Melazee polycounter lvl 5

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Melazee
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  • Brian "Panda" Choi said: Don't use behance.  Took me two clicks to get to your artwork. Get an Artstation Pro or build your own. Seconded! Also, you need to show your topology and texture maps. Right now, you have a jumble of cool mode…
  • This evening's work - more clothing blocking! Everything is just mashed in for now. Once I've finalised the silhouettes, I'll take the clothing into 3D Coat for retopo, and then I can add all the detail I need with nice, clean, unified meshes.  …
  • Back on this guy! Blocked in hands and feet, started blocking in clothing
  • Wow, glad to see this thread has come back to life again! Love seeing all the progress  
  • This looks really cool! I'd love to see Daxter in this style for sure. I love the outfit design you've done for him too, I didn't really think about redesigning his outfit on mine. I like how it fits into that kind of fashion they had in the first J…
  • Thanks so much for the compliment! I'll check yours out now Tell you what though, his hair ain't half tricky to do!
  • Currently working on a Jak model, from the Jak and Daxter franchise. WIP thread is here (although there's not much in it yet, but feedback is still very much welcome): http://polycount.com/discussion/187114/jak-take-2 @Shriken That looks reall…
  • Update on Jak! Got the body and face pretty much done (he's a little too ripped really. found out he's meant to be 15 but ah well, it'll all be hidden under clothing anyways). Beginning to block in other bits. I ended up keeping him more similar to…
  • Fruit bats are great. Little tribute to those adorable critters! Artstation link: https://www.artstation.com/artwork/xL01Y
  • Whilst I think it's nice that Artstation are trying to come up with a fair solution, it has occurred to me that all the top tier artists have to do is band together (which kind of happens anyway), and like each other's work in order to swamp the fro…
  • See, I can never tell because I naturally have a really low opinion of my own artwork. I really don't know. I think my personal artwork is all over the shot as I just make whatever the heck I feel like making rather than gearing it towards anything …
  • Dog arm skeleton study for today, using an Atlas of Animal Anatomy as a guide
  • Great work so far everyone! Seems like the wolf one is very popular! I've started doing the base on the girl... although her face kinda looks like an alien dude right now but it's alright. I'm going to do a retopo for her final base (hopefully tomo…
  • Well, I've already made a bipedal canine character, so I will go for the girl witch I think! Good luck everyone!
  • Dreadful. You guys don't want to come here anyway, we are all miserable and the weather is terrible. I travelled to LA last year and found myself thinking how lucky devs there are to have such beautiful weather! Here's hoping that this will at lea…
  • I began blocking in a remake of the jungle level from the first Jak and Daxter game ages ago, but never resumed it. I'm not an environment artist, I've never touched environments before, and I decided that the effort involved was by far not worth th…
  • Here's another sculpt of a character from a comic named Descending Outlands Link to Artstation version: https://www.artstation.com/artwork/Y6V4K Link to comic: http://www.descendingoutlands.com/
  • I would love a Polycount hoodie or shirt, and it'd be great if there was a girl fit for them too. "Unisex" is usually just a guy fit, and US Unisex size small is huge on me and hangs oddly at my hips I'd imagine that doing it through sites like Tee…
  • I remember certain areas in Fable you could only access by making your character overweight :P And there is that Fat Princess game too. But yeah, there aren't enough really.
  • Cheers! Here's a bit of Rick and Morty fan art, inspired by my Inktober piece of Peter Capaldi as Rick.
  • Rick and Morty fanart, pretty much entirely based on Peter Capaldi's face. I think he would make a great Rick in a live action Rick and Morty movie. Breakdown/process here: https://www.artstation.com/artwork/RJQGX
  • Honestly, it depends how I'm feeling. In my personal work I'll either want to focus on simply modelling, or creating my own character. If it's the latter, then I will concept my own Perhaps I'll sort of mix the two as well (such as when I modelled …
  • @Doodlok Yeah, retail really wasn't suited to my personality at all. I studied at Falmouth University, Digital Animation and VFX... although weirdly, I came out as a character artist rather than an animator (I went in fully expecting to still want …
  • McDonalds for one week when I was 16. Got fired because I spent too much time making sure the customers were comfortable rather than churning them through haha. That was the only job I had until I got into games once I left University, which was the…
  • @Grimwolf Is that a good idea though? You'll get a lot of followers for sure, but they might not be following you for your actual art... rather, they will be following you for the subject matter. Which is fair enough if that's what you truly want to…
  • And that kind of brings us back to "you can't control what other people like and favourite" :P The issue with the trending page was exactly why I've always thought that the one good innovation to come out of deviantART was the "More Like This" fea…
  • Ah this is great. Thanks again
  • I'm not sure if it's the same as the lottery though right? The lottery is down to pure luck, whereas you have a lot more control over getting a job in the games industry. I mean sure it is ultimately down to the hiring manager, but it is also down t…
  • Hey there! I can definitely give some feedback, I hope it'll help you out!  So the first thing that stands out to me when I visit your portfolio is... I have no idea what you are marketing yourself as. Do you want to be a character artist? A prop a…
  • I prefer the company of the older devs, I find. They have so much to teach, and I love hearing about the early days of game dev. They're the guys who made the industry become what it is today, there is so much to learn from them. 
