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  • @Isunoj @jesusblasco Thanks!
  • EliasWick said: This is all very nice! You must have spent a whole lot of time on all of this. As you might see, we all appreciate it! Thank you, Elias! It has been quite a lot of time, and hopefully I can spend a lot more time on it i…
  • Dash-POWER said: This looks really cool.  Are you using Xrite ColorChecker for these textures? Yep, all recent (and future) textures are properly calibrated 
  • Hi @Krato, that's very strange. Could you get in touch with me at joost3d@gmail.com please? What browser are you using? And are you using a proxy extension? 
  • Thanks everyone  
  • I opted for a 17.3" 4k laptop (Sager). Mainly because I'll be travelling without a monitor. The difference in resolution is not super apparent, but it's definitely useful for scaling down UIs in applications IMO.  You can always downscale to 1440p i…
  • I'm so sick of these sculptors sculpting nudes to get more views.
  • fearian said: I think reading is something that is definitely for everyone - Like games, I believe that everyone can find a book they will enjoy. I don't care if you read one book a year or 20, or if you never finish a book you start, but I thi…
  • Somewhat unrelated, but please consider exercising. 
  • The default compression shouldn't be that bad. I wouldn't recommend using uncompressed textures. Can you show an example? Maybe you have your engine scalability settings set to low? (settings -> engine scalability settings) Normal maps should be …
  • https://texture.ninja/ It's been a long time but I basically started from scratch. The website is now hosted on AWS so it's much, much faster. More expensive as well ($100-$150/month) but I'm hoping that will pay off. The site will be completely f…
  • @Marshkin Thank you for the feedback, much appreciated! 1 bark has been added to wood. 2 I will add license info soon 3 It will take some work to fix this but I think it's feasible at least 4 It was supposed to be white but it was grey on <144…
  • I photograph textures in the shade when I can't avoid it. The major downside is that the lighting varies a lot so you're constantly tweaking your camera settings and you need to use a white balance card for every shot(but you should do that anyway.)…
  • Vlp3r said: I have seen most of the level designers come from mods, creating maps for unreal tourny and csgo!  I think you've already answered your own question.
  • Finalhart said: Really nice thread, my 2 cents here: Also, Google just released a series of Marketing lessons for free called Primer, I've been reading it and have found really insightful lessons: https://www.yourprimer.com/ Great video…
  • PixelMasher said: yeaaaaa buddy. nice! I would recommend checking out chaing mai, tons of digital nomads and online marketers doing exactly that. living on the cheap and livin like a baller. I had a great time when i visited there last xmas. plug…
  • MagicSugar said: Effective way to use Twitter, professionaly speaking, is to ONLY use it as an art display platform and networking.  You can have multiple accounts for your rants but keep your pro account "clean". Yep, a personal Facebo…
  • What's the end goal? AAA games? Making your own game? There's a lot of different paths you can take. 
  • https://forums.unrealengine.com/forumdisplay.php?76-Job-Offerings http://forum.unity3d.com/forums/non-commercial-collaboration.17/ http://polycount.com/categories/royalties-or-post-launch-compensation-work
  • Work on an indie game. Whether you start your own project or join an existing one. I know people frown upon working for free, but as a beginner, it's a great way to get relevant production experience and create some more portfolio art as well. And o…
  • I can't tell you what to do, but it is a common strategy. And you avoid spending years being unemployed, mastering character art.
  • As someone from Western-Europe without a degree and 2+ years of experience in the industry, it's pretty much impossible to get a long-term visa anywhere outside of Europe, whether it be Canada, South Korea or even Thailand. However, that's mainly be…
  • For perfect calibration, you could use a tool like this: https://www.amazon.co.uk/Datacolor-Spyder5PRO-Colorimeter-USB-Connector/dp/B00UBSL31Q/ref=sr_1_1?ie=UTF8&qid=1469664949&sr=8-1&keywords=spyder+5 I'd say it's a good long-term inve…
  • Find a reason to learn. Whether it be finding a job in the game industry, working on indie games, 3d printing anime figurines, whatever you aspire to do. "I really want to create Anime Models" is too vague of a goal and doesn't provide much motivat…
  • Live as frugally as you're comfortable with and save up an emergency fund of at least 6 months of expenses. Once you have that start investing money in your future.  If you can live for 6 months comfortably then you don't have too much to worry abou…
  • I've seen people who were basically forced into early retirement after being made redundant because they got too comfortable working at the same studio for years. Working from home and living in a cheaper area seems to be the safest long term choice…
  • Just because art is more "creative" doesn't mean it's a better or more fulfilling job. Don't let your job define your life. Life is long and goals change -as you're experiencing now.- Sometimes you just need to be pragmatic. The grass is always gree…
  • PyrZern said: Problem with UE4 Blueprints is it's made by programmers.... So I still have to think like one... Which if I could, I would use C++ in the first place... Kind of. Perhaps I'm a bit more technically inclined than most artists…
  • Thessera said: Once making games become "easier" ( in the future somewhere lol) i may make my own game.. The barrier to entry for making games is already incredibly low  with the advent of UE4 and blueprints. NOTHING is stopping you from …
  • Cool texture Ilya, looking forward to seeing the rest And thank you for sharing my textures!
