slosh interpolator

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slosh
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  • Damn that looks clean.  really nicely done!
  • Just wondering have you seen what happens to those that become complacent? I'm currently on the outside looking in. Absolutely.  I've seen a lot of Sr Artists who never felt the need to learn new software and they just get left in the dust. …
  • I don't know if I will ever feed "good" good.  I think once you start feeling that way, it's a turn for the worst.  What I have started to feel is a slightly better sense of security with my position in the industry.  I still want to push to learn t…
  • I agree.  Put the clothes on hold and go back to the proportions til they look right.  
  • It matters a lot actually.  It's less about having a realistic character and more about knowing your anatomy inside and out.  Doesn't matter if you are sculpting non human creatures or monsters.  Those still have to be grounded in solid anatomical k…
  • Serj, if you have a specific company you are aiming for, just make fanart of some of their stuff.  If you like Diablo, create a diablo fanart character for your folio.  You can probably google "blizzard character artist" and probably get a dozen fol…
  • I think its pointless to even think about this.  Somehow those people are in the industry and you are not...who cares how they got there.  The question is how are you going to get there?  Let's see some art!
  • Turned out nice!
  • FourtyNights: thanks!  i didn't really take into account the whole outcast vs tribe thing to be honest...I was just trying to make a cool outfit.  I did want it to reflect her Nora look more than other outfit styles she encounters in the game. Elit…
  • Ok, I did some paintovers.  Again, I'm not the greatest anatomy expert so take these with a grain of salt.  To me, the crotch and butt seem a little high with the gap between her legs being quite large.  I would drop the crotch a tad, and give her i…
  • Just curious, why are you limiting yourself to 1 month?  I'd say progress is good but if you're already at 2 weeks, don't rush to finish in the next 2 weeks.  The likeness and proportions both need work.  She looks rather thick for Gal.  As for her …
  • As Brian mentioned, the female face and the marvelous outfit are pretty solid.  They show you have a solid fundamental understanding of basic character art principles.  That being said, they need polish and further level of finish.  Why not combine …
  • Looking better for sure!  For the eye, one thing that could also help is I put a super micro detail normal on my outer sphere to break up the feeling that it's completely glasslike.  I want it to feel reflective but more like a wet uneven surface if…
  • I'm not sure about the unreal thing but how did you do the stone material?  zbrush?  substance designer?  To me, that rock texture just doesn't look convincing or similar to the concept.  Otherwise, the improvements you have made are indeed helping.
  • So this is really coming along.  here are my crits: Skin:  looks better in the most recent images but I can't see the face.  As of the last images with the face, there was VERY little color variation which made it look like a flat color.  Spec was …
  • Your work is solid.  A few of the scenes don't look as good as the other IMO.  All 3 scifi scenes need work IMO.  The scifi room is probably the closest...maybe a texture and lighting pass would improve it quickly.  The alien kitchen and space stati…
  • Model looks solid.  Those are definitely UVs but they don't look like they would be easy to texture on...esp for the head.  Needs to be cleaner if you want nice even texel density in Substance.  If you plan on doing this artwork in the future, learn…
  • Man, I love these...awesome stuff fellas!
  • This turned out great!  nicely work man.  Love the eye shadow.
  • ArNavart:  Totally agree about the hands.  I haven't really touched those as of yet.  I will definitely be sculpting the body stuff soon.  I think the eyebrows are probably drawing attention cuz of the dark color as well but I will play with thickne…
  • Continuing the outfit.  Working on the fur bits right now.  I'm going to reduce the amount of fur lining compared to the concept as I felt like it was a bit much.  The hair is up next but is going to take me FOREVER!!!!
  • This looks pretty fantastic to me.  Did you have reference?  My only crit might be the ornate leaf area at the top feels a bit of a stretch to be chiseled from stone like that.  I do think what you have here looks really nice.  Is this already a vas…
  • If all you're doing is tiling textures, you probably don't need zbrush thanks to designer.  That being said, knowing it for industry work is pretty much a must.   If you want to be considered for a job, you're going to have to know zbrush fairly wel…
  • Still alive on this...sloooow progress.  I'm starting to sculpt out her outfit pieces.  I really need to go back and do another pass on the hair but I'm procrastinating cuz I know its going to be a pain in the ass.
