That is the case of something that @GeorgeCrudo already mentioned, but I can confirm that I heard the same thing. Studio doesn't look that much at the technical side of things, but they want you to have the artistic side nailed down. They…
Thank you! That is the artistic decision I was talking about, I think the forehead deformation on the concept in too heavy so I decided to skip it and make some overall changes. He will still be fat and ugly tho
Personally, I can't draw a sticky figure that looks good without a ruler, but I can sculpt anatomy in 3D(fine looking, not expert). It is all about your knowledge and practice. I am pretty sure that drawing helps with that, but you don't need it.
Plan is to make him cinematic, all the details will be in displacement map besides overall textile noise.
Next stage - hands and blockout for all the chest gear. After all that is done, I'll come back to each piece and bring it t…
a bit of an update Started to block out lower body armour to get a sense of proportions and work on belly fat.
I made an artistic decision towards face, as i dont like the concept one very much. I wont make it so wrinkled etc.
That reference and comment helps a lot, as I had some issues finding the new ones. I will fix the overall proportions while I get the body in place, I had a feeling the back is feeling too thin
That paintover helps a ton, I know what to look at
Regarding the sculpt looking like CG, would you have any advices in regards how to make it look more real ? I will probably start throwing some skin between muscles and break…
She is looking beautiful man! Like the renders from different environments.
Could you share some info about your Skin Shader ? I am wondering if you're using separate VRay mtl for make up and blend it with face, or it is just all in one SkinMtl ?…