Ashervisalis keyframe

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Ashervisalis
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http://thomasfraser.artstation.com/

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  • That house looks cool! Here's a few critiques I've got for it; The texture on the wooden beams gets darker towards one end. This makes it so you can tell it's been duplicated for every beam. If you adjust the texture for the beam so that the darker…
  • I think you should increase the grooves between the leather straps on the handle.
  • I'll get into some depth with my critique for the gun's texture; - You went a bit nutso with the edge generator for the rust. Every edge is rusty and it takes away from me being able to believe its a real object. If I use a generator like this, I us…
  • Hardsurface; Your environments are more interesting than your singular props. Your hard surface models need more texturing work. To give you some idea of what I'm seeing; - The batmobile has splatters of mud but it kind of ruins the model. - The gun…
  • I find popping open a bottle of wine allows me to relax. Then, instead of feeling like I need to be focused and 100% mentally there, I just chill and do art.
  • @DallanP  I'll adjust the grunge on the mic for ya. I'll also make a second texture for the bar so that every other piece has more dings where feet would be kicking it, this way the texture for the bar will be a bit more varied as well. Thanks for t…
  • Started this after work, finished it right before bed. Nice. I had fun on this prop. Label designed by myself! It'll look more like i want it to when I get it into UE4.
  • Nice, thanks so much for that! Could you post the 80.lv article on here when it's out?
  • @RustySpannerz Oh wow, thanks so much for that! Definitely will use that for lighting reference.
  • Have to admit I've been getting down with regards to my own artwork lately. Seems like the longer I work on any given thing, the worse it gets. GF told me not to be silly so I guess I'll keep pumpin away at it. I've learned that when making tilable…
  • rexo12 said: Man i love that tarp texture, i've tried so hard to do it properly before, it's always turned out looking wrong. Yeah the tarp texture is pretty good eh.
  • Great work on the trailer! I'm not a fan of the grass texture though. It's really flat, and could use some actual geometry poking out.
  • Hey man, here’s some things I’d point out; -          The handle has a weird bumpiness to it. I can’t tell if its wood or iron. -          I’m trying to figure out why the blade is green. I’ve never seen green iron before, so my mind t…
  • Beautiful! Can you give a short breakdown of your tree creation process?
  • @RustySpannerz  Didn't really help   I've added reflection capture and played around with the screen space reflection but to no avail. Thanks for the suggestion! I created the lights for above the bar and doors. I've also played around with the la…
  • @bounchfx Yeah, same here, no preview available. Just updated the computer too. 
  • So I've been having this issue lately with anything with low roughness. If you check out my render of the shelf above, and then compare it to the render of the shelf in UE4 below, the painted metal doors are far too reflective. I had the issue with …
  • "Wow Thomas such an amazing shelf, you're going to go far as an artist and be revered by all video game artists and fans" It's for behind the bar.
  • Any updates? I'm baking out black maps when I use 'Map by mesh name'. It is happening every single time I use that function on different models. I've tried using both FBX and OBJ.
  • My label asked me to do a remix for a duo called Good Cop Bad Cop. Put this one out a few months ago!
  • I'd love to see some green. Maybe ivy hanging from the open roof. Also, since there is no roof, maybe a few puddles. As it sits, it looks pretty good! It would be a good scene where you're in the start of a game and your eyes get used to the grey, b…
  • The biggest thing that caught my eye was the leaves in the Chinese courtyard. They're all hovering an inch or two above whatever they're lying on.
  • Googled it and turns out the reason to galvanize steel is so it won't rust. Will get rid of the rust bits on the air ducts!
  • Created a galvanized steel material and some ducts. Truth be told I love simple props. I think with the ducts I don't need a fan anymore. The roof just feels a bit empty, and the part where the wall meets the roof feels a bit odd. Going to adjust th…
  • I work in finance right now. Getting jobs in finance is completely different to getting jobs in art. With finance you need to have shiny words on your resume. With art you need a shiny portfolio. Get crackin' on that portfolio and don't listen to yo…
  • Good luck on your journey learning how to model! Here are some tools you'll definitely benefit from learning; - Extrude - Bevel - Bend There are some great tutorials out there which show, in detail, how to make complex shapes. Check out Pluralsight…
  • It feels like everybody in the creative industry freaks out about either being too young or too old. Its like people think they need to be 24 years old forever in order to fit in. You're going to keep getting older. Eventually you'll get grey hair!…
  • The map for the town is 10x better with the descriptions of the surrounding area! Before I was picturing flat grasslands which never ended, now I'm picturing an actual countryside. Will you be creating the trees for the forest yourself?
