Does polycount matter these days ? I mean characters with 25k tris vs 80-100k tris.
Of course, if you apply for Blizzard 100k tris characters it doesnt make sense, I mean overall
Thanks for the tips!
That is the case of something that @GeorgeCrudo already mentioned, but I can confirm that I heard the same thing. Studio doesn't look that much at the technical side of things, but they want you to have the artistic side nailed down. They…
Thank you! That is the artistic decision I was talking about, I think the forehead deformation on the concept in too heavy so I decided to skip it and make some overall changes. He will still be fat and ugly tho
Personally, I can't draw a sticky figure that looks good without a ruler, but I can sculpt anatomy in 3D(fine looking, not expert). It is all about your knowledge and practice. I am pretty sure that drawing helps with that, but you don't need it.
Plan is to make him cinematic, all the details will be in displacement map besides overall textile noise.
Next stage - hands and blockout for all the chest gear. After all that is done, I'll come back to each piece and bring it t…
a bit of an update Started to block out lower body armour to get a sense of proportions and work on belly fat.
I made an artistic decision towards face, as i dont like the concept one very much. I wont make it so wrinkled etc.