Pisciel

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Pisciel
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  • Thank you! Hope all is well with you Agreed. It's still a WIP, but I've got most of it down. All I have left is texture details to get in a more natural and worn feel. A bit too stiff and plasticy right now. At last, I passed the course it was m…
  • That looks real nice. I'm a fan of simple shapes. What you have so far is really nice, and easy on the eye. Cute, even! I like how the more organic and moving things on the screen are sharper than the static background and environment. Applying t…
  • klown wrote: » Finally got her finished. 30k polys, 2k maps. Huzzah! Turnaround and wires here! This is awesome. Love it! So badass.
  • I was also reminded of NeoTokyo! This is super cool. Love the style and textures, you've done a great job. Please keep 'em coming!
  • carlobarley wrote: » Finished Kurt Papstein's Character pipeline for games! Here's the final Aaaaaah I want one Great job. It's super cute! Love the gloss values and shine variations on the head and tentacles. Makes it pop lovely.
  • Making progress step by step. I've tackled texturing and put together a fast presentation of what I got so far. Mostly just basic colors down. I've played with teh reflective and gloss maps to get the general feel right, and I'll be taking on detail…
  • Neox: Thanks! You may be right... I'll go over and fix some things that feel and look off once I have more time on my hands. But thank you. Awesome owl, the torso and it's color are coming out great!
  • Finished the FPS arms from our school project for my portfolio :U Touched them up a bit and rendered them out. Rigged by Mattias. I didn't have a gun to render them with so I went wild. Pew pew!
  • StephenVyas: Holy crap. This is hypnotizing! Awesome work! Zenoart: Love the lighting, really nice! As for me, I'm putting a "done" stamp on Murray. Wish I had more time to spend on details, but I gotta move on and finish other things
  • SO REMEMBER HOW I SAID I WOULD FINISH THIS? Well… I am >:U Got to work on it and got most of the normal baking done. I need to fix a few last things and rebake some small pieces, but all in all it went better than I thought it would. There are t…
  • Agreed. C is really nice. Together with the knee high boots you did before I think it'll look great! The silver jacket/bolero is still super. Love the sharp shoulders and the solid shine. Maybe it could somehow work with C without ruining the design…
  • Sanna Nivhede wrote: » Oh... My God o_____o
  • So Murray’s getting along alright. Got some tips and help for texturing, and I’m starting to get the hang of it. I’ve taken on the hair, hoping it will turn out as well as the rest.
  • Nice to see you working on it again! She's looking really pretty, but I actually preferred her face before. I felt it had a more unique and protruding personality before. She's super pretty, but I feel like she's too pretty and perfect now.
  • Finding the low poly done. Might still adjust some things before or after baking, but all in all it's ready. It landed on around 18200 tris with minor pieces not counted in. But all the necessary parts for baking are there. Ready for UV mapping, an…
  • Phew, hair is tedious! He's pretty much done. Will give him a little pose and some expression before I call it all done. If I find I have time left on my course, I'll try my hand at texturing him too
  • Such awesome stuff in here @ u@ I'm working on a Bill Murray sculpt for one of my Individual Projects tasks at school. Playing around a bit with fibermeshes and trying that out. Gonna give his hair a go next!
  • No super big update. Since I’m currently recovering from a bad, bad cold, I thought I’d take some time to experiment a bit and see how fibermesh in Zbrush works. I wanted to make the hair, but I think I’ll tackle that some other day. I’ll settle wit…
  • Let there be hair! Been a bit since I worked on this. I'm sad I can't spend more hours on it than a couple few here and there every week. But it's slowly making its way to a finished product So now there's hair! Hair is hard! Tried out some diff…
  • BlacKBeast Thanks man, I'm glad you like it! I guess it's time for an update. Been a while! Hope you're all well. I really needed to get away from work over the holidays, and I'm glad I did. I really needed that rest... It's gonna be a hell o…
  • Such great inspiration. The detail work is just amazing! Thanks a bunch for sharing a timelapse and a basemesh
  • Beautiful work! Do you look up different statues/sculpts and recreate them in Zbrush? Or are they of real people and photos? They're really great, very inspiring to do this myself. Totes subscribed
  • Aw shit this is great man. Really appreciate the cage baking tutorial you made. I bet it'll help so much in the future! The yes are looking nice. Definitely going to follow
  • mkZ3R0 Thanks a bunch, your tips will be really useful! Would've probably never thought about the cavity map if you didn't mention it. I was going to split my map to two 2k textures, but I was recommended to gather it all into one 4k texture instea…
  • Vertrucio Thanks a lot! I'll see to it before I move on
  • mkZ3R0 Agreed. Every piece of feedback here has helped plenty! The watch was a miss. I didn't divide the low poly enough Probably gonna do it again and fix it. Progress has been slowed down a lot. Real sorry for it. Other school courses are …
  • I really like the head piece, but I think something smaller and more "simple" would suit her since her hair already keeps her head area quite busy. If she's some kind of neuromancer, maybe give her some simple design that goes with her hairstyle, pe…
  • I really like F or E. Her belly needs something on F though, as SA_22 said, something underneath the chest piece.