  • I think it looks really cool so far. I'm not a fan of the curved edge on the rug, I've never seen a rug do that. Are you going to create a separate image for each tapestry?
  • How many polys is the low poly?
  • I think limiting yourself to 2 hours per prop is going to reduce the quality of each item. Best to figure out how to do things better, not faster. Also, if you'll be doing one thing per day, it might be best to keep them all in one thread, you'll ge…
  • Hey, looking good! Here’s some things I’d mention; With the brick house, you have grey plaster. It’s really weird thinking that they would put plaster on the outside of brick. If they did that, then the plaster has worn away so much, but the …
  • It looks really cool! I'd say there needs to be more colour variation amongst the forest floor plants, even if it's just a variation of green.
  • Its crazy to think Polycount needs $2000 to run per month. There used to be websites which allowed forums to be created for free. I guess Polycount must have a lot of traffic and uploads throughout the day, but $2k sounds like so much.
  • Some cool 80's posters or Outrun themed art. Nice mood setting lamps. Probably paint the walls a dark colour.
  • Hey, good luck with rock sculpting! It's tougher than it looks, but it doesn't take too long to get decent at. For this rock, what is the reference you are using? It's odd to see parts of the rock stick and point out so much. Usually those areas wo…
  • Now that my art test is complete, I can continue work on this project. I’m going to set myself a deadline of September 20th so as to push myself. This gives me 2 weeks to buckle down! Someone on Ten Thousand Hours suggested I should be spending s…
  • Sunday at midnight, sailed my friend's 35 foot sail boat under the full moon and stars around some islands off the coast of BC with strong, warm winds. My good friends were drinking at the front of the boat, but I was at the wheel, looking at the re…
  • Looks really nice, really peaceful! It'd be a cool island, thats for sure.
  • This is a wicked idea. I'm busy with my portfolio but I'd be down to throw out CC and stuff. You should aim to get a certain number of people on board, have everybody look for concept art and then have a final vote on which concept environment to cr…
  • Well guys, my time is up! I want to give a big shout out to all you guys who gave me advice and tips. I tried implementing everything suggested to the best of my ability and within this deadline. The final renders which I have submitted are below. O…
  • I really enjoyed making rocks. For a few weeks I did a different rock sculpting tutorial from YouTube every day and it got me used to using ZBrush!
  • I got the shadows! I was using translucent material, it should have been masked and two sided foliage;
  • @Maximum-Dev Really, thanks for all that advice, it's helping me out quite a lot. The instructions were to not use advanced lighting solutions. I'm not sure if that would exclude a cube map or not? I'll play around with the colour grading tomorrow, …
  • @Homart Hmmm... I'm not sure why the ferns aren't casting a shadow, I didn't notice that last night. Thanks for pointing that out! I think today instead of creating any more plants I'll do as you guys suggested and add more geo to the base of the tr…
  • Gave the maquette a square ground, looks far more presentable now. Created the red bush, it looks alright from far away, but frankly it has such a weird alpha that it looks like a red blur when moving around. Hmmmmmmm. Tomorrow I might redo the opac…
  • So my love of dark colours was ruining the composition. I've brightened up the moss more and now it actually pops out. Today I'll try creating a twig bush. I'm wanting to add a little bit to the colour variation. It's either going to be a purple twi…
  • @CrackRockSteady I'm being legit Ben's work made me laugh a few times and the simple low poly environments look really cool! I think Ben's got a cool art style going that he should definitely hold onto. All the animals made me laugh really hard, an…
  • I have no critique. Your work is amazing. I love the pictures with the animals so much. Do you have an ArtStation account to follow? PS Throw a signature onto your images. People (like me) will download stuff like this as a wallpaper and then a yea…
  • The props for the garage should all be on on sheet. There's just too much scrolling to see all of them and a recruiter won't scroll that far. Also, learn how to render wireframes because your screen grabs are pretty ugly! You need to put some work …