thomasp interpolator

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thomasp
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  • general idea would be to identiy the setting and write-protect the ini file. i used to do that with 3ds max and the UV editor so it would open with the exact right dimensions and settings in the same spot on the second monitor. that one used it's ow…
  • on the other hand there are companies with what looks to be a solid track record from the outside in acquiring and utilizing studios. and then there are those who's horizon seems limited to fiscal quarters and who appear to react in a panicky manner…
  • i'm halfway there with the hairstyle, kept some fibermesh where possible. it's about 13k triangles right now plus the rather unreal specific splines. aiming for 20k when finished. also a test for screen to gif. very nifty app:
  • you could also have a look at 'screen to gif'. i'm using that. free, has all the options and does not even need to be installed.
  • Making of Final Fantasy - Spirits within terrible movie and i'm not exactly into FF either.  the book however goes into quite some detail of the making of the film. the assets still hold up well to my eye and it's kinda mind boggling what kind of c…
  • @kio thanks for the feedback. who doesn't like a dose of the good old 'works on my machine'. the curve isn't linked to anything as far as i can see. will try with a vanilla installation then to see if some other addon is causing the issue. good to …
  • scripting question: i have hotkeys to read/write to a specific OBJ file that i use for data exchange between apps. trying to add NURBS curves to the features now and am a little confused by the results. here's what i would set in the GUI to export …
  • something new to play with unreal - i already have it as a full body on the default skeleton. mocking up the hair flow and volume with fibermesh now.
  • i tend to start with a fairly detailed base model done outside zbrush and usually end up on level 6 or 7 which is enough to incorporate pore detail on a realistic model. i agree though that it's not a good thing for a beginner to subdivide that hi…
  • i was just looking at 2.8 the other day. is there anything to be done in the preferences to make eevee run well? some of the demo scenes make a powerpoint slideshow seem fast here (forest and archviz in particular). on 1070 GTX and 4ghz machine with…
  • i was going to say this picture linked above looks like a posture problem in the making. what's the status of that surface studio tablet/pc combo anyway? i have not heard about it in many months. has it delivered on the promises from the announcem…
  • thanks so much sophie! the custom blender build is here: https://blenderartists.org/forum/showthread.php?370568-Custom-Build-Blender-pigeon-v2-79-(October-24th) and the feature that made the difference for me is "- Basic support for painting thro…
  • same here. there's enough dystopian stuff going on in my newsfeed these days that i don't feel the need to consume more of that as entertainment. same for my choice of movies. it's looking well made though - unfortunately as always the youtube comp…
  • there's also surfacemimic.com . i had more luck with their content than with texturing.xyz's. but i was only after a starting point to making tiling patterns anyway, not those snippets of entire face sections.
  • i don't think switching to a different generation of intuos will solve the problem. a different brand with another approach at windows drivers might work out better but who knows? drivers seem to be the main annoyance with those other brands if you …
  • it sounds like the tablet is not your issue but rather the pen input functionality in windows is conflicting with the tablet drivers. i suggest looking into how to disable/remove it for good from your operating system.
  • the tools used back then were most likely alias poweranimator (precursor to maya) and softimage 3D. i can't say anything about alias but softimage worked pretty much like what we have today - IK rigs with floating control elements and the option to …
  • thanks, yeah i'd like to play it too, just don't have any up-to-date VR hardware here.  i added the names so they don't end up being referred to by numbers.
  • some professional work for a change - head sculpts for 'The Invisible Hours' - Tesla Edison Bernhardt Vanderberg Swan Flora Gustav Mundy
  • @Eric Chadwick certainly nice to have a stable gig but i was just commenting on the setup of the office really. it's not what i would call an inspiration for interior design. ....looks more like the rower's deck on a galley
  • hey what i mean is due to the curvature of the strips you'll always be able to see 'into' the hair volume right down those planes when you view the head from the front. you need to angle the poly strips differently and/or add a lot more of them to …
  • weeeeell, it's places like that that made me choose the home office.
