thomasp greentooth

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thomasp
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  • well, perhaps the success of substance painter can motivate autodesk to enhance the mudbox paint toolset and viewport. it's certainly been my choice for texturing so far but i wouldn't mind PBR preview and e.g. layer instancing and a fresh look at t…
  • delete hidden always softens detail for me. it doesn't screw up the model, mind but when i compare before and after, some definition is lost every time. i try to use it only in early stages, it can really ruin a detail layer. it can be overcome some…
  • @pilgrim88 i've certainly used the actor as a reference but never had mortal kombat in mind until someone further up pointed out the reference. i originally chose him for his iconic hairstyle which i remembered from old films. @andrelopes these d…
  • sacboi said: 'Worst Bond' ever you must be thinking of pierce brosnan here, i suppose.
  • well, it certainly looks good. however like all the previous blender shorts i've seen it does nothing for me in terms of entertainment which i think is what pixar is about. anyway, if it helps to improve the software, why not. and is that meant to …
  • what's the gain for a studio when participating in one of these coordinated 'blasts' though? i recall several places i have either been at or heard about where they were very conscious of their staff being lured away. this included not having credit…
  • this is how they are placed -
  • i had a look at the head epic recently put onto the unreal marketplace and saw that they placed a bunch of splines among the hair cards. i think this may be a nice tweak to have something glint with an offset from the main hair when lit to visual…
  • have you checked if the uv-vertices are welded? click-select a single one and move it, see if the geo is still held together at all. in Z there's a setting tool->im/export/mrg (uv coords) that may need to be ticked.
  • just to state i'm not actually sculpting in blender, it's all zbrush for me. i do love sculpt/maks/mirror tools in there though for asset tweaking purposes but i only use them as a fancy replacement for what soft selection might have been used for i…
  • i'd go a step further and say you're better off investing more time in getting the head to look right first or starting over altogether before moving on to something like retopo. sculpt needs work! try doing a topo that works for your puprose first…
  • to me this seems too general a poll. your mixing together people who need to hand-paint textures - sometimes on a per-pixel basis - and cover up seams and distortions e.g. on human skin with those who require procedurals, tiles and who might be well…
  • i'd stick with practicing or - as RyanB points out - practicing and then monetizing my own work until you can schedule your days more freely. any freelance gig requires commitment and it usually comes with deadlines and the need to communicate durin…
  • of course, those other 10% can be quite something else. there's at least one company in the UK that does onsite art tests lasting multiple days, another one - defunct for years now - apparently had the applicants perform tests in front of the whol…
  • Another problem is when and how to get eyelashes, eyebrows and possible beard cards to follow these initial sculpted facial expression blendshapes... that is quite simple by using skinwrap functionality (3ds max terminology) on the facial h…
  • ambershee said: they established it years before CryTek even got into the engine licensing business. The Unreal Engine was quite successful, Unreal Engine 2 had many licensees (and many high profile releases) and supported consoles, and when it…
  • as for the Z layers thing - good luck with that if you are not the only one working with the heads. on every project i can seem to remember at some point or other base meshes were changed and neat things like embedded blendshapes or multiple UV sets…
  • it's usually either that or a few other dudes wearing spandex with ping pong balls attached while playing special forces. pick your poison!
  • try something other than PNG to store your alpha mask in. if you are exporting from photoshop, PNG with alpha can be iffy.
  • in all my experience it's been negotiable and should be part of your contract. i've so far always billed firms in euros, meaning the conversion from dollar or pound is not mine to bear. currently working for a US firm in this scenario, too.
  • i would expect any eyebags to be located right on the face UVs.
  • i don't see how marvelous would make much sense to use here? there's not an awful lot of defined folds i can see in these pictures at least. what kind of humongous avatar mesh would you have to use to get anything worthwhile out of it? marvelous dep…
  • Millenia said: The dedicated MMB is a godsend if you use a 3d app that has all its navigation tied to MMB, like 3ds Max. My wrist has never felt happier :P i found binding MMB to a thumb button made the whole experience a lot better over…
  • best to try them out in person. last time i was mouse hunting for a fairly standard MS intellimouse replacement i ended up going home with a vertical mouse. no regrets.
  • masterxeon1001 said: - blender 2.8 will be hard af too many abbreviations in your list! SP2, SD, ...? which language is this? but first - what's "hard af", do tell!
