those last renders turned out really well, congratulations on finishing.
So authentic, excellent work!
I'm really impressed with your work. It look…
This is beautiful! Really want to get into Photogrammetry. I currently take a bunch of pictures with my Canon and use Bitmap2Material to create textures, but willing to take the next step now.
What software packages are you usin…
So these are the final shots that I decided on, they are not perfect but they each have something that I liked and decided to keep
Could keep on tweaking forever but at some point you just have to say "when in rome" :P
Moving on to the next scene…
Hard to see without seeing the graph in full res. But a wild guess would be that you are using a Transform2D node to rescale your wood fibres. That can break tiling if the thing your are rescaling in anything other than full numbers... if that made …
You definitely do not need to add any more assets, you nailed the density and placement!
But I'm still concerned by the overall colors of the scene. It always seems like it's under a thin veil, of green (yellow in that sunset shot…
yep, i saw in some projects alpha cards are cutted but it make more polys i think. What is advantage of cutting alpha cards? Does alpha maps are heavier than tris to count for graphic card?
Yepp, discarding pixels is very e…
haven't checked this thread in a while, its looking good for sure!
I do feel like there should be more grass though.
You are right, there is alot of grass there but its small so it gets lost in the noise, I increased the size…
(Warning: huge images, open in new tab to see full res)
* Reworked the path some to give a better sense of scale and darkened the albedo a bit
* Reworked Roughness
* Adjusted the albedo of the tree trunks to be less gr…
This is much easier to read as a scene than it used to be, amazing job!
Maybe making the bark less green will help differentiate it from the leaves. The bark looks very, very green compared to your refs.
Hmm the foliage placed with the foliage brush seem to lose their shadows very quickly, much quicker than the cascaded shadow setting says, need to look into that.
Good that you pointed out the roughness, reworking that en…
That did it! turning off real time preview before taking the screen seem to work Thank you!
Here are high res screens of the same shots as yesterday crisp!
(right click and open in new tab for full res version)
it's weird i had a problem where my images seems shifted and blurry, but Unchecking the realtime preview fixed it. Do you have the same result while trying the console command HighResShot 3840x2160 (for instance). Do you have the m…
I'm having some issues with the High Res Screenshot function in Unreal. All my screens turn into a blurry mess when using it. Tried it on several different computers and it's the same on all of them. Anyone run into something similar?
I did some thinking and decided to adjust my scope in order to be able to finish this sometime in the not to distant future.
My original plan was to make a fairly large patch of forest that you could run around freely in, but I've decid…
After over a decade of using max and maya professionally I've fully switched over to Blender. It's intimidating but once you get used to it it's a delight to use. Feels way ahead and more "pro" than max/maya in many ways. Yeah you d…
Lol I thought I recognized the work I saw here. Then I saw your username and realized that I follow your instagram. Incredible work man! #storaarmar
30k tris seams okay for…
One thing about 4k monitors is that they're right now unpractical under 32". Their pixel concentration is waay to high for most software that doesn't support dpi scaling for ui. You'll end up with tiny menus at a 27"/28" 4k monitor. d…
well done ! What's the tris count on these trees?!
The firs are between 10-15k, and a large chunk of that being base of the trunk that I tessellate quite alot to get some nice displacement shapes.
The pine trees…
So, since I am not much of a video person I am just gonna post some graphs. My mastershader looks like a complete clusterf*ck, so I am gonna isolate the parts that are relevant to the moss, otherwise it will be too messy :P I am going t…
would it be possible to see how you made your moss part of the shader?
Tried to do one myself a while back, but it looked awful compared to yours.
Absolutely, ill put up a breakdown of it when I get the time
Haven't had an…
That is a pretty solid scene!
I'm impressed with your scan quality especially considering it's with a phone. And that moss is just looking splendid.
I'm only a bit concerned with the overall color of the scene. Everything is pret…
That's the FuzzyShading node in UE4, right? Never used it yet personally, but from your pictures the result looks awesome. Great job!
Some of the smaller undergrowth that I am using atm sprinkled aroun…
This looks absolutely great!
What's the thing with the fuzzy moss shading? Never heard of anything like that in unreal, would be really interesting to know
ah it's really just a fresnel calculation put into a m…
Jesus...thats freaking beautiful.
Don't you just love the moss MF it's so sexy.
It's all on the shader haha..well mostly ^^
Oh man this looks fkng beau…
Finally got some time to work on this again, added some pine trees and continued to work on the layout..
Used an approach very similar to Epic's Kite Demo where I modeled out individual pine clusters and placed them on a separate alpha branch.
Those look really nice. How do you go about getting both normal map and albedo to tile in the same way? Getting a single map to tile is pretty easy with offset+clone stamp, but I'm not sure how you'd do that to two maps at once w…
Added a moss layer to my master shader to allow me to quickly paint additional moss on for variation, aswell as settings to make the moss only stick to upward facing surfaces. The moss texture is just some simple noise blends in Substance Designer t…
Not sure if it's allowed to post photogrammetry rocks here, but here goes anyway!
Raw unprocessed rock captured with my iphone 6s using the camera+ app which allows for shooting in .tiff and gives you ISO and Shutterspeed control. I then used Visu…