lildragn polycounter lvl 11

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lildragn
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  • Thx everyone! Appreciated!  @Brian "Panda" Choi  - It's pretty straightforward these days thanks to Painter/Substance Source and Quixel! Which I used for the majority of the first variants of the characters. I then later switched to Painter/Source. …
  • Hiya guys, been awhile! Wanted to do a little Friday Character Art drop! Here are the 6 Friday the 13th Jason Characters I had the absolute pleasure of working on. More incoming such as the counselors and props. Full deets over @  https://www.artsta…
  • Jerc said: I'm currently working to fix this Hiya Jerc, did you ever finish this one? Could use something like this to get a solid start for a project
  • Awesome materials man, nice job! Are you planning on releasing them? And as Macebo said, you pretty much nailed the design and look
  • Did up a clay render  and pose for the Astronaut I posted earlier https://www.artstation.com/artwork/BYaB9
  • The crew over at 3rd Eye Studios did up a render of a recent character I did for them. Working on some clay renders atm and probably will try a Painter pass to see the difference between it and Quixel https://www.artstation.com/artwork/nO0lo
  • Excellent work Nicole! And nice breakdown, looking forward to seeing more from you.
  • Haven't posted an update in awhile, so I thought I'd share a few newer characters. This is for a Survivor I recently completed for Beam Team Games - Stranded Deep. Had a ton of fun with this one. More at the Artstation link https://www.artstation.…
  • Some really nice stuff here, digging the style. Thanks for sharing.
  • Wow solid recap, really nice stuff kicking around here.
  • I love these man, looking super good.
  • This is great man, you seem to have a real handle on hair! Not without it's pain but still it's pretty kick ass.
  • Had a ton of fun creating the Survivor character for Beam Team Games Stranded Deep. Learnt quite a bit  more at the Artstation link https://www.artstation.com/artwork/ndxv9
  • +1 to Thomas's question about Maya LT, if it works with it I'll buy it right away
  • Thanks much for including me! Appreciate all the talent here.
  • ^ Would've been the cool, but Tomas stated he wasn't really interested in pushing it pass its current state. So I'm happy Pix took them both in to continue development
  • Cheers guys! It's funny I never played a Frictional game myself, but I'm enjoying SOMA quite a bit, makes it even more special for me
    in SOMA Reply by lildragn Oct 2015
  • And here's Robothead retextured in Quixel 2.0 beta
    in SOMA Reply by lildragn Oct 2015
  • Here are the arms you see throughout the game. Again retextured with the Quixel Suite 2.0 beta They're a few more images on my Artstation
    in SOMA Reply by lildragn Oct 2015
  • Hiya guys, instead of starting a new thread I asked Mashru if I can contribute here, so it's sort of a SOMA art dump These lil guys were initially modeled by Jeremy Smith and I created the textures and updated them with the Quixel Suite 2 beta
    in SOMA Reply by lildragn Oct 2015
  • I was fortunate enough to work on a few assets for the Soma game recently released. The textures looked a bit blah now a year or so later so I gave them a Quixel 2.0 beta makeover . Screenshots from Marmoset Toolbag 2 with a bit of post in Photosho…
  • Awesome dude! Really dig it. HecM wrote: » More Betty here: http://www.polycount.com/forum/showthread.php?t=146451&highlight=Black+Betty
  • Just finished this Soldier up for Lucid Wizard Gaming, had a ton of fun with it. Take a look and let me know what you think! Textured with Quixel Suite 2 beta. More on Artstation https://www.artstation.com/artwork/male-soldier-lv-4-armor-clos…
  • Spicypixel wrote: » Angle of view at 12 degrees and near clip plane at 0.001 seems to work. THank you! This has bugged me for a long while, so much so I had to go to Topogun for fixes, now I should be able to stay in Maya for quick changes.…
  • Update, so like Panzer the problem persisted after resetting the prefs. Tried CS6 as Synaesthesia suggested and it works beautifully. So I'll use CS6 until 2.0 (can't wait for it!)
