RustySpannerz thanks man. Unreal is my go to Engine.
Right now my materials are doing a lot of the heavy lifting.
I have a few more plans to bring some aging to the rest of the assets. more to come soon hopefully.
Trying to get a few things ironed out in Unreal Engine. just a quick update I may be swapping jobs soon I'm hoping to get a week in between jobs to really work on this. If that doesn't happen I still have my weekends.
@BucketOfNuggets I have the AO maps but I haven't incorporated them into the textures yet. Right now I'm just using a couple of tiling textures to block everything out. My work isn't going to be as crazy starting next week so hopefully I can get mor…
Another quick update. I toned down the normals a bit.
I have also rerendered my normals out of Marmoset which has made a small difference.
Added some polys
I'm not close to finished at all but. I did make a leap combining a lot of my maps.
Fair point. for the TC part I looked at making the mesh extrude or I guess pop out more but it felt like a waist of polys based on the on screen size. In fact that's why I have been making a lot of the choices I've been making. I know keeping things…
Thanks for the Critique all good stuff I made the modifications to the building today. Nice catch btw. I didn't even notice it was jutting out that far at the top.
I just did a quick bake and tested it inside marmoset. Can't wait to pu…
Just a quick update. I think the head adds something to the building. I dug up a really old character I had done and just made a quick bust. I'm not a character artist so I'm mot going to really showcase it. but it's in there.