WipEout polycounter lvl 10

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WipEout
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  • I would like to go to there. This looks awesome!
  • This trailer looks awesome. Hopefully the game will follow suit. Although I am kind of disappointed that it isn't about a Native American. An ethnic group tragically under-represented in Western Culture. That was the only reason I played the first P…
  • This is rad stuff! Nice work, folks!
  • Awesome stuff! I saw the animation breakdown at GDC-- it was a lot of fun seeing how they broke your rigs to get the 2D shots! Also, those sprite sheets must have been massive!
  • This is rad stuff, man! I'd love to see the node network in Substance Designer. I messed with the program a while back in a failed attempt at a DOTA 2 contest, haven't revisited since-- but I'm always curious to see how successful projects like t…
  • EDIT: nevermind, off topic. Apologies. Good luck, though! This'd be a rad job!
  • I think you just won, dude.
  • Holy Crap all these ladies are amazing!
  • Phew! Glad I'm not the only one :P
  • This is some awesome work, guys! I'm digging what I've been able to produce between the Quixel Suite and Skyshop!! I do have one question, though, and it's probably a dumb one: Does everyone on the team need a Skyshop license in order to use it? …
  • Man, you guys are rockin' it! I, on the other hand, may not finish in time Was having a hard time being motivated in my spare time, but now I have some other side projects that are going to cut into my time. Which isn't a bad thing altogether, a…
  • Nice stuff so far, folks! Here's my progress (not made much since last time, been hard keeping motivated :P ) Decided to refine the flagpoles to better reflect wings, dropped the two longest flags as they muddied her silhouette. On to fine…
  • kite212 wrote: » Whats the point of the tiny red crystal? It just seems so small and out of place, and I would think it will be super small in the in game view I agree-- give it a more unique silhouette, if you can spare the tris. Right now…
  • Hope you figure it out, EtotheRic, because that's a rad design. As for my small bit of progress: Decided on wing-like "banners." Colors are quick block-in in Silo for previewing. How far past the stock parts are we allowed to extend our ge…
  • vertical wrote: » Hey WipEout, I was already doing something similar to your #2 sword. Ha! No worries, yours looks far better than what I was planning for my #2 anyway! If/when I do go for WK's sword, I'm thinking something more along…
  • Baddcog wrote: » Ah well, thanks for the crit, but now that I'm basically done I'm gonna see it through to the end. I get the concern about the Chinese market, but to be fair, WK's stock sword has a spine running up the center of the blad…
  • Tvidotto wrote: » i kept the work on the relic sword. its almost done i think any suggestions? I suggest you quit being a badass-- you're making me feel bad about myself Seriously, though, that's a rad sword! My only suggestion would…
  • Figured I'd try my hand at some Dota2 stuff. This is my first attempt at this, so I figure one item shouldn't be complicated. Plus contests are always good motivators! It looks like LC's banners aren't getting much love, so I'll try my hand at t…
  • I appear to be having the same issue as Tvidotto. Everything but the normal map sampler seems to be working. This is with the file inserted and checked on (Diffuse disabled to doublecheck): And here it is checked off: I've tried it …
  • Oh rad! Thanks, I'll try that when I get home!
  • crazy weird double post.
  • So I brought this up in the Steam SD4 community thread on Jerc's DOTA2 Character Creation Template guide, but I thought I'd field the question here where more experienced artists might catch it: It appears the Dota2_hero shader isn't working on m…
  • Some Kentucky Route Zero fan art. My take on Conway: Still need to give him a belt buckle and pose him. Might do the dog, too. We'll see.
  • chiniara wrote: » Awesome tips!! My name is a problem for me to register a domain, mainly because someone already registered chiniara.com and i can't find any name that i can come up with that is good enough i don't like the .net because people al…
  • I just finished this: I need to do more hand-painted stuff, I'm too rusty. Original design by David Lopez. Oh yeah: Sketchfab, if you want! [sketchfab]0cb252ba8fe74380999f81fc21e692fc[/sketchfab]
  • happy to help! And I'm not sure about the links-- if you can right click on the source image and click "View in new tab" or "copy image location" you should be able to place the direct image link between the BBcode for pictures: That would re…
  • Man, I had to model a Beetle for a hard surface class in 2006 using NURBS-- I do not envy you this challenge Keep at it! The only real advice I can give you on this is, try to find more accurate blueprints, or you'll run into other issues later …
  • I think that's a nice, illustrative style, definitely in the vein of Tt's recent work. One (minor) gripe, on your last image of the stairs, you said there's no normal map used, but the texture sheets show a normal map. Honestly, I'd get rid of the n…
  • william21984 wrote: » Sketchfab does not like its normals faced towards each other with alphas. Double it up and face them away from each other and see if that works. It accepts both .png and .jpeg for alpha. No .tgahttps://sketchfab.com/faq I …
  • Hey lookee here! Been kinda busy this summer, but I finally finished the first character for my clown game. I also am in the process of migrating my portfolio URL. I'm currently using Dunked.com (sorta like Carbonmade, but a little more versa…
  • So I finally finished modeling this guy. Did a quick rig using Mixamo, but I forgot about their lack of forearm bones, so this guy doesn't deform too well. But that's cool, my buddy is rigging him so I can animate and get him into my unity pr…
  • Bummed I missed out on the meet-up. So many secret parties! But I did stop by the Quixel/Vertex booth a couple times, was pretty rad seeing PC faces IRL.
