Alex3d

About

Username
Alex3d
Joined
Visits
0
Last Active
Roles
Polycount Members
Badges
0

Replies

  • the connection between his head and the horn should be worked out in a diferent way it kinda seems to me like its glued on him I second that. I think the skin should try to wrap around the horn. I know this is an alien bird, but creatures us…
  • Ohh durrr, I get it. Ds have the flares on their tails.. Thanks man!
  • Thanks Evil! Yeah i should def focus more on that. I have a 1:72 miniature which is D with a turret (last ref). Although I still wish to add those cool vent-like things behind the wings on the first ref.
  • Wow wow, here comes the 'love' All I was trying to say that he should have some variety in his portfolio something like this http://orbart.free.fr/index.php?Gallery=105 No need to teabag and vilify me. Everybody has different experience and I wa…
  • Hey there, nice start! You seem to have problems with edgloops You are missing key loops on the knees and elbows that would prevent them from caving in on each other :P Also the reason you have issue with shoulders, is because your arms are rai…
  • Hey pretty cool folio. I would loose the vases all together, they look really basic :P The uzi and binoculars are your best pieces, now you need to make more art and replace the outdated environments. Edit:Ignore my previous statements to prevent …
  • Pretty good overall. But my advice, don't make any more porn elves and other extremely cliche anime-like characters. Check out this article covering the common portfolio mistakes: http://www.gamecareerguide.com/features/963/porn_elves_and_other_off…
  • Yeah sure, you can keep them in Miscellaneous section...
  • Your weapons do look better! However, it all comes down to efficiency... Your weapons are 4-16 TIMES less efficient while they look only 1.2X better. Now if you could get better quality while using the same texture size, or even better - smaller te…
  • HP - looks awesome, thumbs up! Unwraps look pretty messy and need to be more efficient (5% waste TOPS!). Tile identical pieces on top of each other, only leave unique UVs for unique damage/textures. Check out this Benelli Orb made: http://orbart.f…
  • Captain! A prepubescent Devii breached our bullshit wall and spammed us with personal product promotion! Edit: Snader wrote: » We did that so it matches your 1991 Myst graphics.
  • Thanks man, feels sooo good to work on the new project! I'll probably touch up on this some time in the future, but I just wanted to wrap it up for now :P
  • Free design suggestion for ya! Dumb down your web as much as possible, it has to be fast and all the info people need to know should be right in their face. I don't wish to click on every separate thumbnail, wait for it to load and hope for the…
  • Looks cool! Reduce his stomach volume and make it flabby instead. Judging by his level of malnourishment his organs will be deprived and shrunken, leaving thin layers of stretched skin. Even though you classified him as a gnome (although he looks a…
  • Pick a reference photo, trace, do your character design. It has been said "Don't prove that you can't draw" by merciful hiring managers :P. Also if you wish to dip into shading, then I forbid you to do so until you get some anatomical references! So…
  • Just a bit more tweaking from the previous upload. I've felt like motion blur was too overwhelming and timing was slightly off. [ame="
  • No chopper pilot, but your "Apache" is actually a Cobra :P
  • Ok wrapping up here, just playing with camera movement/motion blur. I feel like there is too much motion blur [ame=" Fi Boiler - UDK game level 95% Completion - YouTube[/ame]
  • Don't hate on LazyBump, its a useful tool if you know how to use it... But its true, it should not be used to generate final textures. As for the hallway, you have too many texture samples. You should have paid close attention to the concept and ho…
  • Hmm, go easy on n-gons. I would re-do the low-poly completely, too many rats nests! May I remove the visor Captain?
  • The roller looks legit! Where's the lowppoly for digger? Container needs better lighting; also did you manage to mask the decals or just stamp them individually?
  • I didn't mean to offend anybody with ditching stuff :P The reason I say it is due to rule of thumb - post only your best work / have a clear art direction. Your environments are cool but the way you made them doesn't put them into gaming or film... …
  • The HP sculpt looks cool. The obvious anatomical mistakes have been mentioned and you should definitely fix them :P(In MOP, you should sculpt ears as opposed to push them out of the scull and the elbows look too flimsy) Even if this is not the work…
  • I'd say, focus on characters. You seem to get a good sense for it. Also your love for 3d scanning might come in handy when working on HP models... Ditch the environments and cars. They are not bad, but they are not very compelling. Udachi!
