YdoUwant2know

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YdoUwant2know
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  • Your blacks are too black, your whites are too white, and if you are building this for mobile you need to think much bigger when it comes to small details.  A lot of the smaller things you have painted are just going to be lost if the final model is…
  • Your work is not bad... However, your reel sucks.   If you want to get work as a 3d artist, don't make me watch 2 minutes of 2d before you show me any 3d at all, and DO NOT lead off with a crappy box with crappy textures.  Show me your BEST work …
  • Your lighting needs a lot of work.   Especially on your older characters and that low-poly building.  If you only have two days, instead of rushing to finish something (unless it's a lot better that what you already have), take some time to make the…
  • Truly inspirational work. I feel honored to be included among such awesomeness!
  • The biggest problem I see is there is nothing "Borderlands" about your textures. Wheres the inking? Where are the lines? Borderlands has this amazing "ink and paint" almost comic book style that i'm just not seeing. Your metals look like metal…
  • Looking good, but his legs seem a bit short, and his posture is way too good. Fiddle has a bit of a hump. There is a 3d model viewer on lolkings that is pretty handy if you want to get a better look. Overall, i'm liking the look so far. keep…
  • I love everything about that Taric... except his face... The armor, pose, everything else are awesome. Digging the Cho as well.
  • While I love the concept, and the progress is looking good, the rules are clear. No pre-existing work. http://www.polycount.com/riotcontest2014/
  • I love the look. Simple, clean, yet haunting. Looking forward to this.
  • I've seen this a few times before... If memory serves, you should be able to fix it with: Tools > UV Map > Cycle UV You may have to click it a few times before its right. (trial and error)
  • Looks great! I agree with Brandoom and everyone else. There is a bit of a disconnect in how warn some objects are compared to others. The main siding of the building looks very beat down, but the sign looks brand new. Some of the barrels and c…
  • Im not really sure about ASE files and what is/is not exported in them. An old trick that sometimes works when normal's get all messed up: Create box, and covert it to an editable poly. Attach the "broken" object to the box then erase the box…
  • My bad... this is the link to manual install: http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/manual-installation/ That other link is to updating.
  • If you installed 3ds Max after Zbrush, you just have to update GoZ so Zbrush can install the proper plugins. in Zbrush, under: Preferences -> GoZ its either "Force re-install" or "update paths" and that should do it. I think it just updat…
  • Looking good, but I think body is a little to high above the wheels/axles. It almost feels like they are running a lift kit on the suspension. Also, I dont see an exhaust pipe lol. The front end feels a little odd as well. Are you basing the de…
  • Greetings All, Per everyone's suggestions, I did register a new domain name for my portfolio. I also picked up the matching g-mail account to use as an contact point. My new portfolio can be found at: www.artbykeith.com In addition to the …
  • Posting up the (hopefully) final images for Claptrap. More in the thread. http://www.polycount.com/forum/showthread.php?t=127299 got an e-mail that he's now being "featured" on Verold, so thats kind of cool
  • Thanks everyone! Here are the final images for Claptrap. I ended up touching up a few more things after all Added some detail under the arms, tweaked the wheels and grime slightly as well. I also added an emissive map so that his "Warning" …
  • Trying out Verold for the first time. Pretty cool. I think I will still have to do some tweaking to get to look that I want, but thought I would share. [VEROLD]5270503302bf780200000488[/VEROLD]
  • Thanks Javibcln. Just wanted to throw up one last image with a couple of alternate views.
  • Cross posting my lastest WIP: http://www.polycount.com/forum/showthread.php?t=127299 I rebuilt the spec and normal and tweaked just about everything else. I'm still going to polish up the presentation a bit, but in general i'm pretty happy wit…
  • I think I'm calling this one done; at least mesh and texture wise. I rebuilt the spec and normal and tweaked just about everything else. I'm still going to polish up the presentation a bit, but in general i'm pretty happy with how things hav…
  • Sometimes hard truth is what you need (I've been there). The important thing is to learn from it. One last thing I forgot to say... don't draw from memory. Get as much reference as you can and use it. Making and ear? You should have 20 images …
  • I had this whole rant on anatomy and proportions, but others have already covered that, so I'll skip it. The other thing I would suggest that will help a lot in Z-brush: Start low. Start as low poly as you can, and don't move up until you absolu…
  • Quick update: I tweaked the textures (added a bit more ware and tear, cut the whites a bit so there was more head room) and I rebuilt the spec. Its faint. but adds a lot. After taking a second look at the normal, I will probably re-bake most of i…
  • Thanks Shrike. That is about as nice a compliment I could imagine. :poly136: The final images will definitely have a better background and lighting. these are just a few quick screen grabs from toolbag and max. Thanks again for the compliment …
  • Thanks There is not really a high poly per say, there is more like 12 of them. For key parts, I modeled a high poly mesh and then baked it down using the AO as a starting point for the textures. For the rest, it was hand painted one chunk at a…
  • What engine are you using? It could be an import settings issue, not something wrong with the smoothing groups. In Unity for example: whenever you import a mesh, unless you tell it otherwise it will generate its own normals and just ignore wha…
  • ALmost there... still needs more wubwub.
  • Very early WIP of a bust I'm working on. Everything is more or less just a rough in for now, but I like the direction its headed.
  • I like the set layout, very clean and simple. I'm not so sure about the UDK section though... Right now you just have a massive quote and a single image... I would cut that section until you have more to show.
  • @TheZaxer: Thanks. I always try to take criticism as positively as I can. After all, I asked for it and the best way to improve is to listen and learn. As for using caps, it does not really matter in a domain name... Google.com and google.com get…
  • Thanks everyone, this is the kind of hard truth I am looking for The domain name comes from my user name. Its the same username I use on all of the 3d sites. It's also my gamer tag, g-mail and about 80 other things online. I've used it for a w…
  • Continuing to work on textures for CL4p-TP, and also updating my website. I would love some crits on my website, and have a thread open for comments: http://www.polycount.com/forum/showthread.php?t=126981 Thanks!
  • Have to agree with Equanim. Way to big. There are several models that are displayed so large I cannot see the entire thing at the same time. You should not have to scroll to see the top and bottom of an image. I would scale the design down at …
  • I love the art style of Borderlands, so thought I would give it a shot. Still very early textures.
  • LibreOffice - FREE http://www.libreoffice.org/ Amazing open source, cross-platform, Office Suite (Word, Excel, PowerPoint, Viso, Access, ect) It's actually from the team that was originally behind OpenOffice. They split off when Oracle boug…
  • I love the idea, cannot wait!
  • TDub wrote: » Can we harness this power for evilll? sadly no.... It is just a glitch. It will show a different name, but you are still you. you cannot post under that name, you cannot make changes to their profile, it just shows their …
  • I would go carry on. Just make sure they are easy to get to. In most major US airports they will ask that you take out any major electronics (laptops, portable dvd players, ect.) and place them in a separate bin to be scanned. Depending on the typ…
  • PC pulling out of Dom War sucks, but honestly I can fully understand why... and I have to say, if this is comp is the one I heard about at GDC from an admin that will go unnamed... it will be EPIC.
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