NoChance

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NoChance
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  • The air up there! ding ding
  • "Sister! You're allowed to kiss!?"
  • Nope.
  • I just watched it! I saw the Hurt Locker and looked up his other movies.
  • Strange Days, didn't really think it was that good...
  • E-mail is returning as undeliverable
  • This looks so much like the Naughty Dog Art Test right down to some of the wireframes for the rocks and plants...
  • DeadlyFreeze wrote: » That's not how it works, having copyrighted content isn't proof. You have to 'knowingly infringe'. As long as FJ took down content when someone said 'hey this is copyrighted' then he hasn't done anything wrong in the eyes …
  • "I am pleased to announce that I am an environment artist / texture artist on Disney’s Epic Mickey 2: The Power of Two. My studio, Junction Point, is owned and operated by life time achievement winner and legendary game creator, Warren Spector. " …
  • Legal question I'm interested in doing this in my spare time but was wondering if this would count as an "invention.' I signed a contract that I'm sure is pretty standard that states that anything I "invent" belongs to the company. Normally I …
  • Freelance jobs This section is for freelance artists looking for work or for teams looking for "pay-per-model" type structures. This is also a place for freelance artists to show their stuff for possible employment.
  • www.carbonmade.com I can't believe this hasn't been mentioned yet but this website has a super simple system and nice layout with options to customize. It's really easy to use and you can view your changes easily. They even provide hosting, altho…
  • You are trying to pimp a game art outsourcing studio to a game art outsourcing studio.
  • As far as I understand marmoset is a real time renderer which is the biggest thing when showing off assets. It's not like your doing a 10 minute render with mental ray or some nonsense like that it's being rendered out in real time like any other ga…
  • Sentinal-Interactive wrote: » @nick2730 What do you mean by that? Onsite means you require people to work at a studio, so I think people want to know where said studio is located.
  • Your concepts are sick good are you not interested in becoming a concept artist? I mean it's a tough entry level job to obtain but you obviously have some skills. Edit: As far as the environment goes the proportions seem to be way off to me every…
  • I'm interested and willing to relocate to wherever this is www.brandon3d.com
  • It looks great but it feels less like a reimagining of the level and more of just making it next-gen. I mean the base setting and idea are all pretty much the same.
  • Alright I was going to do Hyrule Temple and make it a steampunk floating island, HOWEVER, after looking at the contest guidelines and seeing how massive of an environment it would be it doesn't seem it would fit the spirit of the contest since it wo…
  • One thing to consider which I forgot about also when I started concepting for my idea is that you only get two beauty shots and one has to be from the screen persepctive of a 2d fighter. A level this huge might not get shown off that well in this co…
  • b1skit wrote: » Changing the composition is possible... But require a bit more work considering the shot was pretty much built for this angle. At this point I would rather "finish" the shot, learn a lesson, post it on my site (I'm dying to replace…
  • One thing that stood out was the brick building in the back, you can tell it's tiling and it's extremely boring, need to add some corner pillars and ledges to break it up. Overall I like the composition it just needs to be filled out, and I don't…
  • I'm confused what your goal is for the scene, is this for your portfolio? If so then you are going to have to post different angles and some close-up shots so we can see textures. Right now it seems like it's a lighting study since that's really the…
  • Some studios like to see people are technically sound and can draw but I would say on average if you apply to a 3D job and they have to sift through a bunch of 2D pictures that they don't care about they're going to very quickly give up looking at y…
  • Now that you mention the leaves and depth, a neat trick you might try, is to make the planes for the leaves a 3x3 plane and then form the plane into more of a shallow cup shape. It adds a lot of depth to the planes and makes them fill out more spac…
  • Your shadows are really black and crisp, and look unnatural, soften the edges, and change your shadow color to a a dark grey or grey/blue, instead of pure black.
  • Texel density on your shack looks off, the bottom boards seem to be stretched and blurry while the roof planks seem correct.
  • If you look at the concept the branches of the tree are pretty irregular they have bends and sharp angles. Your large tree branches are just one long curve and it looks unnatural.
  • SkyParlorStudios wrote: » Yes, I actually stated jobsATskypalorstudios.com in the job description just to keep the address safe from spam. But yes, you are correct. Oops sorry, I honestly read the post but when I went back to find the e-…
  • Make it fit on my screen without scrolling. Having to scroll everytime I click a link to get to the thumbnails again is super annoying. You have tons of unused space at the top just crunch that together a little bit so people don't have to scroll do…
  • The final challenge for the show sounded like a great idea for a 3D art challenge. For those of you who didn't watch the show the final challenge was reimagining a childrens tale with a certain theme. The contestants got to pick 1 tale and 1 theme i…
  • Heres a screenshot of whats happened to the mesh after I've transferred attributes. This problem is specific to the meshes that I have used transfer attributes on this isn't from the material.
  • It's just a lambert but I've tried multiple materials and textures on it, it shades them all red.
  • This is a personal preference but it seems like your environments are made up of heavily repeated props. I would say break them up more and have less screenshots of the environments, to hide the repetitiveness, and then do beauty shots of 2-3 of you…
  • Add a little contrast everything seems white with the occasional yellow. I feel like a few dark grey/black highlights would really help. Especially around the pipes. Things just seem to be blending together.
  • I'm not really liking the ground, why is the warehouse floor completely dirt? Get some texture blending going, make the floor concrete and then have the dirt building up along the edges of the walls and the pillars with a texture blend.
  • The thing that popped out to me immediately is that the graffiti over the large dent would need to be distorted where the dent is if it was painted after the box was dented since the surface angle is different. If it was done after, and I think this…
  • RexM wrote: » You didn't make any specular maps? Man, that is essential for metal. Try to remove the specular highlight from the second texture from the bottom too, and then make some specular maps. I knew something was off in the renders, and …
  • Changed shadow color, tweaked foliage more, modified post-process, added a slight emissive to the windows so they aren't black, and changed the lights up a little bit. Also as far as who the art test was for and posting the concept while I did ge…
  • You seem to have quite a few loops, specifically on the wing, that seem to have no purpose as they dont change the shape of the geometry.
  • K softened shadows, tweaked foliage, redid terrain, added a depth of field to help with the background, and added a wind source and sway to the grass to help sell the flag and cloth. I'll post textures tomorrow heading to bed now, nneeeddd slllle…
  • The terrain in the background is actually lower poly then the terrain the scene is focused on. I agree I'll either have to increase the tessalation or keep it out of the screenshots. The shadows are showing up to dark I'm tweaking them currently try…
  • Did you create that water shader yourself?
  • I sent my resume in with the heading "Environment Artist" will I be considered for the intern position or should I apply seperately?
  • Aha! I couldn't figure out why the depths weren't working correctly even when inputter manually but I figured out a workaround by adding this line of code image_holder.swapDepths(submenu01_holder); So, now I don't really need to figure out why…
  • That's funny I could have sworn I asked how to fix something in flash, not for unwanted opinions, next time I'll be more specific.
  • What are you using to render this? You said in game but it looks like a render from maya or some such.
  • The shingles need to be staggered, you have them all going in a straight line but every other row should be offset by half a shingle. Although to be honest you could just make a texture on a flat plane with a normal or displacement map and get the s…
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