dGreenberg polycounter lvl 2

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dGreenberg
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  • Those scars look great from a closer view, and it looks like your hair cards are really coming out nicely. Big fan of the clothing patterns on the sleeves and trim as well. Can't wait to see how she looks with the finished hair cards and added gem r…
  • @AgelosAp & @Mohamed_Salah_Bchir: Thank you both! Hahaha you bring up a good point about the chihuahua. I'll bring him in as soon as I rough out the guy's face. I'll also work on getting his thighs / legs to be a little more slick and less boxy.…
  • Here's some more anatomy updates. It feels like it's getting closer but I gotta pick up the pace. After working off of some realistic references I measured him up against the original concept. He's a little over 8 heads tall but that might not be so…
  • Hey @low_seb! I think the style is looking good for the character, but his neck and scalene muscles might be coming out too far. I'm not sure if the references you're working off of have a really thick neck but it might help to thin it out a little.…
  • Hey @babichon, the goblin looks great! He's definitely got a lot of personality, and I think you particularly nailed the hand-painted look in the muscle definition. I noticed the contrast on his purple fingers so I kept looking back between that a…
  • Yeah the second lighting setup has my vote. I'd even say try getting some more rim lights on the right side of the character to bring them out a little further, but that might also just be my own preference! If you haven't had a chance or are still…
  • Hey @Lysæna, I think your scene's lighting and material separation is hurting working against you right now. Besides the character's face/mask and stripped legs, everything muddles together since it looks like a similar value. I see the fish and the…
  • That's a great improvement with the updated gradients and shadows. Glad to see how the hair cards turned out as well. Can't wait to see how the lighting setup and the rig turn out!
  • I saw this earlier on Twitter. Congrats again for finishing her, Jovanny! Great work!
  • What are Mario's favorite type of pants? Denim Denim Denim. What do you call a Nintendo Wii in France? A Nintendo Yes. Why does Pac Man prefer Final Fantasy X over the others? Wakka Wakka Wakka. ...Yep.
  • So awesome to see everyone's work! Great thread idea, Dylan. Here's my character stuff: https://www.artstation.com/davegreenberg
  • I really like how you're bringing those storytelling elements to life, @AgelosAp! Do you think you'll use the current look for his mustache, or are you planning on approaching it another way (cards or fibermesh or something)? Can't wait to see how y…
  • Really honored to be included next to some seriously impressive work. Great job guys!
  • Awesome work, man! The sculpt looks fantastic and it's great that you were able to finish and pose the character. Looking forward to what you work on next!
  • Those are some more subtle improvements but I think you're moving in the right direction, @robscaife776. I think you should still to simplify it further for this stage and get everything proportional before you put in any detail. Look up some good m…
  • Fixed some stuff with the glasses and added an eye shadow mesh before calling things done! You can see more shots of the finished piece on my ArtStation here:
  • Hey @robscaife776! I think the silhouette and the stylized anatomy is still giving you a little bit of trouble. Even stylized anatomy needs to keep realistic anatomy in mind, so having your anatomy references next to your work is really recommended.…
  • @Pav3d @lotet: thank you both! I'm glad I stuck with it and both of you guys helped me bring it up to the next level. I can't wait to see more developments on the Lordling and Pirate Shaco!
  • Happy new year, guys! Really glad to finish this character up. The final shots are all over here, and my ol' WIP page is here.
  • I think I'm finished! Thanks to some final suggestions from Pav, I think including the eye shadows really helped bring things to a higher quality. I got some more shots and turnarounds posted on my ArtStation if you guys are interested. I can't than…
  • Damn, I'm really digging your concept @RocketBrian! The accessories and the candles really give off a lot of character, and I think you should give yourself more props on the execution. It's great to see some design ideations with the horns and colo…
  • Hey @isaiah1989, you've got some really cool looking sculpts there! I'm still aiming for a studio job myself, but I'd like to weigh in with my own opinion. I particularly like that Asura sculpt (I really enjoyed the game despite some less than favor…
  • Working on the layout before posting the final version. Have since made some edits on the eyes, but I'll just include that when I'm posting the finished product. 
  • Thank you @Pav3d! You're right about the eyes (both the highlight and the additional shadows) and it makes a noticeable difference. I'll see if I can get that working with a new eye-shadow mesh on top of things. I really appreciate the suggestions!