  • you seem to be looking right down the flat tops of your hair strips. additionally it appears you're running unreal and probably the builtin hair shader which has a way of highlighting planes. if that sounds about right then not much you can do apart…
  • sorry to hear the visceral games office has now been turned into ... dead space. i've met a couple of guys from there a few years back when they were over in the UK, working on a tie-in for the DS series. do we know if anyone from polycount has …
  • it does sound interesting for sure. however i am having a hard time sitting through a full length film without breaks to do other stuff these days, call it full-on ADHD syndrome. from the middle of the film i just start checking my watch. will proba…
  • pior said: @thomasp : Well, I would say that at this time Unity already ships with the basic features needed for unified material authoring, including a default PBR material behaving similarly to the default materials of UE4 and TB3. Converting…
  • thanks for the info! i have a 1070 which is not quite ready for the spare part bin but would be a candidate to be repurposed for the mac when that's the case. i'm guessing this is still early days anyway, software-wise. i will definitely keep an ey…
  • glad to hear this is working out. so it appears you have this running even on a machine with thunderbolt 1? what's that like? it might be interesting to me (provided that log in/out procedure to switch GPU's is no longer required) since i decided t…
  • @pior true, they did release the sources for their first adam demo and surely it's going to happen for this one too but i was rather hoping that they'd incorporate useful features from that into their standard distribution. i would expect the actua…
  • this can work as described (individual freelancer working remotely on some AAA title without any middle man involved) if you know the right people at that studio. getting those contacts and referrals usually requires that you have worked inhouse i…
  • i'm not following unity all that closely at the moment but is there any tech that filters down from these demos into the official releases? like, last time i looked a few months ago there were still no decent out-of-the-box shaders shipping with a u…
  • JoseConseco said: I know some peaple wanted nice and easy way of resampling curves. I added operation for that called 'curve resample', and I describe it in here. looking good! the request for curve resample in the style of a certain …
  • normals are always finicky in my experience. mainly because the toolsets for that seem like some bolted-on afterthought. indeed i recall plenty of crashes when modeling in max when the mesh had modified normals. as stated earlier in blender i do not…
  • mainly workflow for me - even as a novice i can script and bend blender in ways i did never manage with max or maya, making for a very smooth way of modeling that is my own, not a bunch of cobbled together scripts i do not really understand the inne…
  • maximum clock speed per core and around 4 - 8 cores would make the most sense to me for interactive tasks. last time i checked, 6-core 3,7 to 4 ghz seemed like the sweet spot for 3D. i'm on 4-core 4 ghz and usually have enough CPU headroom to have a…
  • Mark Dygert said: They might be making a high end PC game and then plan to make a mobile version out of the same assets? That is about the only scenario that I can think of that would have players looking at a severely mipped version of the tex…
  • well I have it somewhere still but why wouldn't you use something along the lines of kuadro these days? even the author seems to agree.
  • well i'm not running W10 but if i did, that would be the first thing to try. would not want explorer to lock up or crash or eat all my memory for breakfast because i just touched some humongous file by accident, triggering the preview.
  • so what happens if you put a really heavy FBX into that folder like a sculpt export and select it? does the explorer survive that? and does it take a break when fetching the scene?
  • just to follow up - this is not affecting a specific ztool but seems to generally be an issue with loading any of them. it can be solved by simply restarting Zbrush, then the ztools will load in as usual. still, i could totally do without the panic…
  • just had a look at those massage chairs. if they can double up as a comfy armchair even when deactived then why not! else it just looks like something with too many moving parts bound to break down a few years in and destined to become an expensive …
  • the nap chair is out though. jonas has provided new info about his surroundings after all. nap chair has to be acquired together with a certain steel door or there will be no naps.
  • sounds like you saved out a ZPR? you could try toggling 'preferences -> undo history -> skip loading' and then try loading your file. it'll bypass the undo history when loading in the file in case that is the issue here.
  • have you considered investing into a reinforced steel door?
  • assuming you have the desk and chair covered already, what about the lighting - daylight lamps or similar? there's probably some nice setups out there that beat the average desk lamp. personally and if i had that office all to myself i'd get a lit…
  • i think it's just the same in maya as it was in max really. bought-in addons like the modeling toolkit, various integrated bits from the bonus tools, things they keep around for compatibility reasons and the history of a 20 year old program that eve…
  • yes, blender does have 3D painting. there are specialized addons too. never tried that kind of functionality though. it'll surely work on the GPU. also, mudbox and 3D coat will run on intel GPUs. worth getting a trial for these two. disclaimer: i h…
  • kaitoren said: As a newbie I would like to know the opinions of people in Polycount. If you agree and it is better start to work from 3ds Max, Maya in my opinion for a newbie the best way to learn and practice is to simply have fun whi…
  • i'm using it, alongside designer. i prefer it to work on large documents at 16 bit depth with layer styles, adjustment layers and so forth. photoshop does not cut it performance-wise in my experience. affinity also saves out it's own format that co…
  • there you go - i didn't know about nuke studios' existence at all. long time since i had an interesting in compositing. if there's only a trial for the autodesk products then that's a least progress but most likely means they're still costing $$$$(…