theonebutcher

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theonebutcher
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  • Another grenade I have been working on, rendered in UE4. I am planning to move onto an environment piece next, again any CC appreciated.
  • Hi all, Here is the game res of the Elysium hand grenade. If anyone has any feedback it would be appreciated. Im thinking that this is pretty much finished now and im looking to move onto something else for my folio.
  • Hey all, Here is some progress on the Elysium grenade, I went back to re model some of the underlying geometry on the mesh as there were some problems when subdivided in Zbrush. Started the sculpt again taking folks feedback into account. I have m…
  • Just wanted to drop by and say that this looks awesome. Loved SS2 such a great game. You are really doing this justice. Cant wait to see more.
  • This is looking great! cant wait to see more of this! Awesome work so far, really liking the lighting in the scene.
  • Here is some more progress on the grenade project. Just testing out some colours in preparation for texturing this.
  • Hey all, Here is some more progress on the grenade. Ive softened the edges since the last image and added some more subtle details. Here is the updated High Poly And CC greatly appreciated.
  • Hey Liam! Thanks for dropping by man! Yeah I need to take a look at those edges. I'll take another look over my sculpt and post some progress. Currently working on the low res for this as well.
  • Thanks for the replies, @Woot I am going to compare this area to reference again and see if there are any details that I can work into it as it is very blank. @Shrike Pretty embarrassing that I got the name of the vehicle wrong, thanks for…
  • Looks good so far! I agree with Komaokc regards the cannons, the material isnt reading very well at the moment. Look forward to seeing more progress on this! Good luck!
  • Looking good so far! like the block out in engine, looking forward to seeing how this develops! I think you should try and get some more contrast in lighting in the scene and play about with some different lighting colours and setups. look forward t…
  • Really awesome work man, really enjoyed watching this develop. Latest update looks great.
  • This is looking awesome again Grimm, cant wait to see this finished!
  • Hey man! just seen this thread again! looking awesome so far mate! really liking the texture work! cant wait to see this finished!
  • Looking really awesome man, id love to see some texture flats and wires as well! Good luck with the rest of the scene!
  • Hey man, looking great so far! glad you liked my corridor! yeah im gonna work on another scene very soon. In the process of finishing off some weapons and a tank for my folio. Think ill start a folio thread infact Looking great though mate! Kee…
  • Hey man, good luck with this! I like the high poly models you have so far! Im looking forward to seeing where this goes!
  • Looking really good. My only crit is that the butt plate looks a little thin. Other than that looks good! One of my favorite weapons!
  • This is awesome, thanks for sharing how you grabbed your images. Really helpful! Cant wait to see this finished!
  • This is looking awesome, cant wait to see this complete! I dont know if its the camera angle but in the top shot the streetlights look out of scale? could just be me though! cant wait to see more!
  • really like this man! I agree about other folks crits on the spec though. Maybe get a small amount of reflection going on in there? Would be nice to see some texture flats as well please! Awesome work though!
  • This is looking awesome scott, its cool to see how you go about working on some of this stuff. Im looking forward to seeing more man! Good Luck with this!
  • @sasochicken: Thanks man, glad that you like it! thanks for taking the time to crit and give feedback. If anyone has any crits I would love to hear them before I move onto a new project! :poly122:
  • Here is the renders of the scene so far, I think ive addressed the crits posted so far and im feeling as though this might be complete. I was hoping at this point you guys could give me some feedback on the scene and let me know if there are any are…
  • that looks awesome! really like him! a bit sweaty though! :poly124:
  • Hey man, Thought that some of this might be good inspiration for your hard surface stuff and for proportions etc. Hope this helps: They are very typical space marines but there is some nice HS examples especially from bulgarov i…
  • Cheers for the feedback guys! I'll have a look into the lights on the walls later on. Thanks again!
  • @Captain Salty: Cheers again, ill have a look at the decal might move it around, not sure tbh. As soon as the last asset is complete ill post up the final Grabs. Again feedback appretiated! Cheers
  • Here is some more progress on the scene, I think its nearly done now. Only have the bed left to complete. Here are some updated shots of the scene: If anyone has any crits or comments, I would really love to hear them as im fee…
  • Thanks man, no pulsating meat so far though! thanks for looking! Cheers
  • @KingLuke: cheers for looking man! Good age to start! I didnt get into this until I was about 24ish so you should have tonnes of experience if you stick at it mate! regards texturing have a look on the polycount wiki its a vault of really good in…
  • Heres a few more small updates, added a few extra decals and made some changes to the trolley: Again crits and comments welcome. Cheers
  • Here is a little more progress on the scene, still got quite a bit left to do. Im wanting to get this finished this week so I can start another piece and get this in my folio. Really enjoyed making this so far. The "meat" still isnt textured yet,…
  • Thanks again man, yeah i think thats what ill have to do otherwise they looks like goo! its just gonna mean more careful placement in the environment! :poly142:
  • @e-freak: Thanks for responding to this mate, The decals in the images above were placed directly on the surface with CTRL+SHIFT click (dont know if that definatly aligns them directly to the surface though) . When the two planes have their set…
  • Hi Guys, Without wanting to re post what I already have going in another thread, im having some troubles with decals in the engine at the moment and was hoping someone might help me out please! Thread is located here: http://www.polycount.com…
  • Thanks for the crits guys! really appretiated, ill have some more progress soon! Glad some of you guys like it. Im pretty determined to get this finnished over the next week! so progress will be more frequent. Im having some problems with decals …
  • @e-freak: Thanks man! glad that you like it, ill take on board what your said and give it a bash in the material, hadnt thought of animating it as I was planning on only taking stills. I might give that a go, could be fun. Anymore crits id lov…
  • Cheers for the crits man, glad you are enjoying it! If anyone else has any crits or comments please let me have em! Cheers
  • Heres some more progress, ive reduced the sculpt down and dome some test bakes, ive got all the parts for the meat onto a 1024 sheet at the moment. Here is a screengrab of the meshes with the test material. I need to make some additional detail fles…
  • This looks really cool so far! really liking the texture work and material definition!
  • LOL cheers man, got a bit more work to do, planning on adding some extra geometry in to add some stretching up the walls and some weird dangling tendons/umbilicals. Again crits on this would be really helpful at this point guys! Cheers!
  • LOL! cheers for the interest guys! Ive been working on the "door meat" so you guys know what im talking about and to prove I haven t gone mad there is a screen of the sculpt so far in Zbrush. I have taken some inspiration from the fleshy walls…
  • Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked int…
  • Looks good man! Great Job on the scene man cool work!
  • Been a bit busy lately so progress on this has sadly been a little slow! Currently in the process of finishing off the last few assets for this scene, Been thinking of what to add as focal points for the scene, going to have some kind of meaty …
  • @Jhill98: thanks for looking man, its an awesome concept and was thinking about making it for a while now. @scotthomer: Cheers Scott! glad you like it! Im really liking the lighting so far tbh, but yeah the smoke is very think in the that grab, t…
  • Been mega busy at work, but its getting a little quieter for now so going to try and get this finished off. Right then here is a little more progress on the scene, ive added the displays from the concept and also a cable/ piping conduit in as plac…
  • Looking great mate, only crit is that the grass might be a little low res? other than that mate, id say get some 3d clouds in there and your set! good work man!
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