izaakb triangle

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izaakb
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www.izaakbecker.com

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  • @lotet and @quockhanhlk are both absolutely right. All that they've said makes sense. This is a forum for self improvement and critiquing art. It's not demeaning YOU, just trying to help you figure your way in this artistic journey. They gave some g…
  • @Mason_Bys No problem! That's awesome! Best of luck to you man! Can't wait to see  your finished piece! Thanks! Me too! This is such a fun project to work on, I'm having such a blast!   I was also working on a character....but I might abandon that …
  • Cool! Is this for the Blizzard contest? In my opinion, there are too many straight lines. Like the pillars, the support beams and the roofing, it's all straight. I feel like the style tends to lean itself away from straight lines. I feel like the r…
  • OK! So I've been pushing what was suggested. The leaning piece just wasn't working out right, so I though I'd place the boulder there, and I think it made a good substitute! I do have those cliffs concave, It will hopefully show more through the pai…
  • Wow.....this is awesome! Nice job! I'm not as advanced in this realm of work, but it looks great! Do you happen to have the topology for it?
  • Wow, this is truly amazing, just spent time reading this from the beginning and it's really enlightening on how you put it that this will help your portfolio from looking too much like a Junior portfolio. And already the quality is exceptional. Than…
  • @pjscottartist gotcha! I'll be making it deeper! I was thinking of making it curve a bit because I didn't want to have to worry about modeling the stuff inside of it. But good point! I'll see what I can do! Thanks for taking a look!
  • @pjscottartist  Cool dude! Sounds good! From what I hear, movies is hard to get into and they work you like horses. Although, one major thing I'd suggest is just researching how they do their mesh densities, and what different types of roles they wo…
  • The additional lighting is making it a little hard to read some of the paint job. Any way you can upload one that doesn't have lighting, that's completely unlit? You've got some nice forms being painted! At first glance, in my opinion, I think he lo…
  • I'd agree that having your mesh would be very helpful. You have it for the one ice cream projects, however, they really aren't that complex of objects. Now if you had it for those ships you have, that'd be super sexy. Because there are some really n…
  • @carvuliero - Great! I've made some of those adjustments that you suggested and am referencing scale some more to make things more cohesive. I'm going to transform that "fallen" object now to fit better in the scene but it does look better in the co…
  • Alright another update! I found Outland in WOW really inspiring and think the approach there can REALLY push what I'm trying to go for. Made adjustments to set dressing, added a couple things, fixing the carts to look cooler. But I think this is goi…
  • @FreakoutGames - Thanks! It's about 8.3K so far! @carvuliero - Great! Glad that it's working better and stronger! Awesome notes! I've made a sketch to implement that. I'll mock it up and present it soon. Thanks for your feedback, it's super helpful…
  • Dude! Loving the forms! The stylization is really nice! Though if that fork is a weapon, it reminds me more of a farming tool, I wonder if maybe there could be a mod on it or something to make it more menacing (a knife attached on the end or a giant…
  • Looking really good! As I'm looking at the designs, I feel like the large tube structure extending from shoulders to belly could be finessed a bit more, it's not following the form as much as the original model. Also the squares on the ankles are th…
  • I like a lot of how the organic materials are rendered, but I feel like there's a disconnect between organic and man-made. Maybe it's because there's more texture on it than the rocks and other objects and isn't pushing the visual/modeling as much a…
  • Dude, it almost reminds me of Dishonored. So cool, loved seeing your progress on these! Keep it up!
  • Alright, on going progress, I've also been learning 3D Coat while doing this so I don't have as much completed as I'd like to for the time being. But I'll be adding a bunch more paint work. I just wanted to show that I'm trying what you were saying …
  • @edgeflow literally going through the same thing, did you figure it out?
  • Cool! I think adding more grunge and variation in color/texture would be cool! Like did paint get scratched off? Where has it been? Are there glowing parts to them? Stuff like that.
  • @carvuliero Thanks for the quick responses, sorry I haven't responded sooner, I was sans computer yesterday. I will keep these in mind moving forward! Thank you so much! I'm going to try moving the camera a bit to put more focus on those areas and…
  • carvuliero said: Ok first concept look more to me like something out of borderland then blizzard game  Second your composition is all over the place there is no interest point/s ,you could use rule of thirds , diagonals or golden rectangle to f…
  • Wow! So cool to see this whole process! This is great!
  • I think the textures need a little more variety. There's basically one texture covering an entire piece without that variation. Variation will make it a lot more interesting. I think there needs to be more purposeful lighting. Lighting can take a lo…
  • Something that I might be able to suggest is what are some references of cool things that you're wanting your work to look like? I think once you figure out what style direction you want to take. It's also important to establish what your focal poin…
  • artrynk said: feedback, hmmm, its an early stage ...nice blockout , as the same way we create levelart protos in our company and most env-art made by the same process,keep do it ) Thanks man, Will definitely keep at it!
  • And here is most of my pass on the modeling, I decided to take items out to make the composition work better and also changed the lighting to push the focal point. Just so you're aware, this is really kinda the first big/complete projects I've done…
  • I'm new here! Here's something I'm working on for the Student Art Contest for Blizzard!
  • Will you have parts that also shake/vibrate when the vehicle is in motion? That'd look really cool!
  • Dude! Awesome animating that prop. Killer!
  • Dude, this looks super awesome!
  • Dude this is awesome! Are you going to make it game ready? Love the sculpt!