Bek polycounter lvl 5

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Bek
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  • @Axi5 You can add the integrated one to the UI in any layout using the form editor; no need to keep the old install. (Go to game tools layout, open form editor, click Find FOrm, click on VNTK button, duplicate it in form editor, and drag it up to mo…
  • I wouldn't expect a blue screen with a PSU issue; I think that usually ends in a lockup or sudden shutdown / failure to POST. How old is the PSU? Did you reinstall windows from the same source? If a crash is garunteed after x time under heavy load,…
  • Yeah so symmetry, element action center, select target edge, move.
  • not sure exactly what you're wanting to do from the pic but it's a safe bet alt+z is the answer (action center > element). With symmetry on. The workplane can also be applicable in cases like this, if you haven't looked in that yet.
  • x-ray is just your mesh with transparency, right? That's what overlay drawing is, when you have a backdrop item visible. But like I said I just use wireframe view rather than that. If you aren't already aware the ctrl + (~, spacebar, tab, 1, 2, 3, e…
  • tab = regular subdivision, shift+tab = psub (better smoothing). Shift+d to apply a subdivision. Each type has it's own options in Surface > Subdiv for levels, so make sure you're using the right one (you should see the GL count increase). By defa…
  • you can enable partial polygon selection in the settings too (Input > Selection) if you prefer it that way
  • Slide tool works perfectly in that example. Though you'd (probably) want to get rid of the edge that intercepts the loop in the middle. Usually for adding edge loops I'll be using square bevel, slice, edge slide, poly bevel, edge slice... Also if y…
  • Sure, I'll keep an eye out. There have been other max-to-modo threads (like this one) which you might find useful too. I'm not that familiar with max but edge/axis constraint sounds like action center's in modo. Or other more specific things like th…
  • You misunderstand me. I never said anything about smoothing by UV seams for lowpoly/baking. I said the concept of assigning hard/soft edges by a polygonal selection is dumb. Example: Cylinders where one of the side edges must be hard. Simple with ed…
  • if you're talking only about the stupid and archaic polygon-based "smoothing groups" which I hope no one still uses then IDK. If you're talking about the more logical and practical edge-based smoothing (with the now built in vertex normal toolkit) t…
  • ^ Also I just got a spam block on my account for 2 minutes for editing my post twice in 30 seconds. Not my fault I'm indecisive. Or is it..?
  • This is something I've been thinking about too, as a lot of the time I feel like I'm giving excuses as to why I'm not going to incorporate the suggested changes. You want to be confident in doing what you want; but you also worry that you're being a…
  • Interesting. From the blogpost: While we’re talking about Trending, people are definitely going to ask about Picks. Currently Picks is still done manually by staff at ArtStation, and we do strive to pick a diverse set of works. In the future,…
  • Mark Dygert said: PNG is lossy, not lossless. It compresses and you lose detail in favor of a few bytes. The handful of mb's you save aren't worth the headache and loss of data. Developed as a patent-free alternative to GIF, Portable …
  • The best would be a hardware + software solution like Spyder. Also worth checking is if your hdmi connection is configured properly.
  • Probably not the best way, but you could specify a colour for each material and use the Multi-Material Blend node, feeding an exposed uniform colour node to the Colour ID input. Then you'd only have the one exposed parameter; but you'd need a key to…
  • AFsoft said: wow, what engine is this ? real virtuality 4 (Arma 3)
  • https://www.artstation.com/artwork/nywD1
  • Just wanted to post about a small adaptation I made to my texturing workflow. When looking at the painted metal references I wanted to replicate the layer of rust you get between the paint and underlying steel, like so: What I needed was a way to…
  • @Justo make sure you update the motherboard's UEFI when you get it; there have been some significant improvements since the initial versions (apparently).
  • Heya, While it's recognisably a T-34, the overall quality isn't very good — there are proportion problems, there's no spec/gloss/normals, it's VERY lowpoly, the textures are boring — but it's a start. I'll give you some general advise on what your …
  • JoshuaG said: Your metalness values should be either 0 or 100%. No, that's misinformation; metalness does not have to be binary. Not that OP has stated they're using metalness or spec yet anyway.