  • Thanks Jess
    in Fps Pistol Reply by Alex3d Nov 2011
  • Hey Rex, Yeah I thought of fiber optic iron sights, but did not wish to add an extra texture sample for something so minor :P As for the bullets, yes they seem a bit light yellow (most likely due to lighting), however not all cases have serial…
    in Fps Pistol Reply by Alex3d Nov 2011
  • You've got cool ideas, now its time to execute them properly. You need to focus more on anticipation and follow through. Try to over-exaggerate the motion, it will help you sell it more and makes it less robotic...
  • Well if no one will object, I'm going to wrap it up and move on to other projects :P
    in Fps Pistol Reply by Alex3d Nov 2011
  • Good call! I should update the thread :P Breaking the repetitiveness is def a good idea!
  • Hey, good job on skin texture! I think her thighs are too long, her knees should be higher. Adding a bit of fine detail normal map to clothing would be a nice thing to see. And just for vanity sake a little makeup couldn't hurt :P It might not be mu…
  • Hey, Nice Camaro! Overall, the guys are right, kill the music and change the background. What I find problematic is that I don't know what you specialize in. Not that there is anything wrong with being a generalist but it would be easier to hone y…
  • I was very inspired by Orb's shotgun and tried to achieve the same quality. I've tried playing with colour schemes, unfortunately I could not find one that works, and returned to the original one. If you could think of an awesome theme that would be…
    in Fps Pistol Reply by Alex3d Nov 2011
  • I like the helmet. But for god's sake, cover his buttocks with a loincloth!
  • First of all, Thank you guys for your design suggestions and knowledge you provided me with, it will greatly help me on my further gun projects! As I said before, the design is not mine. Long story short, the original designer wasn't up to the ta…
    in Fps Pistol Reply by Alex3d Nov 2011
  • Haha you bet! But for now we'll have to stick to old fashioned pistol wiping :P I've fixed up normals, touched up on normal map and made the handle part more believable. Made the texture more metally and a touch worn. I'll add some wear on it tmr. …
    in Fps Pistol Reply by Alex3d Nov 2011
  • Thanks guys, I'm already fixing the scratches Pat, read the intro I made, I rescued this gun from the brink of abysm :P
    in Fps Pistol Reply by Alex3d Nov 2011
  • Thanks guys, its obviously still a WIP. I haven't touched it in month, but will definitely fix it up after I'm done with the pistol! There is more to it than just this area, and quite a bit of lighting to do :P
  • Hey, thanks for reply Yeah you are right, normal map came in too strong with the scratches, I planned on re-doing that part anyway. As for the handle, I'm not sure what you mean :P You mean there is no grove where the seam between 2 parts is suppos…
    in Fps Pistol Reply by Alex3d Nov 2011
  • Good job on fixing normal map on roller though! Hiten is right, set up lights so the specs are showing their potential. Also how are the decals doing? Look at the Sci Fi Lab thread for proper material set up.
  • Did you know that there is a Tech UDK thread? In the future, post your problems there, usually you can get a solution there faster... Cheers
  • I really like what you've done with the low budget; however I think you should shape the arms and feet better. Face looks great, but the body...meh. Post your textures, so people can help you out more
  • I agree with what was mentioned above. Neck and all the small details look awesome! Body needs more work though :P
  • Fog is fine, I like it. Heat, yes make it a bit more settle, but increase the falloff, so it spills more evenly.
  • LOL April MUCH? But ohh baby, I love dwarven stuffs, I'd like to see more!
  • Switch render to Mental Ray, you'll get better quality. Please increase the size of your terrain, and set up a skybox, its really painful to look at your assets with such a setup... Now you need to work on your lighting.
  • Looking good! Keep in mind the modular texture advice I gave you when sculpting HP props.
  • Are you kidding me? 10k tris is tiny! (I've seen scenes made of millions tris; 10k tris would be your typical character polycount) Don't worry about polycount as much as doing things right. If you can texture the whole building modularly using 1 512…
  • Yeah the darker shade on ceiling and walls is more accurate to the scene; doing good! Have some light & glare coming from the display with Xrays, and add more light with blue shade to it from the window
  • Yeah the molten metal
  • Anabiosis - A state of suspended animation (not dead, nor alive). This was adopted by sci fi as a way to endure long journeys; the condition slows down the person's metabolism (and in sci fi literature prolongs life just enough to travel through spa…
Avatar

Badges

Any minute now…