PontusP

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PontusP
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  • dtschultz wrote: » Awesome work, man! I wonder if it would be possible to get some variation in the amount and color of the bloom from the lit windows? Looks great though. I could probably do that. I'm thinking of maybe using vertex color…
  • Not sure if this was mentioned, but it looks like you need to invert the green channel of your normal maps. That should make it look much better inside UDK. Other than that I like where you're going with that paintover!
  • Thanks for your comments guys! @WarrenMarshall: Yeah I agree on that for sure. I guess I spent most of my time working on getting that first shot to look okay, the second one I kinda just threw in so you could get a closer look at stuff. I'll mak…
  • Great stuff in here! This is my first time posting anything here, kinda nervous. Anyway, I recently finished up this environment thingy. There's lots of stuff I'd want to keep working on, but I had to move on unfortunately... I may go bac…
  • Hello Polycount! I've been lurking these forums for quite a few years, I think it's about time I started posting as well.
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