@lotet which one? all of them?
pretty much yes.
a good, but brutal thing, you can do is put your art up next to someone of similar style you admire. it usually becomes quite clear how close or far from professional leve…
well depending on how you are gonna handle the fur in the texturing stage you might not even need to, if you are gonna use alpha cards I would suggest using a proxy mesh that simply shows the silhouette.
if you are going for a more stylized look I …
I barely noticed any difference in the ears tbh, I think you could push it way further.
you should really look at some rat references and try to copy it. you can push the shapes for a more stylized look after that if you want too.
Its looking a lot more like a rat in the face!
your ears are wrong though, Rat Ears are round.
I get that your trying to get a more stylized feel with the pointy stuff, but I think you've taken it a tad to far and lost the iconic shape.
Wow. you didnt make it easy for yourself with that mesh.
honestly, I would probably do a proper lowpoly for the bottom half in this case, and then just use something like decimation master for the top, and then stitch it together.
I was bored so …
Im talking about the actual anatomy, the rest of the sculpt has a really nice stylized curvy flow through the body. From the side view the arm looks very straight and stiff and feels out of place.
actually so does the lower leg now w…
If I start too low and add loops later, some of the vertices get "thrown" to other nearby surfaces or collapse the geometry altogether.
you must be doing something seriously wrong if something as simple as…
try to stay lowpoly, its easier to ad loops then remove them. If you struggle with the edgeflow, do the key loops/strips first, then fill in the gaps. that way you can focus on the correct flow of everything.
I would also recommend to not start in…
the "style" is generally just called concept art.
I would assume these illustrations are created from scratch, there are no tricks or tools thats going to help you.
to quote the gaming crowd, what you need to do is "git gud".
There are no shortc…
Keep up the good work!
I think posting stuff your not super proud of is a great step to, not only improve, but to not be ashamed of your art as well.
also, dont forget the neck, there is a lot of detail there as well.
Saw these on artstation like an hour ago was just waiting for you to update the thread aswell, hair is looking awesome, and its really starting to come together overall.
how did you make the flowmap?
and yeah, those horns where super cool, I think…
really nice. the background look a bit to loose for the rest of the painting though.
Im not really digging the shape of the tree to the left, it creates a bit of an awkward frame and composition.
the creature looks great
answered. I think some of the questions are not as complex as they need to be though.
for example PBR is tied very closely to programs like Substance and Quixel. without those programs its quite a complex deal. with questions like "is PBR easier th…
Its very hard to pinpoint exact issues. but here are some things worth considering
props and characters dont always come together, in this example the dragon and environment looks really different. the rendering style is not the same, and I get the…
I know did not intend to brag, but it kinda comes of that way "look how good I am even without using a reference, I dont need them" that kind of stuff.
If its a study, its obvious you used reference so you dont need to label it, and if ts not, its …
I dont agree with adding a private forum, but I do agree with the issue behind it. I pretty much only hang around in the 2D section now days, because its not as bloated. I miss the old days when you could recognize people and we had a more unifieds …
first one is really good. how much time are there betwean these illustrations? cause your work vary in skill a lot.
also, using reference or not isnt something you should "brag" about. there is nothing that makes a work better because it didnt use …