  • These are great, esp the final renders but I feel like the last 2 are lower quality then the first 5-6.  The rogue and jubilee just don't look as good sculpt-wise.  Just my 10 cents.  Not sure if you spent less time on those or not.  Still, pretty f…
  • I think my main crit is I don't know what I'm looking at.  I guess it's an alien head on a mounted plaque but the head lacks any proper structure and the colors are pretty haphazard looking.  It has what looks to be bizarre areas of translucency and…
  • My first advice to you is to do some anatomy studies.  Don't worry about making a character with armor yet.  Until you get a solid understanding of anatomy and proportion, making a full character isn't going to do you any good.  You don't have to th…
  • This looks great!  Are the blue streaks paint?  I would think the stubble would have paint on them.  I suppose they could have grown in after he had the blue streaks.  Regardless, really awesome stuff so far.
  • Is the polypaint a photo projection?  or just paint?  If its a photo projection, don't use it because it will look like the actress regardless of if the sculpt does not.  I think the likeness is getting there but there are inherent anatomical issues…
  • I think the proportions look pretty good but the folds could use work.  Especially the pants.  Even if you are going for stylized folds, look at real folds to see how they hang and flow.  
  • Looks pretty good but the head feels small.
  • Slow progress...started blocking in her outfit.
  • Tits said:  I do think that camel toe is a bit much tho, its not even a bit subtle, thats one very deep calmel toe and it doesnt look very natural, she aldready is a very sexy character, I don't believe you need to over do it with that kind of…
  • I dig A but I almost feel like she should have 2 of them.
  • The facial structure looked a bit off in the sculpt but seems to look better in the textured version so that's good.  Hair cards look good so far.  Maybe give it a bit more volume as it looks really flat to her head right now.  Really nice though...…
  • This looks good so far!  I've never watched this anime but it feels like her legs could be longer.  Her fingers also look crazy small....maybe her feet are too small as well.  I assume it's the style but her head reads as a tad large.  Really love t…
  • To be honest, I think you would have been better off with either a unique design of your own or a concept no one has done as that would stand out much more and be unique to you.  But, to each his own.  This looks great so I'm not criticizing the art…
  • Hey Jakub, I'm just curious why you chose to do Atoq?  He's not the most compelling character design and he was also Naughty Dog's art test for a long time which means there are a lot of Atoqs out there.  Admittedly, myself included.  I would think …
  • For detail, if you want to you can add it to the highres for fun but I think it's easier to just add it in Substance later.
  • Thanks guys!  I started messing with the hair a bit.  I'm not sure I like it yet.  I want to try stylizing it a little and adding the braids to see if it works better.
  • So to be honest, I didn't really click on any of them.  Not that they didn't look good but being hand painted and rather simple, you get a pretty good luck at it in the thumbnail.  Most of your stuff feels very simple and therefore not compelling en…
  • The point at the top of his head is way too pronounced.
  • Diggin the approach and the anatomy looks good!
  • Hey Jakub, this looks really nice so far.  I would make his head more ethnic personally.  Right now, it looks pretty caucasian to me.  Atoq is South American so that's a good place to start.  As for the shirt, I agree about the folds striating from …
  • This looks really nice and very true to the concept!
  • @Edrice: I agree it looks more Aloy but it just strays too far from OW for my personal preferences.  Gonna have to balance it more. @Archsider:  I agree, the droopiness is probably too much. @Jakub: Thanks man, I think I found the sweet spot so pr…
  • Really nice!  
  • So I tried making some quick adjustments to her face to try and capture Aloy a bit better.  I'm a little concerned that she really starts to lose the overwatch face quickly.  I will have to balance it somehow...
  • @Edrice: yea, the eye shape thing I have tried.  having it droop just looked bad for some reason.  I'll give it a shot when I try to infuse more of Aloy's look again but for now, I'm focusing on making her look appealing as that is proving challengi…