  • This is so pretty! Love how you've made her hair and can't wait to see it done. It would be awesome to see your workflow for both the hair and wrinkes in the clothing. Looking really great and keep up the good work!
  • Great stuff in here! Really inspiring to see all the good work. Here's a school assignment I've been working on. 6 week half-time Advanced Production Project. I chose to make a character inspired by Tom Clancy's The Division. Deadline was met wi…
  • Since I didn't meet my deadline as planned, I proceeded to make a presentation and hand it in either way. Anything is still something! I'll find the high poly done now, and will proceed with the low poly and texturing in my own pace, since we have …
  • Mathew O Thanks a lot! It helped even out the feel of the material Sorry for my lack of updates. We've had an incredibly busy week on our space shooter project and I had to sacrifice time on my APP which lead to a delay in the end. I didn't m…
  • So she went and got herself a backpack :U Pretty much done, for as much as time can allow me. I'll be adding some minor details tomorrow where needed along with adjusting some places slightly. Still got the planes for the hair to do, but I plan to …
  • Popolo Thanks for the feedback and reference! I smoothed out the sharp parts and reworked the pant legs a bit. Still not there though... I'd need to spend more time on that. And no, the hair is just a placeholder for now. I just wanted to get a fee…
  • Planned on finishing up the high poly during the weekend, but things came in the way. Was going to start on my low poly today, but I guess I'll put time off to finish parts like the holster, arm thingies and hair instead. I could still start doing t…
  • mkZ3R0 Oh noes viruseses! I'll try my best! The model would lack some personality without one of the parts, wether it be belt, holster or especially backpack. I'll try to fit in some extra work on it during this weekend to finish off the high poly…
  • mkZ3R0 You are absolutely right. I wasn't thinking about the AO at all. Since it's past my deadline I will see if I can get an extra day or two for polish before, or during taking on the low poly. I saw some neat tutorials on how to make that kind …
  • mkZ3R0 Thanks a lot! I do agree the head needs some working on, at least on the top and back area. I left it for now to finish off the other parts and will adjust it once I get done and start applying planes for the hair. It was a head I had done f…
  • Finally got to work on the jacket after my PC refused to start at home. I'm way off schedule, but oh well. Slowly working my way up the subdivisions of the jacket to build upp the detail. This is what I got so far from just the basic folds on the lo…
  • I Googled around for leather jacket sculpts for reference and ideas and came across your thread here. Your videos are very inspiring and help a lot with working out folds. Impressive work! Beautiful texture painting and your eye for detail is amazin…
  • kinekun: Welcome back! And no worries, looking forward to seeing what you make! Twoflower: Real nice light on that mask! Love how the red reflects on the side and crack edges. You caught the volume real well there. Sorry for my inactivity. Sc…
  • Popolo Thanks a bunch! I am considering just doing a complete high poly for the entirety of the APP. I'd rather have a great high poly to work from during spare time than rush my way and have something I could do better. I do want to explore a bit …
  • Got completely lost in the pants and forgot to work on everything else. They prolly need a good re-work on many places... But for now I won't bother too much til I know if I have enough time for it. Gonna try to keep from getting too focused and try…
  • So uh... Pants. Yeah. I totally underestimated the simplicity of folds and material feel. I'm not giving up though! Although I'm running out of time real fast, I'll try to spend some extra effort on the pants and jacket to get a desent feel of the m…
  • Popolo Hey! Nice seeing you around, and thanks. I'll try my best! Slooowly, slowly getting somewhere. Spent most of my day eagerly following Emil Mujanovic's lecture at school. Yet again, thank you! And real nice to see you following my thread. …
  • Slowly getting the clothes and accessories on. Learning to use Maya to build up shapes to import to Zbrush for further detailing. Parts like the belt and boots were made in Maya first so far, planning to do the same to more parts. A bit unsure how t…
  • So I worked on setting up a crude body base for my sculpt as suggested. I fit it to the head I had done from before and whipped up a fast blob for hair mass and feel. Since the mesh is messed up in some places, is it worth doing some retop like on …
  • Thanks a lot! I'll do that and return with more progress images as I go I have already made a head during our Zbrush course which I plan on using for this model to save some extra time.
  • ysalex: Thanks a lot! I'm looking forward to it Here is my initial concept. I chose to use myself as reference since it's close at hand at any time I might need it. Precious time is precious~ Since I need to start working on my high poly asap, …
  • Sorry I haven't added anything in here, mostly been busy with 3D stuff or not doing anything at all. Real nice seeing all your stuff everyone! You're all improving! Here's a concept I'm working on. More outfits to come!
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