Totally agree with Iotet concerning the hips.
You need to have some sort of transition between the tiny waist and the wide hips for it to make sens, otherwise it just looks crazy as Iotet pointed it out.
Otherwise I really did the concept and the st…
love the character,
I do think the backgroung is a bit too vibrant and takiing the focus away from the great work you made on the character.
Color wise I believe the tree leaves are also off, too saturated and too cold compared to the rest of th…
Was finally able to post the work I did back in 2015 on Amy Ferrier, the main character of Tacoma.
If you don't know about Tacoma, check it out, it's the new game by the team from Gone Home.
Other shots on my artstation
@Rolang Thank you! looking forward to see your progress on your character!
@Koromo Thanks for your input, I tried more complexe/detailed presentation with background and crystal in the background etc, Personally I didn't enjoy it as it became too no…
Oh well, that took a little while as always.
I had started trying a bunch of poses when I noticed the twist bones in the forearm weren't working properly.
I waited a couple of week more to get those fix but my rigger had a bunch of issue with stupid…
Your avatar confuses me still
Are you going for a less stylised version of the character?
The face still look a bit manly to me in the last screenshot, her upper torso also look a bit ''thick'' in my opinion
Cool work and progress,
Good progress on the hair, the ponytail part looks a bit weird, a bit more like a buns than a ponytail atm but maybe that's just the angle of the screenshot giving that effect
I do think that camel toe is a bit much tho, its…
I will not give you specific portfolio critics about your environment work because I'm sure a prop/enviro artist would do a much better job than me at this.
I will say however that you should remove the character art work from your folio…
however I do feel like the clothing fold definitly do need a bit more work, especially on the legs and on the bag.
I think the legs are very thin and shapeless at the moment, adding a bit more curves and forms to her leg, s…
@MrHobo I tried mixamo! Unfortunatly the skinning got all fucked, specially around the shoulder area, I tried to fix it but somehow it did something weird to the skinning where I couldnt modify the enveloppes, I couldn't fix it unless i wanted to sk…
Allright I finished this character in november and at this point I doubt my rigger will ever get a chance to rig her as she was supposed to.
I'm a total idiots who should have learned to rig years ago but this really isnt my thing so I will ask.
Loving the style you went for!
Sometimes those kind of model can become very busy and hard to read but i believe that you did a really good job keeping the design easy to read, nice and clean. Really nice sculpting job