Jay-Lew polycounter lvl 2

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Jay-Lew
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  • coolnex28 said: Hello! Awesome style, I really like it! But I think if you add some interesting tile on the floor, it will be better. The floor looks very smooth now. And you can add more details on the walls may be, I don't know)   Than…
  • Hey everyone!!!! So I had to take a break from my Dark Forces remake for a couple months as things got crazy at my day job for a while there, but now things have died down a bit and I have been able to get back into my Dark Forces Level 1 remake. Go…
  • Good work man! Love this ship!!!!
  • Hey everyone, as I promised, here are some videos of our current progress: https://www.youtube.com/watch?v=w42UgUnIyg0 https://vimeo.com/167240370 And a final short one here: https://www.youtube.com/watch?v=CNoXhat-Vvk Thanks again everyo…
  • Hey everyone!!!! So it has been a while since we have done an update on our Unreal 4 Mos Eisley scene. WE have been cranking away at it and I thought it was a good time to post an update. So here are a bunch of new screen shots out of UE4 showing so…
  • Hey there everyone! So I am back with a small update. Back at the beginning of this project, when it was just me building the Millennium Falcon, several people were curious as to how I was going to approach texturing this monster. Well About a week …
  • Hey everyone! Just wanted to post a quick small update. I put together a quick and dirty overhead map for all the artists working on this with me to help organize what areas are being worked on in what order, and thought I would throw it up here so …
  • And here are some still shots for you all: Thanks again everyone!
  • Hey everyone! So it has been a couple months since our last update, but rest assured we have been continuing to work on our Star Wars Mos Eisley UE4 environment. WE have got quite a bit of new stuff in since the last update, lots of textures on prop…
  • KustomZero said: Guys thats just incredible, but i am curious. Did you build mos eisley as a modular environment or is every house seen there a unique prop? Also the damage on the walls, like on the picture. Are these decals or in the texture o…
  • Howdy all!!!! Ok so I got another video uploaded with music. https://vimeo.com/150213559 Enjoy!!!
  • Oh BOO!!!! You Tube blocked the video because of the music. Odd considering I got the music off of another you tube video and the last one I posted was fine. Weird!!!  I'll fix it and upload another one here shortly.
  • And here are some new still images. Thanks again!
  • Hey Everyone! So I have a little post-Christmas update on our Mos Eisley environment. Needless to say, but with the holidays going on, everyone working on the project has had their productivity impacted with work and holiday events, but despite this…
  • Ok, here is another walkthrough video of where we are at right now. Better quality than the previous ones, and I threw in some music just to make it seem a little cooler than it actually is! https://www.youtube.com/watch?v=k48q9raIbvo Thanks aga…
  • Thanks everyone for the enthusiasm and encouragement, and I can't take all the credit for this, it's my team also! There is a lot of stuff that my team is working on that isn't quite ready to put in just yet, but when their stuff is ready to start p…
  • Also, in addition to all the city stuff going on, I got a start texturing the interior of the docking bay, still have A LOT to do, but it is a start:
  • Hey everyone!!!! So my last update on the project was a little over a month ago. Sorry this one is a little late, I was going to get it up last week, but with the holidays coming up life has gone to ludicrous speed! So progress continues on our Mos …
  • HOWARDDAY  >  "I am going a bit nuts waiting for updates on this. I'd love another walkthrough of where you guys are at now! " Hopefully soon! Got derailed by a couple of paying jobs, but finished those and am back on this project. Should be in…
  • Hey everyone! Not a lot of new stuff to show, but I thought I would do a mini update as a couple more friends of mine are starting to get more stuff online for us, and one of the guys working on this with us has the honor of getting the first fully-…
  • HowardDay wrote: » You can't do that with multi-sub-material setup? I can understand the need to do what you said if you need to blend material types - but if it's simple masking, I'm not sure why Material IDs can't work? Yea sorry, poor ch…
  • Add3r wrote: » Like Tor said, interested to hear your idea of how you are going to go about texturing the Falcon with that tri count? Seems like a lot of materials and unwrapping work when a lot of that detail could potentially be baked or rebuil…
  • HowardDay wrote: » How long did it take to bake the lighting? If I set the indirect lighting quality to 1 it takes about 45 min on my desktop system which is a 16-core Xeon system, however these images and vids the indirect lighting quality…
  • Hey everyone! So it has been a while since I have posted anything, but work has progressed. I've got a couple of friends of mine helping out on the project now also, so things "SHOULD" progress more quickly now. I have finished modeling out the dock…
  • Hey everyone. Have some more progress that I wanted to share. So after re-evaluating my docking bay layout, I decided I needed to change a few things. Fist off ( and the biggest issue ) is that since the falcon model is gonna have LOTS of texture o…
  • Just wondering if there has been any progress on this lately???? I love this thread, wanna see more!!!!!!!!
  • And here is the hallway up to the upper control room that I added so you can get above the falcon and see all the upper detail well:
  • Hey everyone, thanks for the compliments! So it has been a while since I posted any updates to my CG falcon model but I have been working away on it, tryinf to quell the Star Wars deamons in my head that tell me to make cool Star Wars art. So I buil…
  • Howdy all! I haven't posted any progress in a bit, but for those who are interested, I have been cranking away at my Millennium Falcon Model. Getting pretty close to finishing the realtime model. Just need to finish the details on the rear upper eng…
  • Progress continues. Working on detailing out the underside. adding a little more detail to the underside compared to the top side as in the first-person cam, the underside is what you are gonna see closer up when I get this thing put into the dockin…
  • PhilG wrote: » Awesome work Jay, man after my own heart Lots of lovely details ^_^ Reminds me of my days making the docking bay and Mos Eisley for Jedi Academy In UE4 it will look really nice with some vertex painting and detail normals etc. …
  • I also wanted to give a shout out to this guy for helping inspire and motivate me to work on my own Star Wars project. I love this thread, his project is looking AWESOME!!!!! http://www.polycount.com/forum/showthread.php?t=151900
  • Hey there, I am a professional games artist and a long time reader of Polycount but never have posted anything. Looking to post some stuff and finally be active in the forums please. Thanks - Jason!
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