Melazee Polycount Sponsor

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Melazee
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  • Honestly, it depends how I'm feeling. In my personal work I'll either want to focus on simply modelling, or creating my own character. If it's the latter, then I will concept my own Perhaps I'll sort of mix the two as well (such as when I modelled …
  • @Doodlok Yeah, retail really wasn't suited to my personality at all. I studied at Falmouth University, Digital Animation and VFX... although weirdly, I came out as a character artist rather than an animator (I went in fully expecting to still want …
  • McDonalds for one week when I was 16. Got fired because I spent too much time making sure the customers were comfortable rather than churning them through haha. That was the only job I had until I got into games once I left University, which was the…
  • @Grimwolf Is that a good idea though? You'll get a lot of followers for sure, but they might not be following you for your actual art... rather, they will be following you for the subject matter. Which is fair enough if that's what you truly want to…
  • And that kind of brings us back to "you can't control what other people like and favourite" :P The issue with the trending page was exactly why I've always thought that the one good innovation to come out of deviantART was the "More Like This" fea…
  • Ah this is great. Thanks again
  • I'm not sure if it's the same as the lottery though right? The lottery is down to pure luck, whereas you have a lot more control over getting a job in the games industry. I mean sure it is ultimately down to the hiring manager, but it is also down t…
  • Hey there! I can definitely give some feedback, I hope it'll help you out!  So the first thing that stands out to me when I visit your portfolio is... I have no idea what you are marketing yourself as. Do you want to be a character artist? A prop a…
  • I prefer the company of the older devs, I find. They have so much to teach, and I love hearing about the early days of game dev. They're the guys who made the industry become what it is today, there is so much to learn from them. 
  • I find that when you learn 3D, it's mostly all about the technical side; how to sculpt this particular thing, how to generate that effect... however, there are rarely 3D tutorials that focus on how to give your work artistic appeal. I have come acro…
  • Wow, thank you very much for featuring my work! It's an honour Great stuff from everyone else too! 
  • rohMizuno said: I am scared of the day Artstation will be implementing the google algorithm and only show you artworks based on your web history. Or maybe we will still be seeing only boobs and wooden floors after that. My Artstation f…
  • Hey, good start! It's definitely worth studying anatomy and muscle structure because that dictates things like your poly flow (not to mention it will make your character look more solid and believable when you know how to use and manipulate anatomy …
  • This is great and terrifying. Will he be a game res mesh, or will you do a high res render with fancy fur? I'd love to see the original illustration too!
  • I can't remember, but does he have any clothing descriptions in the books? He's looking great so far here regardless, although his face isn't entirely accurate to the film version. To be honest though, that's not really an issue because he could jus…
  • Exactly, and I agree with @earthquake The Picks section is a great idea to curate it more. It doesn't completely filter it out, but it offers a place to go if you don't want to be flooded with that stuff. The people who do like that stuff also have …
  • I think it's a good idea for the people who want to crit. If people come here just for pretty stuff, well... you can't control human nature sadly! If they come for pretty stuff, they aren't going to comment/crit the not-so-pretty stuff whether they …
  • Heya and welcome! The shading on this looks really cool. The thing that throws me off is the anatomy of the face, but you certainly have skills with the shading aspect and I think you will make a great realism artist Look forward to seeing what you…
  • Haha, my friend and I had a game where you had to see how far down the Artstation front page you could get by finding one "boob/butt art" image in each row. As soon as you find a row with none, game over. Can't remember how far down we ended up now.…
  • Another weekend sculpt, based on a piece of artwork by Loish! Artstation link: https://www.artstation.com/artwork/llgyY Original concept link: http://loish.deviantart.com/art/lumen-543575695
  • I think that the lower LODs will always have deformed map information, not much you can do about it unless you have a unique map for the lower LODs (but a lot lower resolution). But I basically avoid using target weld as much as I am able. If I want…
  • To me right now, you seem like you are a strong realistic artist. It's good to know how to do both realism and stylised, but I complete agree with @JacqueChoi. I would focus on your current strengths and master them. You clearly have the skills for …
  • This is great, and a really nice strong silhouette too. Looking forward to the low poly version!  Only tweaks I would suggest is that I would change up parts of him so he is not so symmetrical. The belt is great and makes it harder to notice, but o…
  • But is this graph correct any more? Because I have seen many good models that have no replies. They don't seem to require loads of fixes or anything like the zero comments on that chart suggests, maybe just a few here and there.    I guess in answe…
  • That's a shame because no matter what, you'll reach a point where it's harder to improve because of the lack of feedback, and then it becomes difficult to make that leap into being kickass. Perhaps there should be more incentives to leave feedback o…
  • Oh wow that is really useful! Thankyou very much I was using a parallax map for the eyes but it didn't work too well and I'm not quite sure why. Hmm. I will have a go at this other method. 
