I really like this scene, the fog especially is a brilliant touch. The fog transition from water to land looks a little sharp though, maybe try placing some fog cards on the water like so?
The flickering that's happening with the …
before build the light i need to fix some things
and i need your help here, let me demo what is happening for you better understand and see if you have a fix for this
please take a look on this gyfcat:
finished placing the last part of cabin
now i will try to fix little things, improve performance
then start working and building the lighting (already did a small test)
if everything goes right as expect, i will clone the map and make it dawn …
almost finish the cabin, i decided bring a bit more assets from my last archviz
i need to do just a few things on its interior before move to the second part of the cabin
here are some ss from outside area right now
So, when finish everyth…
This is easily one of most hard prop to bring it for UE4, jesus...
it was difficult to bring this prop to the EU4, but in the end everything worked out I had to split the mesh into 5 parts, in fact it was 6. But there is an entire part that I di…
damn you're good man.
where are you getting your foliage assets from if you don't mind me asking?
all foliage are from marketplace/megascans, except the distant coniffers on high mountain. These ones i created by…
I don't have the cabin built on ue4 yet, but for having a rough idea what i'm talking about, here is a screenshot from my c4d viewport with some assets and the cabin.
perspective top view:
going start pack things…
After a long break, i was busy working and on my free time i used to improve the archviz the best as i can.
The OP map doesn't exist anymore because i have remake it from scratch redoing many of assets, including a propper shore for lake and new ro…
hey man, nice stuff. Can I possibly see the breakdown for the grasses and bushes ? Cheers !
Hi, sorry for that long break i took
i was been busy and also w…
You could try put it on 3dsky and sell there
if you don't mind, but 15 bucks is a bit pricey for a single prop
to improve value, you also can try do some unity/ue4 interactions
like make the phone ring, make the phone vibrate when someone is callin…
It's looking beautiful! The lighting has come a long way. I see you used the cityscape from the RealisticRendering map. Doesn't bother me, but it's noticeable.
What works the best for me is the props. They sit well in the envi…
Hi, i finally finish my move to another apartment
in this time i made a few changes on trying to achieve a better light on my archviz
ue4 light is something i'm still learning, this time i think it's a bit better than on my previous release
ah! thats sucks, the results with dynamic light is start to get up and looks interesting
but don't give up on this, if you still have time and motivation to finish this.. even if this mean to start over from scratch or have to do many things again.
Hi! it's here:
the first public version of archviz
The download link is on description of my artstation page, if you going to download
do you mind to leave some feedback? i really like to know if you li…
Working on it, just want to finish the basic materials first
Thanks, glad you like it
Those are actually two materials, one for the liquid and one for the glass (they are basically the same just with a d…
as i said on twitter, i really liked the vintage feel of the scene composition and this remembers me alot the classic halo landscapes
this ship design fits like a glove, remember a bit the ship design people from hellogames used on NMS, you had the…
your scene has more painting feeling than your reference and inspiration
is that what you had in mind? or this is something i just tough? by the way, it looks great and don't think wrong because i liked!
Beta 2 incoming
Hi, i have working and testing something that takes my sleep off a little, a good balance between: light bake time x quality x performance and i will not gonna lie here, this is been hard for me... but i think i found a good spot af…
fantastic, you succesfuly captures the mood of iconic re mansions
the feeling of resident evil rebirth Arklay mansion is there, the lighting, the mood, the props
as a die hard classics resident evil fan, i can easily say you are nailing this one.
All really great points. Feedback is much appreciated my man. I love how much feedback you've given.
I love the idea of changing up the grass in the pathway. I definitely need to find a way to vary the grass o…
Hey Josh, nice work man!
You have in mind use a custom skybox? this might help give some mood to the scene you're working on and control where the clouds will be and their position. Also check your lut files and tone mapping it for contrast and get…
Added the bark on fish tank wall, i have talked about this some weeks ago
now it's ready
i also have created a new foliage brush and called this as "grass fill" for well... fill some plants areas and make it look more dense
and optimized the cluste…
Hi, did another change during the tests of production light baking and some changes on lightmass ini
i also found a bunch of materials with lightmap size unoptimized, i think this was the culprit where is pushing my baking times to nuts...
i'm not big fan of zbrush zremesher edgeloops orientation, but it certainly do a great job on reduction and make it flow close to it's original dense meshes. Weird or not i aways do this even not like it 100%. But it aways need extra work and post a…
just one last thing before rebuild the light (i guess?)
i wanted to do that, but this set of props is separated by many parts and back there i didn't knew we could pack a bunch of stuff inside a blueprint and animate this.
this is not exactly how i…
Hi guys, finally made the loading screen to work
thanks to Kris from UE Forums who helped me with a valuable tip of instance my original game mode in order to have the loading screen working just after the intro video and before loading the game.
I think i found the culprit for memory spikes and stutterings
i have disabled the texture stream of the project on early stages, what it means? the game just loading straight all textures at and bangs the system ram, vram and pagefile usage. Causin…
I tested the archviz with a friend on his computer yesterday
I surely needs urgent optimization on ram usage side
used all his 6gb vram, all his 16gb of system ram and alot of pagefile memory
@joshmtyler also warning me same thing
looks like i wil…
assuming this isn't bake cause lighting looks flat AF but the crazy detail you put into every prop is crazy. Props are awesome, not a big fan of lighting so far, needs a lot of work.
Keep it up ! Been watching this thing clos…
Here some 5K images, not from all rooms
still working on it and have plenty to do, a lot to optimize, but now this getting closer from what i had in mind when i started this almost a year ago and got much better results than i had on my last build.
I have moved the beta to ssd
And the loading still big, took way less this time: roughly 1 minute for start the project... i will see what i can do to reduce dramaticaly this loading time, also i'm already making a loading screen with a flipboard a…
FrazãoArch Beta release notes:
1) The elevator door do not play sound cue when close
2) The fish animation loop on fish tank wall is not smooth and there is a fish who get stucked
3) The bathroom door having weird shading inside bat…