hey guys thanks for the kind words. @KingKellogg : I used susbtance painter skin material as a base, then it's a bit of a mix between some photos and actual painting. Though it used to be a real pain for projection since SP didn't support non square…
hey guys. Man I'm so far out these days. Sorry for not posting stuff lately but I acquired a kid and that little thing takes a ton of work and energy!
Thanks for the kind anwsers, it's really motivating and just pumps me to the max. Here are a coup…
Dowpe man! my only concern (then again it's from the concept) would be the weird brachioradialis which seems weird to me and preventing him from extending his arm.
well, did I say it was rad? cuz it is
dang it guys, keep the pure radness coming!
Duncan : duuuude, so sick. You always come up with crazy ideas
Somedoggy : nice texture man, I think it could benefit to be a bit less saturated.
Moof : awwww yeah man, been a while since I saw yo…
hey Fomori : thanks man, yeah you're absolutely right, i kinda went a little nuts with the skin details there will have to be careful about that !
back to some realtime stuff with my cat. Working on some realtime Fluff
@world : hmm yeah maybe, i'll have to try with broader forms. thanks for the input
@funky : thanks and nay mate, that's plain ol' sculpting. I tried Zmodeler and I sucked so hard I laughed for a good 20 min. gotta work on that XD
Hey Slosh, thanks a lot mate!
So here's a fun exercice i did recently. Trying to actually translate anime stylization to 3d is super brutal, so much thing gets lost or hard to find. It makes you think about how to adap anatomy/posing/proportion t…