  • THis was bugging me for the past few days, and yes I came to the same conclusion as you Panzer. Also thanks Eric I'll give that a try now. BTW, can you download older PS versions with the subscription? Gotta try that, this new version of PS is r…
  • Ok so just in case anyone else comes across this, I found what was going wrong with everything I asked here - First half ^ sorted, 2nd half to that 'issue' was to simply use the Dynamask editor with curvature (mostly) as your function - Found …
  • Ok I got the first half on the first question. You basically just create a new layer with the texture applied as normal using PS layers and the Suite handles the organization, so all that's left if generating the gloss/rough
  • Jonas Ronnegard wrote: » but I'm liking it more and more for every update, was going back and forth between painter and the suite but as things improved I have more and more gone over to the suite. This is what I'm beginning to come to a co…
  • Grimwolf wrote: » Holy shit, Photoshop brushes in 3D space? Right? Plus the speed increase looks to make it a solid competitor.
  • Thanks very much for sharing, such a good find. I've been looking for something like this for years and will definitely give it a go.
  • Here's the next video in my creature series... more info http://www.polycount.com/forum/showpost.php?p=2336430&postcount=450 Gumroad link https://gumroad.com/l/HkjBt View it in 3D on Artstation https://www.artstation.com/artwork/soldier-co…
  • Hello all, I would like to introduce you to the next creature in my series, this new and vastly improved Soldier time-lapse now comes with full commentary. Due to requests I've made significant changes with this release, please read below; * Vid…
  • Would a public Trello board work? https://trello.com/b/x2AEJP0x/ue4-marketplace-submissions YOu can have a rating system there similar to UE4
  • ZacD wrote: » Give me a few hours, I'll try to create a version of the list with the names and some more organization. That could be cool... Andy Nolan created this http://andynolansb.blogspot.ca/2014/09/gumroad-loot-gumroad-art-tut-list…
  • Solid Gavin! Only thing I would consider adding at this point in some wear and tear on the scarf to match the cape and overall character.
  • These are looking great man, you should definitely consider releasing them after.. Nice work. LuciferBlue wrote: » Did some material studies in Unreal for class, having a lot of fun figuring out the materials and the functions they can do. T…
  • Congrats to you three Marcus, this is very very well done.
  • When I went through my sculpting phase I tested almost every material and found a mix of super sculpey original and Firm was a solid mixture, it gave an amazing consistency [ame] THe other clay that was incredible to use is Monster Clay, it'…
  • skyline5gtr wrote: » Im not sure about everyone else but I sit al watch all of it no matter how long. Few series im watching are 8 hrs long, seeing it as you think it helps , id say 2x - 4x is good speed up Ok, I'll try that out in the next…
  • Hiya skyline, yeah I hear ya on that, I'm still trying to find a balance with length, anything above an hour feels too long still, but you could slow the speed if you're using VLC or similar. Thanks for the feedback though, I'll keep looking into…
  • First ever character? If so well done man... need a bigger pic for proper crits, but nice efforts here.
  • This is coming along nicely, keep going man.
  • Thanks to those who downloaded the first video in this series, it's very much appreciated. I released today the Spy - creature 2 of 8 in my pay what you want (PWYW) series. Similar description as in my previous post http://www.polycount.com/fo…
  • Thanks to those who downloaded the first video in this series, it's very much appreciated. I released today the Spy - creature 2 of 8 in my pay what you want (PWYW) series. Similar description as in my previous post http://www.polycount.com/fo…
  • @JoshVanZuylen, very cool, will add him to my wallpaper rotation
  • Hi, I've started a new series of creature sculpts from a recent client. In this series I was given a 3 day timeframe for each character since they were being created for an Ipad game called Contact 2320 from Lucidwizard. The client didn't want me to…
  • Hi, I have 2 new updates today as I'm currently updating my portfolio and fully available to take on new contracts. Please don't hesitate to get in contact so we can discuss your needs. Recently completed this Exosuit for Gamers Frontier's upcomi…
  • Hiya guys, posted this over in the Gumroad tutorials thread, http://www.polycount.com/forum/showpost.php?p=2322802&postcount=392 Read the full run down there. I've started a new series of creature sculpts from a recent client (Lucid Wizard ga…