I see the "beast" aspect here, but where's the "beauty" aspect?
in my opinion, there is no beauty-aspect required to make "the beast" work. that´s why they called the contest that way.
@sandy: this is a spectacular piece…
I really like how the big, stylized character and the small details are emphasizing each other. hope, that the stylized look will make it work with a simple texturing/shading pass. would really like to see this guy submitted
Can´t wait to see the final result! The overall shape, pose and detail speak for themselves, supersauber! I can imagine, that the retopo must have been a tedious process. What tool did you use for baking?
hi Alex, hope you are doing fine! thanks for your comment! unfortunately, I had a heavy flu during the last 10 days, so I didn´t make any progress. I´ll leave the creature as is, so consider it a fun submission.
(also updated the first post)
and here is the description:
„We do not inherit the earth from our ancestors, we borrow it from our children.“
posing, trying out all sorts of variations. this is fun
“either you are part of the problem, or part of the solution. or part of the landscape.”
(quote from a movie with robert de niro, don´t remember the name)
“empires are the coldest of all …
progress on the angry robodog beast
will create one beast from those four. actually, three of them will make up the 100k tris beast, while one will be part of the pedestrial, lying on its back. I was working on basic texture setups, …
Sorry if this sounds like a dumb question but I'm not really wrapping my head around how it saves time. Unless i'm not utilizing the tools this application's features.
So I unwrap my model in Maya, b…
I´m a bit disappointed, that only basic Substance outputs are assigned automatically - if I generate a fuzz output, I have to load the map manually.
Why not integrate substance in better way? I´d suggest to simply assign the Substanc…
I really like the concept behind mixamo - and the autorigger is AAA+++
the only thing that´s cunfusing me is, that mixamo changes it´s pricing policy all the time, and the worst thing: credits expire (that´s no joke, I was told that the reason…
great recap - @fightpunch, your work is so consistent - would love to see a game with your style!
@geck, reminds me of blade runner, very strong, futurism at its best
thanks to the polycount community for sharing your stuff!!