Bek polycounter lvl 4

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Bek
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http://benredmond.net/

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  • Swaggletooth said: Honestly I think it's very good as it is. I wouldn't ever worry too much about the righthand side of a gun unless if you're aiming to specifically render that side - otherwise you'll be getting yourself into timewasting habit…
  • I wouldn't think it's that abnormal. But I would imagine it's easier to retopo your highpoly with a new edge flow rather than creating a new subdivision cage manually. Not that subdivision modeling isn't good practice for good edge flow in the futur…
  • Why not subdivide once then optimise areas that don't need that level of detail.
  • Very cool. The moon is criminally underutilized as an environment; it seems like such a sweet landscape to explore. Out of curiosity are you using displacement even for the smallest surface details? It looks like even the tiny bumps cast shadows; I'…
  • If you're going to be working on large projects in substance painter, the 6gb card will be a huge improvement over the 3gb. Something to consider. Once you run out of VRAM trying to do anything in painter is slow. But if you're more after zbrush per…
  • you're overthinking it make this duplicate it with array (instance array) done. Also to quickly get the edge loops for subd, you can duplicate or edit the cylinder you use to boolean the hole and scale it up slightly, then use it as a solid dri…
  • Nice work; the materials are great. Maybe you could have lighter scratches on the scabbard that go to a lighter red tone than all the way to yellow, just for a bit of extra detail.
  • @Joci Kösz! (Thanks!) Do you have any more of those pics? I haven't got those in my reference folder, and I thought by now I'd collected every picture on the internet of this thing I've also been trying to hunt down where I can buy the Hungarian …
  • Keen. I could totally see a skeleton-type stock fitting well on something like this; how much can a .45 kick anyway? Just a thought. The current stock in the concept seems a bit too angled at the shoulder if you stick with that. You could also look …
  • Greetings fellow Arma enthusiast. Some crits: The edges on the model are extremely sharp, which doesn't read too well. Additionally many edges seem to have black lines (did you bake with an averaged projection cage?) — this is most obvious on the m…
  • Thanks for adding discord channels.
  • The top folder is set to linear dodge. Anyway, if it's not a blending mode problem (99% will be the cause), it's a masking problem.
  • Because of the height blending modes. The group's blending mode also overrides the child layer's blending modes.
  • Interesting, I didn't get a notification for the @ mention, even though that's checked in my prefs. So that's still buggy. To be honest I'm not sure what you're getting at with your first paragraph. It's up to you to evaluate the crits you're given…
  • RyanB said: I would love to see a private forum for serious contributors.  This kills the community. Why? It's unfair, which is to say it treats people unequally. Having some 'exclusive' area would just alienate newcomers and drive the…
  • Hey. Congrats on finishing your first piece. Some criticisms: The grip is very, VERY thick and blocky. The foregrip on the other hand (heh) is quite thin. What kind of creature is meant to hold this? The chamber is obviously very simple and can't…
  • Nice Lava Still tweaking. AK-74, 1983 to 1985.
  • Yep. That's what I did (I'm still dependent on some windows only things). But it's worthwhile to try linux, imo. All it costs is the time/effort/motivation spent to give it a go. Even if it doesn't work out now, if down the road win 11 / 12 / etc c…
  • AtticusMars said: Fuiosg said: Haven't run into that, though when I installed I thoroughly turned off all that telemetry crap. I'd look into ways of disabling it before switching to a new OS, that's a pretty big leap. You can't …
  • I saw an article about that. Apparently not everyone has it (yet), perhaps they're testing the waters to see how many are pissed off enough to jump ship. I hate ads but I'm currently on win8, so no issues yet. I've experimented with linux (and I kn…
  • Well, my main critique is that it's not very accurate — most of the large shapes are clearly wrong, the nose being the biggest offender (Not only is the iconic shape wrong, but what you have looks lumpy). The cockpit glass, engine covers, wings, tai…
  • Nice start. I'd thicken the trigger and trigger guard though; the current form isn't very ergonomic.
