thomasp interpolator

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thomasp
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  • well I have it somewhere still but why wouldn't you use something along the lines of kuadro these days? even the author seems to agree.
  • well i'm not running W10 but if i did, that would be the first thing to try. would not want explorer to lock up or crash or eat all my memory for breakfast because i just touched some humongous file by accident, triggering the preview.
  • so what happens if you put a really heavy FBX into that folder like a sculpt export and select it? does the explorer survive that? and does it take a break when fetching the scene?
  • just to follow up - this is not affecting a specific ztool but seems to generally be an issue with loading any of them. it can be solved by simply restarting Zbrush, then the ztools will load in as usual. still, i could totally do without the panic…
  • just had a look at those massage chairs. if they can double up as a comfy armchair even when deactived then why not! else it just looks like something with too many moving parts bound to break down a few years in and destined to become an expensive …
  • the nap chair is out though. jonas has provided new info about his surroundings after all. nap chair has to be acquired together with a certain steel door or there will be no naps.
  • sounds like you saved out a ZPR? you could try toggling 'preferences -> undo history -> skip loading' and then try loading your file. it'll bypass the undo history when loading in the file in case that is the issue here.
  • have you considered investing into a reinforced steel door?
  • assuming you have the desk and chair covered already, what about the lighting - daylight lamps or similar? there's probably some nice setups out there that beat the average desk lamp. personally and if i had that office all to myself i'd get a lit…
  • i think it's just the same in maya as it was in max really. bought-in addons like the modeling toolkit, various integrated bits from the bonus tools, things they keep around for compatibility reasons and the history of a 20 year old program that eve…
  • yes, blender does have 3D painting. there are specialized addons too. never tried that kind of functionality though. it'll surely work on the GPU. also, mudbox and 3D coat will run on intel GPUs. worth getting a trial for these two. disclaimer: i h…
  • kaitoren said: As a newbie I would like to know the opinions of people in Polycount. If you agree and it is better start to work from 3ds Max, Maya in my opinion for a newbie the best way to learn and practice is to simply have fun whi…
  • i'm using it, alongside designer. i prefer it to work on large documents at 16 bit depth with layer styles, adjustment layers and so forth. photoshop does not cut it performance-wise in my experience. affinity also saves out it's own format that co…
  • there you go - i didn't know about nuke studios' existence at all. long time since i had an interesting in compositing. if there's only a trial for the autodesk products then that's a least progress but most likely means they're still costing $$$$(…
  • blackmagic fusion would be another one to look at. or autodesk flame if that happens to come with a free version now (last i looked they were on a drive to 'democratize' it after all). the latter has some decent editing functionality but their real …
  • yeah, while search and bookmark functions of the gadgets are appreciated, for proper reading nothing beats a dead tree for me either. it's not just the screen or the format to me but also that jumpy scrolling can be highly annoying to deal with. rea…
  • these DAZ characters, are they any good at all for VR though? never seen one up close but from what pops up on artstation they look really high res.
  • any way in blender to have a symmetrize UV brush? like this: http://help.autodesk.com/cloudhelp/2017/ENU/Maya/files/GUID-E5C5B3FF-F703-45C3-8DEF-A3DCFD14C079.htm edit: talking about this interactive method that works on existing UVs, not any copy-m…
  • live boolean -> render: render booleans 3d gizmo -> transform, 2nd row on the left. toggles between gizmo and the older style line thingy.
  • the good news is that if you manage to get accustomed to maya then from then on it's smooth sailing since most 3D apps you are likely to encounter behave more or less that way.
  • am i correct in assuming that the new vertex normals functionality will work with the data transfer modifier? that vertex paint stuff finally includes features into the standard version that i had kept a custom build around for. finally!
  • i see someone got the outliner script working again in more recent releases. good one! i'd kill to have that available to me these days in blender... but what i really wanted to know is what on earth is going on in your titlebar? looks like you fou…
  • viewport again - have a look at the realtime demo scenes at https://www.blender.org/download/demo-files/ there's probably more on blenderartists if you search for it.
  • my sarcasm detector seems to be failing here on these last posts but just to be safe - lit and shaded geo in the viewport, overlayed with a custom pie menu (set up like a context sensitive version of maya's hotbox):
  • just noticed that i've steadily been getting hits on my webspace from this 2.5 year old thread so it appears this topic is still being researched. so just for reference: the issue was reported and the fix made it into 4R8 P2.
