that crossed my mind: it might be problematic to get keys like the shift key working in Zbrush. Due to the palm rejection, the surface doesn't respond to yo…
I got my Surface Pro 3 last weekend but didnt have that much time to play with it yet.
Its supposed to be my mobile sculpting/drawing sketchbook.
As soon as I extensively tested it, I may write a short review here.
If anybody is interested in a…
awesome thread - as always!
3h speedsculpt (concept, sculpting, rendering) I did for the spitsculpt group on Facebook. Inspired by the art of Goro Fujita. I love the way he breathes life into his robots so much I wanted to do something similiar.…
so much cool stuff in here!!
here are my recent practice results:
first time I made a female body.
Feedback on what to pay attention to next time is much appreciated!
Also worked on this viking sword (for the spitsculpt group). mayb…
thanks! Iam not sure about the rendering..looking at it a few hours later I even like the zbrush screengrab more than the renderings
not sure if I am going to push him further..it was just some zbrush doodling.
any feedback w…
I made a new tileable wood texture. was a lot of fun to do...and hard trying to make it tileable but not make it look too generic^^
might be too detailed I think...not cartoony enough..what do you think?
I also created some ro…
I like the new one, buddy!
what does she have on the tip of her nose?
here is my daily sculpt.
this time its not a character. I needed basement for a turntable, so I did a quick rock study...definitely need to focus more on clear shapes...it l…
almighty_gir wrote: »
either create a feature like Sketchfab, or team up with them, or use your unity skybox tool to create a unity based plugin that does the same thing, or anything...
because i hate the sketchfab shaders, but want to let peop…