  • substance painter - not a 3D texture painter. masking of pre-made materials and suitability to do rushjobs - i'll give it that. for anything else, get out of my face with the software. this thing don't paint. kthxbye! UI nightmare, too. now i'm fin…
  • i don't multi task. if i'm on a contract i put all energy into that. when i'm between gigs, i return to personal projects, pick up again or restart them, depending. when i was full time employed i did not do any personal projects for years. sitting…
  • Justin Meisse said: I'm not trying to be a jerk but nothing in that preview interested me. I'd actually love to see a program with no lighting rendering or animation tools, just a rock solid modeler. with lighting and rendering you u…
  • re: the foundry, i found this to be a rather off-putting read: http://forums.cgsociety.org/showthread.php?t=1151366 if anyone recalls the original wording on their free/trial versions terms of usage (i think they reworded at some point though), tho…
  • glad you figured it out. just spamming to say that this is a hilarious issue though! thanks for brightening up my morning.
  • sounds like you may have changed your keyboard shortcuts inside mudbox and there's now another assignment of the shift key that interferes with the smooth function. or perhaps you have another program running that takes precedence for keyboard input…
  • it's perfectly possible to slip in a new set of UVs while preserving sculpt, polypaint and layers in Z as long as the vertex order stays the same - but in my experience with max in it's a particular headache since it manages to mess it up all the ti…
  • this indeed looks like some sort of graphics driver issue to me. i've read the intel GPU has only been enabled in more recent versions of mudbox as it is. perhaps there are driver updates for it that correct the behaviour? on the other hand if mudb…
  • Hito said: Last I heard EU has something that allows UKers to stay and work on the continent if UK really leaves, maybe that was just a proposal and not official? definitely just a proposal being floated by someone who wanted their name…
  • ^agree that the max/maya keymap isn't helpful since navigation and selection is still full on blender defaults weirdness. you'll have to cook your own or download one of the saner UI customizations (the silo-esque one from blenderartists was what go…
  • i still rely on (the discontinued) picasa - it makes it a breeze to scroll through and tag/search your way through a large image collection without having to dive in and out of folders and i can run the same version on both my PC and macs and point …
  • that looks like it could be done in an afternoon. unless i'm missing something it's a simple shape with a few elastic internal lines and then a layer copy with pressure applied. most of the time probably spent playing with sim values and material se…
  • i think it's fair to say there is no quick solution to make anything to a high standard. for hair generation you could look into getting a head start with fibermesh or perhaps ornatrix and xgen though. it will not save you from managing lots of ha…
  • not sure anybody is suggesting that entire studios relocate, usually this works by opening up a satellite in another country to tap into that market. depending on how this whole charade plays out over time i think it may be possible that internation…
  • congrats on the new job Eric, thanks for the hard work you've put into polycount - and once you're settled in over there I hope you choose to stick around here.
  • so sorry to hear this. i didn't know Paul personally but his work has been consistently outstanding over the years - what a loss. RIP.
  • i think the brexit business environment uncertainity of the last months must be expressed in those seemingly really low numbers of jobs i see posted in recruiter newsletters to my inbox for months now. when i last worked over there, the percentage…
  • Tekoppar said: So 7500$ for a pig in a poke, well now I at least know I will never be able to afford an artist for my personal project. in the days of the modding scene people worked pro bono on projects that interested them. but that'…
  • Tekoppar said: So around 7500$ for a model then judging by that wiki page. which does normally not include doing concepts and certainly does not include any setup required for animations. it also assumes that your model does not require…
  • actually autodesk did start something new a number of years back - toxik - their compositor intended to replace all other comp apps (flame, combustion, whatever else they had back then). now that did turn out well: https://en.wikipedia.org/wiki/Auto…
  • judging by the screenshot posted above i'd say if you have to hire someone to do it and don't happen to find one who is pretty good at really low prices or working for free then the character shown will eat your entire budget and then some with ease…
  • the video on twitter does not play for me (probably script/adblocked) but using a gamecontroller as a keyboard shortcut replacement - definitely done that: back in the day i had all my shortcuts for modelling mapped to gestures and buttons on one of…
  • DerekLeBrun said: If you mount it to an Ergotron arm you can avoid hunching and position it for your comfort level. The larger 24HD/27HD's with their own built-in articulating stands are good for this too. if this is directed towards …
  • TeriyakiStyle said:  cool! think of directors using viewfinders or vr headsets to see something close to the final film in realtime, then add the ability to make changes somehow i imagine it may improve things for those few very visual…
  • posture and potential dangers to the eye sight would be my concerns but i have only dabbled with the cintiq at workplaces for short periods. with a tablet there's a much larger distance to the screen, i can lean back into the chair or whatever - and…