Yadoob polycounter lvl 3

About

Username
Yadoob
Joined
Visits
2,530
Last Active
Roles
Polycount Members
Points
43
Badges
2

Replies

  • MACHIN3 said: I think, I'm gonna hijack this thread and post future updates here Please do ^^ Congrats for your work ! Did you change the behavior of the face snapping ? Like to match the orientation of the face? I remember having some diffi…
  • Couple of gamedev add ons :  Sprytile : Modeling from texture  And DECAL machine
  • Ctrl+Sift+"+" is the shortcut to extend the current selection
  • A bit of news from the Blender 2.8 project : The Roadmap : https://code.blender.org/2017/03/eevee-roadmap/ And also an explanation of what happened during the  workflow workshop :
  • Yes it looks like a good and efficient workflow. The offset edge tool should give you a solid alternative (be sure to check "Follow Face"  in F6 menu), the only odd thing is that it's not a modal which is not very coherent to Blender's tools behavio…
  • I use ShareX Also here's the improvment made by Luca Rood, the new dev of cloth :
  • As I said, it's mainly due to what you want to extrude. Most of the case are fine with extrude region. For exemple that one would give good result (G+G+alt to extend an edge): As far as I can see, Extend Border in Blender would be "Ctrl+E/Offset …
  • 3dsMax will give you the exact same result, it's due to the geometry you trying to extrude. Here what I would do (probably someone have a better solution thoug) : The fact that you can't access the custom orientation inside the extrude tool is qui…
  • Also a blender 2.79 is on the way with cool stuff such as PBVH based vertex and weight painting (more info here) (model by pachupp) and maybe more GSOC project like bezier curve.
  • You're a bit lost between image and UV space : UV space doesn't care about te pixel size of the image, it's proportionnal, for example if you put a rectangle image here, the UV islands will still be on top with blank space on bottom. So if you want …
  • 1- If you put a geometry modifier, it will update (you just have to find the one that doesn't deform the mesh such as a triangulate or decimate with factor 1) Probably a bug though. 2- BI does that quite well with its Light node, for cycles I don't…
  • Yes 2.8 is on the right track concerning UI, here's the sum up of the plan : https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup Lots of stuff will be reworked such as input manager, theme, workspace, windows merging, simplification of t…
  • SpeedSculpt goes too fast, I don't have enough time to test it  I've been playing recently with the new Grease Pencil v2.0 (Blender 2,78) and it's really a fun and easy tool to play with, here's a presentation of the workflow I'm currently using …
  • Nice and clean : great job !
  • Yes, true, I like also the vertex painting but Blender has some limitation and not so much dev in that side. Maybe you will be interested in few tool I add for personal workflow such as vertex group selection : 
  • At first glance I would say that the total value is 1 but the midlle is in 0 so left is 0.5 and right -0.5 so you just have to add 0.5.
  • https://blenderartists.org/forum/showthread.php?405772-Polypaint-in-Blender!-Its-happening-D take a look here, it's still experimental but it seems to add lot of possibilities to vertex painting in Blender (mirror painting, performance etc.)
  • I've been doing various shader stuff in unity or blender : 
  • Update with :  Bound box selection : place the origin to the vertice/edge/face of the objects bound box UV map to background image coordinates (rotation not supported for now) : And vertex group selection in VertexPaint mode : All the scripts…
  • @xrg Nice ! It solve all our issues thank you.
  • Hm ok, for that I don't have the "one button" solution, what I usualy do is : Shift+S cursor to selected on the island I want to snap to,  Shift+S selectod to cursor (offset) on one other, then Shift+R on each of the others (to repeat last in histo…
  • @Kip  : In that particular case (both isand have the same orientation and scale), a simple snap with vertex is enough :   But I would also to love if there's some add-ons that do it with rotation or to match an island slighty deformed. Also a super…
  • AFAIK carver and box cutter are quite the same, the difference is that box cutter is dev by HardOps team and carver more by SpeedFlow team (kind of). To add more precision 2.8 begun one year ago (mostly design discussion and plans for now) and 2.78…
  • "a" and b" version are quit common in order to fix the bugs that are not been reported during Release Candidate. And since the goal is to do a stable release to wait the 2.8 I think they will take extra care about that. Speaking about 2.8, here's t…
