WOW! Nice details on the engine. Is the hoverbike / engine based on a concept or your own design? The latest pics have some unflattering lighting but otherwise great stuff! Very good high-poly modeling.
Yeah like we are all sitting here with amazing never before seen sci-fi stuff on our hard drives just waiting for someone on polycount to finally ask for it. Then we should be flattered and grateful for someone using our ideas and design work, if it…
Thanks for sharing! Very impressive and inspirational. Foliage renders great also. Assuming it is premade, which pack is used?
The dead tree and the Chlorophytum are from Megascans.
Apart from that it was a ton of work:
Of course, what are you expecting? We dont live in communism where everyone is more equal than the other.
20% of the people do 80% of the work while 80% of the money is earned by 20% of the people (not necessarily the ones that do all the work thou…
Your questionnaire seems to target mostly students and beginners.
Some of the questions are very strange. For example:
"Do Photogrammetry generated assets create a more realistic and more efficient result over manually/procedurally created assets?"…
According to wikipedia the game industry in Canada has 20,400 employees, 472 companies, and a direct annual economic impact of nearly $3 billion added to Canada's GDP in 2015.
Very simple estimate based on the fact that employees are by far the big…
all lights on green
I also implemented a distance structure on the second race track which gives the player better orientation and sense of direction. The level also looks much bigger now. The tower is inspired by the movie Waterworld.
We separate the track surface from the terrain. The track uses two materials which are blended by vertex. These materials have high-mid-frequency information in them. Tiling on these mats is very poor (intentionally), why we need two mats…
@AlecMoody : Thank you! Yes we will definitely release Q1 2018 on steam early access. We are a bit behind schedule. Originally it was planned to release in 2017, but it will be late January / early February 2018.
Long time no post Plenty of new stuff here:
[This post has been moderated to reduce download time, please read the OP sticky]
we are still alive and back with what i hope is a decent progress. On the programmer aswell as the graphics side. I think we should have posted more often.
* We have now two almost complete race tracks
* Turbo roughness
I dont understand your question.
Of course you will have to negotiate your future salary. You will be asked how much you want and the negotiations will start from there. Otherwise you will get zero money!?
IMHO CryEngine was to complicated for most indie games. I heard something about the engine devs working at cloud imperium now after the crytek crisis when they apparently couldnt even pay most of their staff anymore.
Didnt amazon buy the whole thin…
I suggest giving the cable more edge segments. Its the only part that looks a bit low-poly right now.
Also I would make the orange color more bright and saturated. Since its not a camo look anyways I suggest using that to draw extra a…
If you want to turn this into a game please make a prototype before modeling the car with the turret.
I bet you that a) the gunner wont be able to hit anything and b) will be very sick!
I love the exposed engine and massive rear tires. Personally I…
Looks great. I like the water drops on the lens when the vehicle goes through the wet. Are you planning on doing a first person option?
The steering wheel on the car is already turning and the cockpit is fully …
Still planting trees.
With the final LOD in place and reworked distance culling there is some serious reafforestation going on right now.
Check out the Thread for more pictures and breakdowns:
but if you do it that way, you dont have the dynamic physics in engine right?
ehrm... lets make a very simplified example:
Front right wheel hits a rock. Physics "says" the front right wheel has traveled up 20%. Engine …
I could follow everything, really impressive! most of the look ats and IK sovlers are script in engine again right?
no, typically everything gets baked to keyframes when exporting as FBX file. The engine doesnt have to d…
Great nice work indeed. And I love the fact that you mentioned support for Linux. Is there a way to get more information about your engine? I already spotted GTK+/QT with the Adwaita theme.
It is in fact at home un…
just wow, the design of your vehicle and hard surface is just awesome . Can't wait to see the alpha !
Did you and your brother thought about doing a track editor directly in the engine so that you don't hassle too much i…
it is a legendary movie and I´m a massive fan.
My thoughts on decals are
- easy to place and move about
- looking good
- good performance unless you place decals over other decals
- most modern games make extensive use of decals
I´m just not a big…
We just had a tremendous amount of fun racing online until it resulted in some terrifying accidents.
Most panels on the car are rigged so I hope we will be able to shed off parts and have visible damage soon.
The gorge needs a bridge that has n…
Thank you so much! Really appreciate it!
I will get back to the car but would like to show you construction of racetrack #1 for now.
There still is a lot of work to do but we got rid of the dynamic blue sky and added a nice HDRI skydome that added …
... that's a lot of work. 6000 working hours... that's more than two full years of 9-5 with no weekends. Holly molly...
Thanks a lot!
Yes it has been a ridiculously stupid amount of work so far. I did 9-5 for the cash and 6-…
oh and by the way. This is how everything started.
We saw this concept around christmas 2013. We immediately thought about how cool it would be to have a racing game with this kind of badass cars. So I started blocking something out that looked like…
Kudos to the highly realistic suspension model you've built. I'd love to read more details about the suspension and physics.
I'm in the same boat as you, I've built my own graphics and physics engines for my first mobile game. I …