  • Quit my job 1.5 years later and started doing my own shit
  • Google Keep has helped me organize my life. Trello can be very useful as well specifically for work.
  • I work crappy freelance jobs so I can work on textures and other projects in my off time without starving.  #FirstWorld3dArtistProblems My advice would be to lower your expenses as much as possible so that you can get away with not working 40 hours…
  • New pack of 200 crack textures up on Gumroad https://gum.co/kljYm
  • I would strongly discourage picking a university in the UK. I don't think it's worth the debt, especially if you're already reasonably skilled. It would help if you could link your portfolio or some of your work.
  • BlakeP said: Very few companies will hire you based on what you “know” when there are so many other candidates with the educational goods to back it up. If you want to work for a computer graphics firm, it’s in your best interest to seek out co…
  • I didn't go there but I hear this is a fantastic uni in Belgium and you'd save yourself a ton of debt. http://www.digitalartsandentertainment.com/ If you live in the "EEA" tuiton is just 890 Euros per year. http://www.digitalartsandentertainment.be/…
  • Amsterdam Hilton Hotel said: Maybe 30 hours. All of them high quality. Not dead tired, not chatting with coworkers about sports or kids. Just total focus. I've been in a 60-hour environment, less got done and mistakes happened more. Sou…
  • Thanks guys, hope it's useful!  I also just found out that apparently the fee for free users has gone up to 8.5% +$0.30 per charge. I was told that by Gumroad support so I assume it's accurate. If you have 10 people donate $1, as far as I understan…
  • This tutorial is a good introduction to high poly modelling. http://3dmotive.com/series/hi-poly-modeling-3ds-max.html 3dmotive has some other great tutorials on the subject as well.
  • Yes, I have ADD and one of the big issues I have is that I'll finish 90% of a project, or 1 aspect of a project (i.e. high poly model) and then I just give up because I already finished the challenging parts. That's when the "spinning around the mod…
  • At my old job (UK) it was 37.5 hours a week. Very little overtime if you didn't want to do it, but you were judged by how many extra hours you put in. Doing freelance now and my bare minimum is 40 hours, not accounting for any personal projects. But…
  • Shinigami said: i dont quite like his highpoly modeling approach. His edges are way too sharp and have pinching too. All he does is use the chamfer modifier but a beginner wont quite know what matters in subd or anything. Dont get me wrong his wo…
  • I love Cubebrush as a site,it's got great potential. I do hope it manages to gain more popularity. I'll try to do my part in promoting it as well as Gumroad. Pizdos said: Interesting, and thanks for sharing this data. I am selling a part o…
  • Maybe part of the test is checking whether you'll ask questions  
  • Interesting post. I experimented with Google ads for a while but I never managed to get my cost per click to be significantly under my earnings per click. I didn't have any accurate way of measuring the actual conversion rate and EPC through Google …
  • @Jonas Ronnegard I created it myself. I enter Views, downloads (sales) and earnings and it calculates the rest. Then I update all of the products when I feel like having updated stats. It's all pretty simple really. But it would definitely be great …
  • @Jonas Ronnegard It's from a spreadsheet I made in google sheets. You can have a look at it here https://docs.google.com/spreadsheets/d/1OIk4GsNIzwSK2EjHSp4YrkfxwKmNxBBi-xCSJ8wBSgI/edit?usp=sharing You do have to enter all of the information manual…
  • I was in a similar situation when I was 20-21. Most of the people around me were 40 or older for a while. For the most part it wasn't an issue but I do feel like I was taken less seriously by the older senior staff because of my age. And I think I w…