Update #24 I finished the highpoly and polypaint of the head! time for the lowpoly. I made a huge post on my FB... I will share this project. As of now its just the zbrush file but I want to share the final model as well including textures etc. Btw …
@Sunray here you go!
just made video where I recorded how I usually paint my eyes in Zbrush.
I used the toy plastic material and apply a wax modifier on it. I dont use the painted stuff for my final textures so this is just for preview purposes. …
@Ouran Ty buddy! but still needs some love haha:D I've seen your stuff! pretty nice hehe.
Here is update #21!
I tweaked the cloth part with a more fabric texture. I added the thrwoing knives, the dagger, the small bombs and that weird rope thingy o…
@Jakub , @BigErn Thank you very much! For the clothing I just used Zbrush. I extracted the parts from the block out and then used Dynamesh and Zremesher. Folds were all handsculpted so far but need some cleaning up. I was planning to document my wo…
This is our early WIP of our in engine character. There is still a lot missing like hair and snow.
We also have a unreal forum thread here
Real time in unreal engine 4
In engine video:
Hey guys. Since Yuriy Marzukin is joining this little project as a concept artist we considered to scrap the whole armor design... Yuriy is currently working on a new design right now. We just felt that with the direction we are goi…
Tits wrote: »
That's all for the really good critic.
I'm not planning on going back to fix anything since I've been working on this for way too long now but I'm all keeping this in mind for my next project.
I haven't had much chance practicing f…
@ afisher thank you very much! still some things i want to add to the shader
@Mask_Salesman yeah u r right kind of looks more feminine but is it a bad thing? anyway the armor still needs to be iterated a lot and i am aware of this.
For your in…
@CJE Yes absolutely!
@tsabszy thanks mate!
@Asua thank you too
Allrighty guys... been a while since i updated stuff so first things first
Here is also a big chunk of screens showing the progress of the face.... I know i should be working…
Thanks jhoythottle and Makkon! I took the dynameshed part into max and did a clean retopo in max.. set the smoothing groups and put 2 turbosmooth modifier on top. first tubrosmooth modifier is set with smoothing groups on and the secon turbosmooth m…
Rens wrote: »
Hey guys, I know i've said that I would not make any halo fan art any more..
But while working a lot with Unreal 4 right now, I stumbled upon an old block out.
I started it about 3 years ago and its based on a concept for Bungie'…