  • I find that when you learn 3D, it's mostly all about the technical side; how to sculpt this particular thing, how to generate that effect... however, there are rarely 3D tutorials that focus on how to give your work artistic appeal. I have come acro…
  • Wow, thank you very much for featuring my work! It's an honour Great stuff from everyone else too! 
  • rohMizuno said: I am scared of the day Artstation will be implementing the google algorithm and only show you artworks based on your web history. Or maybe we will still be seeing only boobs and wooden floors after that. My Artstation f…
  • Hey, good start! It's definitely worth studying anatomy and muscle structure because that dictates things like your poly flow (not to mention it will make your character look more solid and believable when you know how to use and manipulate anatomy …
  • This is great and terrifying. Will he be a game res mesh, or will you do a high res render with fancy fur? I'd love to see the original illustration too!
  • I can't remember, but does he have any clothing descriptions in the books? He's looking great so far here regardless, although his face isn't entirely accurate to the film version. To be honest though, that's not really an issue because he could jus…
  • Exactly, and I agree with @earthquake The Picks section is a great idea to curate it more. It doesn't completely filter it out, but it offers a place to go if you don't want to be flooded with that stuff. The people who do like that stuff also have …
  • I think it's a good idea for the people who want to crit. If people come here just for pretty stuff, well... you can't control human nature sadly! If they come for pretty stuff, they aren't going to comment/crit the not-so-pretty stuff whether they …
  • Heya and welcome! The shading on this looks really cool. The thing that throws me off is the anatomy of the face, but you certainly have skills with the shading aspect and I think you will make a great realism artist Look forward to seeing what you…
  • Haha, my friend and I had a game where you had to see how far down the Artstation front page you could get by finding one "boob/butt art" image in each row. As soon as you find a row with none, game over. Can't remember how far down we ended up now.…
  • Another weekend sculpt, based on a piece of artwork by Loish! Artstation link: https://www.artstation.com/artwork/llgyY Original concept link: http://loish.deviantart.com/art/lumen-543575695
  • I think that the lower LODs will always have deformed map information, not much you can do about it unless you have a unique map for the lower LODs (but a lot lower resolution). But I basically avoid using target weld as much as I am able. If I want…
  • To me right now, you seem like you are a strong realistic artist. It's good to know how to do both realism and stylised, but I complete agree with @JacqueChoi. I would focus on your current strengths and master them. You clearly have the skills for …
  • This is great, and a really nice strong silhouette too. Looking forward to the low poly version!  Only tweaks I would suggest is that I would change up parts of him so he is not so symmetrical. The belt is great and makes it harder to notice, but o…
  • But is this graph correct any more? Because I have seen many good models that have no replies. They don't seem to require loads of fixes or anything like the zero comments on that chart suggests, maybe just a few here and there.    I guess in answe…
  • That's a shame because no matter what, you'll reach a point where it's harder to improve because of the lack of feedback, and then it becomes difficult to make that leap into being kickass. Perhaps there should be more incentives to leave feedback o…
  • Oh wow that is really useful! Thankyou very much I was using a parallax map for the eyes but it didn't work too well and I'm not quite sure why. Hmm. I will have a go at this other method. 
  • @aquila Heya! Not taking part in this challenge but I thought I'd drop by and check out the process of this challenge! I'm not sure if you have the time Aquila, but the arms are looking a tad short on your character, perhaps you could pull them do…
  • I just assume that no replies means that there is nothing glaringly wrong with my work, but at the same time, I'm clearly not kicking ass enough. But if it wasn't like this 10 years ago then maybe that's not an entirely accurate deduction, hmm. I wa…