  • if i think freeware look, i think milkshape 3d. and that's not even free. not sure the autodesk apps are such great examples either. max out of the box is a mess of buttons and functionality hidden away in endless rollouts plus the inconsistent loo…
  • indeed, coming from 3ds max the lack of sudden crashes of the "hmmmmmm, so what does this little thingie do... .... BOOOM" kind was a revelation for me. when i work with someone on a shared dropbox i no longer get the "WTF! why are you updating the…
  • painterly feeling would be my main criteria. if it's hard to achieve a nice result, then motivation quickly reaches rock bottom. i never managed with substance, something very unnatural about it when trying to layer paint and not just doodle on mask…
  • Chimp said: you just _dont_ do quality assets for a proof of concept / prototype. they're made with as little art as one can get away with and everyone from the devs to the 'publisher' are aware that its placeholder. cubes ftw. i thin…
  • using a 27-inch as my main display - 1440p. not sure if that qualifies as ultra-wide. at any rate large enough for a decently sized canvas and keeping palettes from spilling over to the second screen. my secondary is an old 21-inch regular aspect i…
  • 2.79 release candidate is available now. release notes are here - https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79 which triggers a question - is there a more comprehensive breakdown of features and fixes? ideally i'd like to know more…
  • you need to add worms... well, i just finished reading dune again.
  • Naibaf99 said: I've had constant crashes when I accidentally make a snapshot, I try to clear the screen with the Ctrl+N shortcut and when I drag the model again in the viewport it crashes a lot, anyone has an idea what is causing this?? …
  • when i used to use max, i had a script for this that would match the position of selected vertices to nearby vertices belonging to other geometry (within a given threshhold). something like http://www.scriptspot.com/3ds-max/scripts/snap but with a f…
  • Thousand said: @thomasp : did you take a look at the undo history? sometimes it helps to save the project with undo history off (if history is not needed) oh i'm just saving ztools myself. quicksave might be another matter but at least i…
  • solid direction, trust in artists from up top, sure. that may happen, like when you have an experienced team that has delivered before or you're on sequel #3 and there are no surprises anymore. either that or when you work for people who don't real…
  • lotet said: I choose PS. Choose PS, Choose Life.
  • to me there's just too much going on to make a character gel to expect that some linear approval structure could every really work unless you only focus on selected bits, e.g. as an outsourcer. concepts only go so far in my experience and an untextu…
  • wouldn't it go both ways - if you need to change the mesh you'll also have to update the vertex colors every time. overall i think it mostly depends on the functionality you have available to apply and preview vertex colors vs doing it via textures…
  • Axi5 said: The point is, it's a trade off. This technique could work for some people but it probably wouldn't give a good advantage to all. indeed, i'd love to have a way of profiling these things myself...
  • i would feel really restricted if i had to just stick with a 3D painter and their usual quite confining interfaces and functionality. i use those for sure but always in conjunction with a 2D image editor and most of the crucial tweaking goes on in t…
  • Axi5 said: Also, for the example of a face it's not a very decent workflow, since it's creating more work for a (probably) less performant result, thanks to all of the blending math. Which is bad. The results are also going to be very comparab…
  • JoseConseco said: That depends what you mean. If you want to simplify curves you can use blender buildin -simplify curves addon.  I could also write custom function for that,  in HairTool I guess.  But for now I have to find way to align spli…
  • for me it's one of the reasons to freelance - to be able to work out during the day, go outside when i feel like it and have a proper meal once in a while. as opposed to be sat in an office all day then have some takeaway in the break.
  • JoseConseco said: I'm not sure why, but usually I get way better result if I hand paint texture for hairs that bake it. because then you are in control, not the sliders. perhaps you could have a look at blender's builtin curve sketching mo…
  • obj definitely works. in max there should be a dropdown in the exporter window to let you choose between triangles, quads and polygons as the export format. ok so i don't know any recent max releases but i don't imagine that the options have changed…
  • hansolocambo said: Hi Thomasp. I've been playing with marmoset for a few hours and it's definitely an amazingly thorough baking interface where you can update or bake only some of the objects, reload them, etc. Amazing. BUT I have an issue an…
  • Bek said: I guarantee you that if video tutorials were as prevalent back whenever you are comparing 'young generations' to they'd be just as popular. Of course when people didn't have the option, the remaining methods were more popular. (Insert…
  • nice one, never tried loading a map directly either. i so far avoided the launcher by executing the editor binary. it then pops up a project selector. as for the launcher it used to be that i could have it skip updates on startup. recently it becam…
  • i was thinking of student licenses probably being included in that number, that should boost the number of seats to great extent but hardly make a dent at the bottom line. they're surely trying everything to sell subscription as a great success so a…