Hey guys, since there was good reception here for Trench Run back when it was 8 colours, I figured you guys might like to see how it's come along. At some point along the way we decided for commercial reasons to bump the colour count…
I've been taking alot of influence from Paul Robertson's Scott Pilgrim style.
The thing I like about his style is that he animates every last pixel on each frame, if you want to get a bit closer you need to add more …
I'd certainly chime in with the JOB -> FREELANCE route here, it's not totally essential, for example if you have mad skills and live without such worries as rent, feeding oneself and bills. You may well hoover up some nice work based on your port…
Maxxon don't seem to give a flying shit what we want... but I'll chip in as a long time sufferer of their superb software
VERTEX COLOR TOOLS
NORMAL BAKING TOOLS
(you know, their FBX exporter actually sets vertex color info, but no t…
yeah I mean on the topic view, not me like this page: http://polycount.com/categories/general-discussion
Would be nice to clearly see:
1. when this was posted
2. when it was updated
3. how many pages it has
4. who posted last
when I hit reply it does nothing (expecting the comment box to at least display the @ handle of the person I'm replying to), when I hit quote it takes me to make a new topic. I hope these are known bugs! Good show in general, PC overhaul was long ov…
Unity 2d is fine, missing some features but perfectly fine for 2d pixelart games (I've made a few!) the one thing it does lack is out of the box no-scripting. You need to program your own ... well basically everything. Which can be daunti…
MikeF wrote: »
Hawken, whats that thing your dreamcast is sitting on top of?
It's the dreamcast karaoke system. I tried to take it off but it won't budge so there is stays. The dreamcast collection runs deep in this house.
Thanks for the comments & votes guys! Arr was a fun game to make.
As for the HTML5 woes, sadly chrome stopped supporting the Unity plugin (boo!) and the OpenGL output is rather shaky. I can get it to work sometimes, other times it just doesn'…
mrawolf wrote: »
Ha ! cool Hawken. looking great.
Rare pixels u say hmm, i have some to. i'm getting low on blood and bone pixels, maybe we can trade:)
your game already took all the gore we wanted in ours...
My entry is done! You can play at this link: http://gamejolt.com/games/pirate-pop/84996
Vote for me guys!
I will give you each a free pirate.
And a pixel, from my collection of extremely rare pixels.
The gun seems a little small, you may want to measure it compared to your model and rescale things accordingly. Also, you might want to think about the story you're trying to tell here; why does she have a gun? Those things are kinda h…
mrawolf wrote: »
Looking Good hawken, however i feel the 3d animation stuff is very disjointed (yeah even for me ha), cutting that smooth frame rate down to about 8 FPS would settle it into the scene more and keep more of that NES look you are…
CatherineC wrote: »
Hey guys! Quick question for all of you pixel art masters. I recently got into doing pixel art and I'm working on walk cycles for a sprite that I made. Is there like a standard number of frames for a walk cycle, or is it more o…
Currently in crunch on the game for showing at BitSummit2015, but thought I'd share these. Comments welcome as always *
(modular NPC system)
(Plants, backgrounds & some spot effects get added in game. This is a tilemap)
(A map from…
Muzz wrote: »
Fixed that embarrasing hand.
quick feedback: eye looks bloodshot (eyes don't have so much SSS) & I would change the crotch patch to something of the same shade as legs but different hue, honest…
Sir-Lucius wrote: »
Finally finished this up. More high res shots + turnaround + Marmoset Viewer file here: https://www.artstation.com/artwork/the-archer-7d3d2cc9-3cba-4bb5-a5b6-5be7d934bb40
It's really refreshing to see this level …
theduderdude wrote: »
Hello, What software do you wizards use to animate your pixel art? I was using flash,but my trial expired. Using Ps cs5 now,but the animation tools on that are a bit limited. Just wondering is there's something cheap or fre…
DhTier wrote: »
I see some familiar work here.. Looking good!
I've made some low poly chicken. 256x256 diffuse on the bigger ones and 128x128 on the small one. Maya and Photoshop.
It's a little hard to see the final model when most …
Principe Daemoniorum wrote: »
I'd love to see a pixel art game with some advanced lighting techniques.
I think it would be a really interesting effect to be reacting to light but also restricted by a colour palette.
Like this? http://isgar…
Muzz wrote: »
Movement wise that walk probably wouldn't feel very fun at in game, it's very slow and floaty at the moment.
I would try and make two major frames, and try and make the motion much more snappy between the two and aim f…
I'm not familiar with the series but here would be my paintover
Basically, you need to think more about weight, posture, lights. That head looks pretty heavy to me, your character…