Teach us thy ways
Here's the Material Network, the basic Idea is to generate a spherical Distance Field Gradient from the Player's Location and use it to add a spherical offset to …
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After a long break and design changes i am back on this guy. Mostly done with tileable texture, custom vertex normals and decals. rendering with 3dsMax 2015 Viewport / Quicksilver.. i will try to get this model in U Engine 4
It would be really nice if you could do a screen-cast of how you make such a beast in 3-6 days. A little lack in english language isn't a problem - I know what I'm talking about The information is more imp…
It would be really nice if you could do a screen-cast of how you make such a beast in 3-6 days. A little lack in english language isn't a problem - I know what I'm talking about The information is more important than a perfect english.
Hey Simon, always a pleasure watching your videos. In your video about alphas you're mentioning a talk/video about firewatch. Where can I find that particular video? Thx in advance
Hi, glad you like the videos! I've link…
I'm not sure if this fits here but since I don't get any mails anymore when thread-updates happen, I assume that nobody notices when I post new Articles/Videos in my Game Art Thread.
I just finished a new Game Art Trick Article/Video and I hope yo…
Still working on my Portfolio - Learning Unreal Matinee/Cascade. Also put some ships as static images on my website: http://simont.de/portfolio/
p.s. Yes, the jump-in-FX is totally copied from Eve Online
Possibly we place an unreasonably high value on something we know to be the best currently available - just because something is "the best yet" doesn't mean it's actually good, but we don't consider that at first.
I guess it…
Yeah you're right. The image-linking is a good point and personally I love watching videos the first time but don't like search in a video for a specific spot. In this case I prefer hitting Ctrl+F and quickly search for an information.…