  • Seriously, Spitty-- that's my new favoritest thing evar. Can I ask what brushes you used for the polypaint? When I go in to polypaint a finished sculpt my brushes usually draw dots along the stroke if I move too fast.
  • Cool start, dude! Cyberpunk is awesome. My one crit would be the hair-- just doesn't feel punk enough, and usually with cyberpunk, it's the organic bits that emphasize the punk aspect (to me, at least). Try something like a mohawk or something that'…
  • Dude, carzyfool! Dude. Please finish this. Also, everyone else-- great stuff! I'm thinking I might try to join in on the jammin' after GDC. Kinda bummed I'll miss out on the Tasteful Ladies (my term) theme. That's something I've been thinking a l…
  • @Sputch: All true! I'd looked into carbonmade in the past, but for some reason always felt beholden to my current provider. Not so much anymore, though :P I'm definitely considering this option, thanks! @JadeEyePanda: Good call. That's something …
  • I updated the Explorer model per Jessica Dinh's suggestions. Going to call him quits for now, as I need to get started on the clown game.
  • Some good feedback so far, so I'll just +1 the texture detail suggestions. As far as presentation, I'd suggest holding on the construction/info text for a bit longer. Like 6-7 seconds-- give us enough time to glance through it, then we can pause …
  • bb0x: love those proportions! Guedin: that's an awesome costume! I was hoping to see the dude bust out some Bruce Lee-wannabe moves. rogelio: Sweet stuff! Can't wait to play it!
  • Calling this one done for now. Added some clothing details, re-rigged for nice posing. I might come back after GDC and tweak the shirt sculpt around the shoulder blades. Not reactive enough to the weight of the bag's strap. Construction shot here.
  • Oh! Also! My next project! I'm making a brawler with a buddy of mine over at Phosphor. Players will control a disgruntled clown as he tries to make his way from his run-down apartment in the inner-city to kids' birthday parties out in the rich subur…
  • Damn! Awesome stuff, everyone. I come to this thread thinking I'm doing fine because I have an art job, then I see the stuff you all are putting out and I realize I have a lot I need to improve upon! On that note, Step One: Start a sketchbook/imp…
  • Jessica Dinh wrote: » Hey, your images are really small :0 It's hard to check out your sculpts and wireframes and stuff. Bigger please! Ack! You're right! dang Photobucket!! EDIT: I changed the God of Metal pics, at least. I'd like to …
  • Jessica Dinh wrote: » Nice! And what a fun way to display the tech info. ^_^ I like the simple style, although I think you could add a couple more details such as buttons, belt buckle, stitches, things like that to indicate construction! Als…
  • Next up: I was trying to finish up my Dominance War V entry just to call him done. Spent many a night and weekend after work trying to finish up the already-nearly-completed sculpt so I could call this badass done, but I ran into problems and had to…
  • That is very aesthetically pleasing, Fightpunch! I wish there was a like button.
  • @ChrisKuhner-- Nice! Almost as if Epic made Batman!! My only gripe (and it's a minor, personal style gripe, so take it or leave it) is his jaw-- it just appears to broad and squishy compared to the rest of him. It gives me the impression that you we…
  • F'ing Crysis 3 characters are so rad looking I want to cry!! Awesome work, folks! As for me: WIP on my cartoony explorer, about to paint the diffuse, a few more tweaks needed on the normal. Just playing with post FX in Toolbag. Oh and h…
  • Stefan_Martens wrote: » I wanted to do a likeness, it's not quite there yet, but can you guess who it is? = Awesome work everyone! Good likeness of The Murray so far! I think you need to start defining creases and finer details more…
  • A-Train wrote: » @Wipeout! Nice I really dig your stylized work. Hope you do some more of it this year. Your Back water speed is dope! For those of you that don't know what i'm talking about, THIS IS WIPEOUTS back water piece. [Backwater Preac…
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