PixelMasher greentooth

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PixelMasher
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  • Your competition is already working in the industry networking is essential and a good side route into most jobs The interview is 90% about showing you have OK social skills and are not a complete weirdo. have patience and self discipline to get …
  • I would say 99% of people going all in and taking a huge risk to start their own company eventually want to sell it for a huge payday at some point. having a big exit during your life means you have freedom to do whatever you want, fund a new studio…
  • "A small open world game"  even that takes a huge amount of time, manpower and technical experience.  To give you context, watch dogs 2 had over 500 people working on it fulltime for 2+ years. Watch the credits roll on your favorite game and you wi…
  • I just went and actualy read the article and it makes total sense to me.  They say that yes, a large majority of the studios in canada are indie devs, but almost all of them have less that 25 employees.  By contrast 83% of the work force in the in…
  • There are plenty of uk studios, i know a couple big ones just opened up, one in leeds i think. Splash damage will probably be cranking out gears of war content for the next few years i would imagine. Tailor your portfolio to one of the many studios …
  • NikhilR said: And PBR makes texturing quicker, but many studio's still refuse to use the programs mainly because most of the seniors don't use it. I would say almost every aaa studio is using a pbr workflow these days. Most seniors i know…
  • Embrace failure. It means you are taking action, which is the most critical thing. Lack of action kills dreams and that is far worse than failing.  Learn to love the process of creating art and not just the end result and your journey will be much …
  • Anyone having trouble on getting exposure of their products....dont rely on the site to drive traffic, do it yourself. Experiment with facebook ads or other ad networks with a really good thunbnail or video.  Tweak your ads and test them with 5-10 …
  • Bletzkarn said: Meanwhile the average for UX design is ~100K  The more niche the position, the higher demand/pay. I know good senior fx artists and particle wizards make decent coin as they are few and far between compared to enviro/prop…
  • Book turorial?? What is this, 2002?! find a video tutorial on gumroad from someone working in the industry and learn directly from them, for probably 1/3rd of the price of that book. 
  • At all the studios i have worked at in canada it has never once been an issue. Just sent an email the day before, even during crunch that i would be in later or have to leave early or even take the day off and it was always fine. Infact i am pretty …
  • Yes yes yes.  You nailed it. Essentially in 2017 you need to think of yourself as a media company, not just a game artist struggling to get a job.  Everything you put out should align with your goals and be a record of your passion/progress.  Make …
  • I would add, laser focus your portfolio to the studios you want to work at. Make it super easy for them to hold your work up next to their games and it should match, or better yet exceed the quality of their latest project.  I see so many unfocused…
  • Yea....the new doom wasnt meant to be scary, it was meant to make you feel badass as fuck. The music alone should be a big indicator.  Sound plays a huge role in mood, which is a big reason why dead space had such an intense atmosphere.  Its all a…
  • Couple quick points to re-enforce what others are saying: grades dont really show you are a hard worker, they show you know how to operate within the expectations of the class. Industry level work expectations vs student work expectations rarely al…
  • I would say spend a couple hundred bucks on various gumroad tutorials and start learning from people actually working in the industry, the quality of content people are putting out to learn from is only getting better and better.  Back when i was s…
  • I dunno, i know of enviro artists in vancouver making 120k + stock/bonuses, and plenty of senior artists in montreal making 80-90k+.  As for the problem of negotiating as a jr artist, i can see that but also companys really do like to find the righ…
  • For some subject matter sooner than others i would say. For more creative work it might be harder to systematize it, but for those artists whose portfolio consists of a mailbox, fire hydrant and a wooden crate....id be looking to get comfortabl with…
  • working on some panel tiles for my data core scene. just a basic normal/AO bake at the moment, will mainly use it with tiling materials 
  • The O show (water cirque de soliel) was amazing. I was a bit skeptical about the 100 dollar price tag but was really blown away by how insanely awesome and interesting it was.
  • small update on the wall panels. full progress thread on my art station.
  • worked on the catwalk, added some differed decals and a quick lighting/materials test.
  • Ah that really sucks, I was super stoked for an uncharted style star wars experience. And I have always been rooting for visceral since the original dead space, another of my fave franchises. Best of luck to anyone effected, hope you all get sweet s…
  • update on the scene, 2 days in, gonna try and wrap this up in 5 total. next up, detail decals and proper UVS. Full Wip daily shots on my Artstation.