  • I mean click the X to get rid of the 3D noise; but if you specifically want 3d noise then yes it requires the position map. Different inputs might have different options; it depends what was exposed in the source substance designer graph. So the opt…
  • You've added 3D Perlin noise (Which uses the Position map, which is why it's appearing under the Image Inputs) to the second fill; click the X to get rid of it. The opacity (unless it's a mask) will be dependent/unique on the currently active channe…
  • This is a really fun album to listen to start to finish; love the symmetrical structure
  • Spoon said: is it simply a matter of old habits? Not necessarily; it could just be that I, not having had the option of splitting UV's by edge, haven't had the chance to find it useful (though Farfarer does have a script for it).
  • Just wanted to practice my necromancy + add for anyone else who finds this via google; the answer seems to be that to import your hdri as a texture cube, rather than a regular texture (which won't let you apply it to your sky light), the .exr can't …
  • Spoon said: How do you then prevent it from re-unwrapping the whole mesh? invert selection ( [ ), lock ( j ). Unlock with ( i ). Not sure what purpose/usefulness splitting UV by edge selection has; won't you have to then make a poly se…
  • To save time and avoid dead links I'd recommend checking out Per's google drive / imgur archives of his images, which you can find here: https://drive.google.com/drive/folders/0B50TkT6CiX5yR1JmWkNxcDhHN2M https://imgur.com/a/6VCqm Reverse image s…
  • What exactly does painting / masking have to do with PBR? edit: The title of this thread when I posted the above was "PBR Masking DIY"
  • is it better to bake ID without any antialiasing? Yes; having AA in an id mat will cause issues.
  • Been mucking about with this and I have to say it's very neat. I never used the default mask generators; I found it much more useful to add my curve/ao as fill layers with levels on top or in between. This is simple enough to be powerful and also us…
  • thorin13 said: Looks really nice, thanks! Noob question though: how do I install it? [User documents folder]\Substance Painter 2\shelf\generators
  • @r13 @Eric Chadwick Who set up the polycount discord? It's been sitting there unmanaged for quite a while now, when some really simple changes (like already mentioned in this thread; change icon, add more channels, allow images) would improve it su…
  • the polycount discord / slack channels might be of interest to you: http://polycount.com/discussion/170535/polycount-discord-and-slack
  • Hah, yes it can. Thanks, that's way simpler.
  • Just ran into what must be a common problem with using non-RGB vertex colours as masks, so I'm wondering if there's a better solution: That works fine but maybe there's a neater way to do it. Like maybe someway to check where vcol r=1 and g=1. Or…
  • Eric Chadwick said: Curious, has anyone been able to auto-block the ads on Artstation? Apparently they use some interesting techniques to subvert ad blockers. I just tried; it works (for now at least) with ublock origin. And unless you r…
  • You say you want to do rendering, but you also mention Unreal. What's more important to you, realtime rendering in unreal, or rendering in Blender, if you're doing that at all? Because if you are doing CPU rendering Ryzen is probably the better choi…
  • Nothing too exciting but I just uploaded two small scripts — randrot (apply random rotation to selected items) and saferemove (remove selected edges, unless they are a UV boundary). You can download them here: http://benredmond.net/resources.html
  • +1 for Ziltoid Persefone's new album is out verrrry soon so I've been listening to Spiritual Migration a tonne: Highly recommended if you're into prog metal; bands like Opeth / Periphery / Animals as Leaders / Devin Townsend / Steve Wilson...
  • Ho! The Megapode Text-node! Also that 6-month sub. Live discount...
  • +1. On the SP side, it's been mentioned a few times already in the SP thread but layers should inherit the project's ratio, so you don't have to manually change each and every layer + parented fill. And that should also include making smart material…
  • polycount has a poll feature fyi Custom hotkeys are an advantage (though how 'faster' they make you can't easily be measured) so I'm not sure why anyone would actively avoid them. However, you want to be smart about them. Generally I'd recommend us…
  • That refers to the 'real' vertex count after splits from UV seams/hard edges are taken into account. See here: http://tech-artists.org/wiki/Beveling or more locally here: http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-h…
  • https://en.wikipedia.org/wiki/Units_of_measurement
  • Alternatively, there's this tip from Pedro:
  • Unrelated to video, but since it's along a similar line: Have you looked at the .bpg image format? I tested it out recently and it might be a good optional-extra; you can get large (2560x1440) high quality images in the 50-200kb range - the main dow…