  • 2.78 is out ! https://www.blender.org/features/2-78/  and dl link : https://www.blender.org/download/
  • Some news : 2.78 is close with a looot of features including Bendy Bones, Alembic I/O, Grease Pencil 2, freehand curves, texture painting performance boost, cycles micro displacement, improvement of GLSL viewport, Carver and Bool tool as default add…
  • You guys are on fire nice video for the asset manager, it shows the tools very efficiently ! Maybe you could do a full package with all the add-ons you are currently using ? (carver, asset management, pie menus, speed sculpt and so on...)
  • + Alt-P to clear parent with the skeleton at the end
  • Well then you just have to copy it (to be sure you have a working version) and apply the armature modifier in the modifier stack
  • Could you be more explicit about the result you want, the result you currently have and the exact problem you're facing (screenshots or .blend) ? Did you try Apply Pose as Rest Pose (it actually change the deformation of the mesh so you could dupli…
  • Have you try to Stitch them together (V in Uv/Image editor)? A screenshot would be appreciated to see the issue
  • @ryebot : it's a slightly modified version of the Moyo theme, here's a link to download it : https://www.dropbox.com/s/efhod2zco2tssfw/modo%2B.xml?dl=0
  • @MmAaXx : nice, that's a smart use of boolean ! thank you for the sharing. AMD annouced in SIGGRAPH that they will support Mike Erwin to develop full time until the end of the year the new viewport project ! https://wiki.blender.org/index.php/Dev:2…
  • Auto merge + vertice snapping (hold ctrl to snap)
  • Few news about Blender development  The improved Bendy Bones system will be in 2.78 Alembic is coming too https://twitter.com/tonroosendaal/status/733610775122583553 Blender Cloud get a new feature : Here's a timelapse using Speedflow(http:/…
  • (double post)
  • On top of my head : bool tool, LoopTools (!), F2, UV Square, IceKing tools, Hard Ops, BSurfaces, Wazou pies menus (!), Align Tools. Some are already in Blender, you just have to turn them on.
  • Hi, I've put Guilty Gear knowledge into a pdf that is focused on Shaders : https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 I think you can also find the Guilty Gear presentation video that have a lot of informations aswel…
  • Yes it's quite confusing :  First it depends in which render engine you are (top bar) : In that case, choose Blender Render or Blender Render. Then in the View Panel/shading you have two option : Multitexture or GLSL,  - Multitexture is use to sho…
  • No there isn't such tool, you have to get an add-on for that : https://cgcookiemarkets.com/all-products/asset-sketcher-blender-addon/ It would be a good idea though combined with GreasePencil tool ! You still can do it with duplifaces so it's easier…
  • There's the "Fill details" in dyntopo do to a quick retopo, there's also a remesh modifier but yes, a good remesher would be super nice. There was a GSOC last year but they didn't push it further. PitiWazou has launch a new add-on called Pie Modal …
  • @Thomasp : https://cgcookiemarkets.com/all-products/bookmark-view/ Otherwise Campbell has included his add-on about freehand curves into Blender core : 
  • @Frankie : Nice add-on, thank you ! A cool video for UE4 users : how to set-up Cycles material to act like UE4 ones in order to preview your asset :
  • AFAIK workplane is quite MODO specific and it's currently not in Blender (and not in roadmap neither), try next year As for 2D snap, it's the default behavior in the orthographic Front/Back/Top,... views for move and rotate. I also use the Shift+(X…
  • Yes there's a lot of variety inside Blender, it's fun to create your own workflow with it ! As for Level Design, you maybe need some archi function like the one hidden in the View (N) panel : The user base is mainly on BlenderArtist, but there's …
  • Hi, As first advice, I would tell you to stick with default UI if you first want to learn and understand it so you can more easily rely on tutorials. There's still improvment you can easily do like installing PitiWazou Pie Menus (http://www.blender…
  • For the blender addons that SteppenWolf was talking about, here's some presentation videos :   To Grease Stroke : Bsurface : F2 : HardOps : 
  • That's a new time record in the blender development history ^^, 5 hours after a proposal and it's in master : http://blenderartists.org/forum/showthread.php?395328-A-MODO-artist-learns-Blender-Comparing-the-Basics-VIDEO&p=3029959&viewfull=1#post3029…
  • Nice robe, you've got some messy topology on his rear end but he has good personnality