  • finally getting around to doing some personal work while I have some time day 1 progress, blockout model with a basic tiling metal. gonna be doing the decal/weighted normal technique for this. can you tell i've been playing destiny 2?! haha  
  • without posting your portfolio it is hard to judge if you are ready or not, got a link to your artstation or a website with your work? even in internships it is usually expected that you have a solid grasp of the fundamentals, so without a look at y…
  • more of my slow drip of watch_dogs 2 environment work i'm finally putting out lots more on my artstation
  • here is the thing, in almost any situation, you are far more likely to gain access to awesome mentors if A ) you are demonstrating that you are consistently taking action towards whatever goal you have instead of waiting for a mentor to appear. and…
  • the second someone sitting next to me at work is chattering away all day to their pc, they are getting a savage backhand. but seriously though, audio/voice is gonna be huge over the next 10 years, alexa is just the beginning.
  • keep it smaller in scale and simple so you can actually finish it and everything can be high quality. for concepts/inspiration....artstation baby. there is so much good stuff on there, I use the like function to build up reference librarys for poten…
  • oh hell yea, new wolfenstien. Doom and Wolf have both been the best shooters I have played in a long while, just pure fun. anthem looks super sick in terms of visuals and art. looking forward to what sony shows for last of us 2 and god of war.....
  • yea like others have said, pick something and hammer on it until you are really good. environments or characters. trying to do everything is a typical beginner mistake and holds a lot of people back until it clicks that focusing on what they love/ar…
  • yea totally, that's a prime example of content marketing, give a ton of value and have something people can sign up for your list to get, and then occasionally deliver a paid product to your fanbase. organic traffic is great and converts well. with…
  • I would build some lead generating content and use that to capture emails and facebook fan page audience. depending on the price of what you are selling, you could experiment with facebook ads highly targeted to the right audience. Pretty much the s…
  • 3ds max has a free student liscence you can get with a quick signup on their site. the adobe suite is 20 bucks a month for photoshop or 50 for the entire suite. substance you can rent to own at about 20 bucks a month or so if i remember correctly. w…
  • with so many free resources floating around online, its such a mish mosh, I usually just tell people use whatever works for you. the end product is what matters, and if a free/10 dollar brush pack can get you there a few hours faster...thats an insa…
  • I would be weary of posting on a forum filled with AAA developers and just painting everything they do as garbage with a broad brush. If you are planning on entering the game industry at any point you might want to think about having some tact. I d…
  • Option C: gumroad, 3dmotive, youtube. save yourself a boatload of debt and use cheaper learning resources readily available that are made by people currently in the industry. Only downside is you have to be super self motivated and disciplined to ac…
  • Don't focus on the tools as the thing that will get you a job. The skills and being able to demonstrate you know how to make awesome art is what will land you a gig.  Tools on the belt are interchangeable, and if you only know 3ds max but the studi…
  • @Kwramm could probably lend some info, works at virtuous in china I believe. in the long term getting familiar with china could only be an asset. Anyone overlooking it is shooting themselves in the foot.
  • stop thinking and start doing. Like others have said, just pick a concept that speaks to you from the thousands of badass concept art posts on artstation and start executing. stop watching tutorials, looking for the silver bullet that is going to t…
  • get rid of all that hazard striping. its super cliche and the placement of it right now does not make sense at all. I have never seen a hazard striped railing in my life. If you wanted to use it realistically, at the lip of the stairs would make mor…
  • This is an awesome example of nailing the execution of an environment to the quality bar set by the studio and being rewarded for it. Literally holding your work up next to theirs and hammering on it until it fits right in. Nice work  
  • there are a bunch on 3dmotive. pretty cheap and look solid. http://3dmotive.com/series/stylized-dungeon-in-maya.html http://3dmotive.com/series/hand-painted-texturing.html http://3dmotive.com/series/hand-painted-enviro-texturing.html
  • Im a big fan of podcasts, mainly I crank into: the tim ferriss show travel like a boss self made man the james altucher show noah kagan presents and  a bunch of others. Funnily enough I actually have a hard time internalizing audio book content and…
  • @RustySpannerz  I get it, the industry is filled with a wide gamut of introverts, people with social anxiety etc. Really, if you are going to be working in a production environment, you are going to have to learn to talk to random people on the tea…
  • hey man, I just posted a pretty in depth step by step guide in this thread I think you could apply to your situation here as well. Cheers http://polycount.com/discussion/187282/advice-on-what-to-do-next-portfolio-resume-cv#latest
  • there is one thing missing from all the things you have been doing that you listed. Actual portfolio work. Right now it seems you are kinda having paralysis by analysis, looking at all this info online and trying to figure out your next course of a…
  • either or.....its the content of the portfolio that matters above all else. A slick site filled with mediocre art work isnt going to get anyone very far. same with artsation. Just get some amazing work infront of the right people. one advantage you…
  • I had just turned 20 when i got my first game industry job, was working in another 3d related field for a year or 2 before that. started learning 3d in highschool and just worked on my portfolio until I was getting interviews. in terms of pipeline,…