Looks good, topology looks great and the bake seams clean as well.
my only crit (which might be a bit late now, but its a quick rebake) is the collar is just kinda smashed into her chest, there should probably be a chamfer edge there.
awesome work as always, love the gifs. only crit would be the animal textures, they look a bit to much like the environment in my opinion.
it looks like you are using the same techniques as rocks or other hard surfaces for them, they dont look that…
honestly, your the only one that can name your company.
secondly, dont overthink it, pick something you like. its more important that you like the name, that it sounds good and is easy to pronounce then that it "makes sense".
the only "rule" I th…
I think you could push the pose a bit more, especially from the front view its looking a bit stiff. and then of course there are still pieces looking pretty rough which I assume you will detail up.
The overall render s looking pretty good, but I think you have some weak designs in the wheels and the wings.
this might be to late but might be something to think about in the future.
the wheels cant retract as far as I can see, which is making i…
well, the rocks themselves dont match the style of the character, but the overall idea of the background is pretty good.
as for the lighting, I still think you can push it way more. a good thing to try is make everything in the scene a basic gray m…
good update, I feel you could push the hip area a bit more, verall looks super skinny, but the anatomy itself is reading like normal or almost chubby at places. I think somehing like this could really benefit the design.
yep, @ZacD is right, there are many ways you can run a patreon for sure.
@cubitstudios - a shame you didnt get weapons working., You should be really proud of how natural the characters general movement feels at least, it looking really good.
the hovering is because you dont understand how shadows work.
shadows are hard when close to contanct, and get softer the further away from something you are.
see how the cubes shadow is hard at the contact point and then gets softer as it gets fu…
The grey gradient background is just boring frankly.. I'd go with something darker and throw some stronger rim-lights on the green dude
Yep, I felt the same staring at it yesterday, Im probably gonna make some cooler presen…