by metal stand, you mean the black beveled cube on the bottom?
I meant the chrome parts. They look like they are squashed on the top.
and how do i add a NSFW-Tag?
This was a joke, because of the ba…
It´s a good start. The reflections look nice and it´s clear what it´s supposed to be.
Now some constructive critique:
-The metal stand looks like it doesn´t have a consistent thickness.
-You can add a bevel to the stand to catch some nice highligh…
I got the rest of the pieces in, though I places them by hand since I couldn't center them, so they might not be perfectly aligned with the central horizontal line of the shell. Not sure how to fix that
It´s because you mov…
Can anyone else give their opinion, please?
As throttlekitty already mentioned it was done with displacement inside toolbag.
Here´s another approach which does not use displacement, but alpha-test instead:
Mr Anagnost said:
“if they don’t see the value we say is coming”
Lol... "please spend hundreds of dollars per month now, on stuff we promise will be there in future". yeah... okay...
In a videogame…
Are you using the actual particle shape for the collision detection OR a proxy which would basically be a sphere? This will speedup the process a lot. Same goes for the "machine" are you using the actual rendering geometry for the collision detectio…
If i have 4 million model and i divide it one time it will be 8 million nopt 16 million.
If i divide 8 million it will be 16 million.
I have model with 4 million and i wanted to divide it 1 time that means from 4 million to 8 mi…
Your baking resolution is pretty high. Try it with only 2 lightmap texels per unit. Otherwise your lightmap will be huge, which is not needed.
Post images of your hierarchie and your animators.
What i understand is, that you control your weapon animation through the character animator. Which is the wrong approach. The weapon animation shound be independend from the character animator and …
Has anyone successfully managed to (zbrush-dynamesh-highpoly-CAD) object into a lowpoly using zremesher?
Yep, i did this last year for a realtime visualization. The CAD models just need to be exported with a high reso…
-Make a copy of your mesh.
-Set sub-d to a level that holds enough geo.
-Freeze sub-d levels on this mesh. Now it should have no levels anymore.
-Apply the disp-map. Should work now.
-Project your previously copied mesh to the mesh with …
zBrush can bake udims too.
You can bake udims in xnormal too, but for this you need to bake the seperated udims on after each other and name them by hand. This only wirks when one mesh doesnt use multiple tiles.
Also i will add aditional question which will probably affect you aswell. The downside of using pre rendered backgrounds (if you are going for more realistic look) is scene animations (door opening, machine working, tree moving…
It's likely too late for me to switch from my 3DS Max workflow after I invested in it for years,
It´s never too late to switch . If you work for a company that doesn´t use max or maya you´ll have to learn something new. Aft…