  • Testing out some presentation layouts before calling things done. I'm feeling ready to start the new year off with a fresh character but you can see NEXT girl's full thread right over here if you're interested. Hope everyone is able to relax a littl…
  • @GeoCat and @FJuste thank you very much! I'm glad you guys like it. Sorry it took me a bit to get back to this; it's been pretty busy with the holiday buzz. I spent a bit trying to clean up my old messy portfolio / ArtStation with this project neari…
  • Damn, I'm a big fan of this character, @Haarhus. Incredible attention to detail and it's great to see you included the Marvelous patterns! Are you planning on keeping it as something more high poly, or are you also planning on doing a textured / low…
  • Just wanted to pipe in and say the face is looking noticeably better than before, @HazelTheHobbit! It's great that you kept pushing through and improving on the sculpt; I think it definitely paid off.  Looking forward to her low poly and the texture…
  • I wish I could offer some decent help when it comes to realistic textures but I still have a lot to learn with that kind of thing as well. I think studying the materials like you're doing now is the best way to go. Maybe checking out games with a si…
  • @lotet and @RitualSynergY: Thank you both! I think I'm leaning towards the head up pose as well. Really glad to be getting close to the end on this character, but it's also kinda bittersweet. Hope I can punch it up a little more for this last part! 
  • That's looking fantastic so far, @travisdreams! I noticed one subtle thing that could change with the face was the position of the nose. I think you could push it just a little further back, so the depth of the area just to the side of the nostrils …
  • I'm a big fan of the final result, @RitualSynergY! Her details and pose look great, and you definitely brought your own character into the mix. Great job!
  • @Svartberg and @almighty_gir: thank you guys! I'm glad you like how it's coming along, and I really appreciate the great suggestions. I'll work some more with the mood lighting (especially the neon green setup) to try and bring some different warme…
  • Lots of images to update here! Since last time I've finalized the textures and have been working on the lighting, but I'll show my image process from where we left off. Textures without the weapon: Wondered how she'd look without glasses after a…
  • Working on some lighting passes and getting close to finishing this ol' gal. More images over here in my W.I.P. thread!
  • Back with some lighting updates! I think I'm closing in on the finish line for this project. I've learned a ton, and I'm at that stage where I'm telling myself, "finished, not perfect." If anything is still looking off I really want to fix it, but o…
  • I completely know what you mean, but I think you can still keep your style while grounding some of the anatomy a little further. Even though the characters in Overwatch are stylized, they're still built with their features in the proper positions. S…
  • Hey Riccardo! I can't provide much of a critique on the overall anatomy, but I think a lot of the armor and body is working well. One thing that stands out to me is the depth of her face; I think it might be too pronounced. I couldn't get a good vie…
  • Damn those armor pieces look awesome, @FJuste! It's really nice seeing a different looking troll from the traditional cookie-cutter "look." How do you think you'll be approaching the hair or the fuzzier cloth pieces with the low poly topology? Thing…
  • All of these are really inspirational, @Mateus! Faeb and the Bunny Girl are incredible and I'm looking forward to whatever the last bust on the list might be. Good luck on the final piece and it's great that you're nearing the finish line for such a…
  • Thanks! Yeah they were hidden in the reflection last time. I should have fixed that before posting it earlier.
  • Do you think you're going to get some fabric simulation going for the robe? I'm not sure how the rig would work, but hopefully it won't cause you too many problems. The hair cards are looking great though and it'll be awesome to see some of the text…
  • @lotet & @rogermein1: thank you both! On top of some previous fixes, I took lotet's advice and tried to balance out the look of the metal, so hopefully it's reading a little better (and less busy) than before. I've also darkened / thickened the…
  • I'm like your spin on this! I think it might read a little better if the longer hair in front was covering her eyepatch side instead of her good eye. I don't know how convenient it would be flip that over, but I feel like she'd have a lot more chara…
  • Oh nice! I think that's definitely a push in the right direction. I totally understand the need to want to wrap things up before the new ArtStation contest begins, but I'm glad you're still working on this guy. If you're currently creating the veins…
  • You do some incredible detail and texture work, @rogermein1! I can't begin to think of anything very helpful to add based on your current work, but after looking at some of your other characters on ArtStation I think it would be awesome to see you t…
  • Hey @JFranklin! It looks like you've got a good start on the character but I would definitely recommend keeping things super simple and low poly / subdivs while you're working on the knight's forms and shapes. Right now I think his arms are too long…
  • Got the first pass on a pose for my Serge Birault character! Full thread right over here.
  • @Tul_ @Gabriel Fernandez : Thanks, guys! That means a lot. So after some time trying to fix and improve on certain textures, I regret that I wasn't able to use a flow map or get the anisotropic shader working properly (I kinda screwed myself a litt…
  • I really like how you handled the face and head, @MartinTK! The concept is definitely more abstract and busy than the usual space monster so it's really cool to see how you tackled things to flesh out the character. It might be too late to mention s…