  • @aquila Heya! Not taking part in this challenge but I thought I'd drop by and check out the process of this challenge! I'm not sure if you have the time Aquila, but the arms are looking a tad short on your character, perhaps you could pull them do…
  • I just assume that no replies means that there is nothing glaringly wrong with my work, but at the same time, I'm clearly not kicking ass enough. But if it wasn't like this 10 years ago then maybe that's not an entirely accurate deduction, hmm. I wa…
  • Okay, so I have got some feedback from away from the net which was handy. The fur I did isn't too great, which is fair enough as it was just a quick post-editing smudge tool job in Photoshop. I could do a better one and take more time with the fur. …
  • I wanted to get rid of my Facebook, but then I started using groups like 10k and Level Up which is a lot more busy than forums I think. But even now, I still kind of want to get rid of it because I don't really get anything out of those groups. They…
  • If you want to be just a texture artist (and I could be totally wrong here), but I think that's more a film thing (I often see roles for texture artists come up for D-Neg for example). However you do get a few game studios that have positions for ju…
  • Digimon sculpt! Not done as much work as I'd have liked to over the Christmas break, so I decided to have a sit down with Zbush today and see how much I could get done in a few hours. Concept is by Tan Zhi Hui on Artstation! Artstation link: http…
  • Been thinking up a story over Christmas break. A grandpa gets turned into a cat, and he and his grandson have to find a way to turn him back. Here's a fun doodle! It's sort of a cross between Ghibli style and Pokemon style. Not sure if I'll take it …
  • People: Swizzle/Xavier Coelho-Kostolny (he's just great, full of great advice and always up for a chat!) Tools: Substance Painter, 3D Coat, Marmoset
  • Got an iPad Pro as an early Christmas gift from my partner, so I jumped right in to test out the Apple Pencil with it! I much prefer drawing/painting on this than my Surface Pro 3, which I'm probably going to sell. I used Sketchbook for this, but af…
  • These are great, nice stuff!  
  • Daxter render, and a small breakdown at the bottom Still needs work, those teeth are almost done and then he can go off for rigging. I still need to fix small issues such as changing his eyes to blue (I thought he had brown eyes this whole time, tu…
  • Been working on my Daxter model on and off for the past couple of weeks. He still needs his teeth and tongue finished before I send him off to be rigged, but here's a Marmoset render of him so far (with some additional help from Photoshop!). Not rig…
  • Make sure the UV shell edges are hardened on both. I use this script all the time: http://jonathonstewart.blogspot.co.uk/2012/10/script-harden-edges-of-all-uv-borders.html Apply that script to both meshes, then rebake and see how it turns out  
  • Little update on Daxter! Teeth still in progress but I got Marmoset 3 last night and stuck the model in there to see how it looks! I'll probably start doing the final eye meshes tonight, get rid of these placeholders.   
  • Matt Thorup's tutorials are amazing! I recommend them to everyone, it's probably the tutorial where I saw the biggest leap of improvement in my work: https://gumroad.com/redbeard
  • If you want to be a character artist out of all this,  I'd heavily recommend drawing for a while to learn anatomy before touching any program. It'll help Else you will be having to worry about learning the tools AND learning/getting the anatomy cor…
  • Some more screengrabs! The first two are taken from within Substance, the last one is the start of his teeth in Zbrush. Going for more flattened human-like teeth like Ratchet has since Daxter had very flat teeth in the PS2 game. Once the teeth and …
  • WIP of my Daxter model in Substance! Plan is to get him into Unreal with Neofur  
  • Little sneak peek of a WIP of my "next gen" Daxter in Zbrush. He'll be taken into Substance once I'm done, and then I'll be taking him into Unreal and using Neofur on him.
  • Wow! I love this  
  • I went to Falmouth and did the Digital Animation and VFX course, lovely place I don't know much about the game course as it started up the year I left, but if you have any questions about the Uni itself then feel free to ask me anything!
  • Calling high res done! I I'll add the backpack details in Substance I think
  • It could be good, but if the drawing is anything like it is on my Surface Pro 3, then I'd probably give it a miss. That pen lag is extremely frustrating (did they fix it on the 4?).  It does look very nice however.
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