I don't think you have very far to go at all .I'd say you're winning. I do a lot of interior rendering. And by that I mean photoreal physically based rendering. And i'd say this realtime room is on-par. Plus it has a nice painterly look to it which…
I love the character but you're spending your polys in the wrong places.
Look at your wire vs the rendered model. Large visible bits don't have many polys, and small hidden bits are very dense.
I'd watch that.
Thanks for the feedback. Yeah, those two made me struggle a lot. I started from this reference, but i didn't like the very sharp design so i tried to round them off a bit more. I didn't like the mix of small unorganized pieces…
Thank you! that is great advice.
and no, it could not be too long of a response, ha.
I think I agree with you that its the values/colors/rendering technique that would work best.
Even as I was typing my post I could sense that.
I remember painting i…
can you give a quick synopsis of your coloring technique?
I struggle with colors (being a colorblind fellow) and have found two styles that work.
-color overlay pass
-solid color blocks
Hmmmmmm that's a tough one.
i'm an artist with zero coding skills, but I don't intend to go too deep into the software.
the game im planning is purposefully as simple as possible in scope so as to be done by a tiny group of 3-4.
I've tinkered with …