Art is looking fantastic! Although i think on some of the screenshots, the characters are getting lost in the super detailed backgrounds. Keep it up!
Yeah this will be something we work on through the whole project: f…
Thanks @RainbowRat! Yeah we are working on getting all the enemies animated eventually. We have about 1/8 of them animated, and that's all we need right now for the demo pitch we are prepping for publishers.
I won't be posting art into this thread anymore. I am just going to use this as the general goings-on like the interview, promo related, etc.
If you are interested in following the art in a Polycount thread, we created one in the 2D forum section:
We had an on-air radio interview on Design Talk Hawaii last week. They got the archived show up so everyone that missed it can listen to it
I talk about general life, game development stuff, and Gaimoria.
It's roughly an hour long.
A lot of people are saying "if he saw a better animation his reaction would have been different". You are missing the point entirely.
It's not about the quality of the animation the AI produced, but the fact that something that is completely detach…
Thank you for the suggestion. One thing I actually like about CrazyBump is it is old enough that it doesn't have tons of extra features for PBR. I'm doing hand-painted work and it seems a lot of today's tools are all focused on PBR and realistic mat…
Graduated from The Art Institute of Portland in 2010. Worked lots of contract/freelance/outsource jobs, then went to Sucker Punch to work on Infamous games, then Bungie to work on Destiny, now indie to work on Gaimoria.
School was not awful, but th…
I love the realistic body proportions. It seems ZSS is one of those characters that gets abused with the anime waifu proportions. Fantastic breath of fresh air to see her amazingly executed in a more realistic fashion!
(this is the style I'm tired …
I also think going with a unique approach to each of the badges is kind of fun, similar to R3D's post, albeit not exactly as a couple of those are a tad visually over complex. I think it's a fun direction, though
If you have other production or pre-production related workflows demonstrated in your portfolio, having photogrammetry would add to it.
However, having ONLY photogrammetry is useless. It does not convey your uses in game development, as it is only …
@tairow I like your style approach to that! However I think her forearms are a tad long. She's very cute
Here's a little update to some work I've been doing on the beach section of Gaimoria, "Esaid Isle"!
If you guys are interested in trying a very, very basic demo (no gameplay, just run around and see art), you can download it here:
Huge props to the team working on this. A lot of people will really love playing it
It's simply not my cup of tea. I have had a lot of people ask me if I was going to buy & play it and I always have to say "no". I like the idea of space exploration…
We just got done with Comic Con Honolulu, our first convention. We had a very basic playable demo so people could run around the environments. We didn't sell a much merch, but a lot of people have been visiting our Patreon site and we …
Just thought I'd share this picture with yo u guys. We are going to Comic Con Honolulu next week and most all our merch has arrived via shipping, or we're wrapping up making it ourselves.
Take a look at our poster (the picture quality is kinda poo…
We were invited to a local podcast Mana Pau Hana last week
We talk about Gaimoria, plans for it, our first convention, and all that fun stuff!
We launched a little Kickstarter for us to go to the Comic Con Honolulu and sell some merch and say "Hi!" to people.
Check it out if you're interested