  • Cglewis said: There appears to be a steel washer under the dial that is on top of the body of the sight that is in the reference that is not on your model. That's only on the gen1, I'm doing the gen2 (You can see the whole cap is di…
  • Thanks for making this; anyone looking into baking is very lucky to have such a concise and understandable resource available. I do have one question: Is 'handedness' a new term you've come up with? I haven't run into it before at least. There are …
  • Jerc said: There is currently no way to use the content of a channel to feed a mask but it is being worked on. Alright thanks for the answer, looking forward to what you all come up with.
  • CybranM said: @Bek The zbrush brushes look awesome but unfortunately the gumroad page says theyre currently not for sale Hm yeah looks like he's taken them down again. They were like that for months before he put them up for sale aga…
  • Well this is awesome. Since you mention UE4 as your endgame, have you considered using deferred decals? See here and here. I've found them to be excellent for the T-55 type vehicle I'm working on. I'm also using Piotr Bieryt's welds as decals, whic…
  • In what sense? I'm not looking to make anything too 'game-y'; I'm wanting to replicate the real thing. I've probably put in too much gloss variation as it is. Overall gloss could use a slight decrease actually. There is some more subtle wear I need …
  • (I'll post this here rather than clutter up your sketchbook) Are you using Designer to create these materials? If you haven't checked it out it's perfect for this sort of thing; you can get variation by plugging in a (faded) grunge to a splatte…
  • Ruger Mk II. Nice. edit: Damn, just saw the other thread. MK IV.
  • Any chance this SD issue could get looked at? https://forum.allegorithmic.com/index.php?topic=14568.0 tl;dr User channel to Mask for use in SP doesn't work and it isn't clear why. Possibly because of a potential infinite loop.
  • Props to you for talking about your methods, successes and problems. Good stuff. Some quick crits: The EXPS3 model looks pretty accurate, but the materials not so much. The outer shell is aluminium (IIRC) with some coating, while the actual holosig…
  • Some tweaks to gloss + updated the metal material
  • No, that's why I specifically mention if stuff I upload includes SBS. Substance Source also has a mix of sbsar and sbs: https://source.allegorithmic.com/#/substances/search/sbs
  • Cool stuff. I'll keep an eye out for that statue on Malden when it releases.
  • Very nice. Cool presentation as well. One crit; in the photos you took, you can just see a small gap between the front lower part of the slide and the polymer frame under that. This gives you a glimpse of the spring. Since you did the internals (ba…
    in Ruger SR9 Reply by Bek Apr 10 2017
  • Jonas Ronnegard said: I kinda have to reinstall it to explain further, I just like having the grid in absolute center with a clear 0,0,0 That's what modo has by default though? Your world grid (scale dependent on zoom level, but can be …
  • XnView MP, which unlike regular XnView supports unicode, so it doesn't freak the fuck out when I scroll to a filename with cyrillic characters. I also like that I can hotkey alt+1 to open the current image in PS or whatever
  • One thing I notice looking at the lowpoly wireframe, is you have lots of geo on the handle (which has a fairly subtle silhouette) compared to the large curves of the blade. It just seems out of proportion. If you can spend that much on the handle, w…
    in Demon Edge Reply by Bek Apr 3 2017
  • Alright I'm calling this one done; put it up on Artstation here.
  • NoRank said: So you can only tell who's who by their signature, interesting.  Or by mousing over their Greentooth name and reading their profile URL. Or by quoting someone it seems.
  • throttlekitty said: DELETE MY FUCKING ACCOUNT don't gib up on us
  • Minor tweaks to the mags: In Arma 3 the spec/gloss are shared to keep vram useage down. Normals have to be unique for the ribbing on the later era mags. So 2x materials, 3x unique diffuse textures. Also figured I'd throw up a bunch of ref I've …