I am a firm believer that if you art is good, people will notice, with or without the front page.
I did not really get mad/jelous/hurt etc. when I saw the "fun" post on the main page, but I usually go there to see some cool and useful stuff, thus v…
Thanks, I planned to work a bit more on anisotropic reflec.
Good idea about trying to shadow them a bit more, I might actually clump my AO a bit, that should help out. Also, the pic you posted gave me some ideas about how to break them up …
Thanks for the input mate, I will certainly work on that
Meanwhile, done some texturing on the lower park. Now gotta decide whether I want to make a vest like in the concept or maybe leather jacket.
Thanks for the input guys, I will take a look at that SSS
Regarding the ear, thanks for pointing that out. I have a tendency to ignore it, because it might be covered by hair, but I gotta drop that
That's the back
Thanks for the advice, I will think about making him older, that's wouldn't be bad. Of course, you are also right about making my unique design or other concept.
I have a lot of concepts lined up for my next character, but to be fair, they…
Well, to be honest, it was a hard choice. I really like realism and I've always wanted to do something that is quite close to the art from Uncharated 4. I know, that the obvious choice would be to create my own version of Nathan Drake, but …
Slight update, added pants and boots )
I was wondering guys, does anyone know if its better to add a clothing detail(like the material patterns etc.) to your highpoly or better to get it done in texturing process within Substance Painter ?
That is a cinematic type of workflow, therefore its not real-time.
Yeah, that was planned, every face is different