Yadoob polycounter lvl 3

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Yadoob
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  • The GSOC shows great results and lots http: of nice features: Normal editing : https://wiki.blender.org/index.php/User:RohanRathi/GSoC_2017/User_Documentation Vertex Painting : https://wiki.blender.org/index.php/User:Darshan/GSoC2017/Documentat…
  • For text size :  You can also load your own font but I think the one by default is quite good.
    in blender Reply by Yadoob Aug 24 2017
  • Just click on the title of each part to get full list of featuers. e.g. bugs : https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/Bug_Fixes
  • That's a complex subject. Anime look are actually full of exceptions, see for example the eyebrows that are on top of everything. That's the same for the lighting : 2D artists will simplify a lot the lighting scheme and also won't be steady in the w…
  • @.Wiki Looks fun to use, nice FXs I'm developing Animation Sketch on Blender to experiment a simplification in the whole rig-skinning-animation part (à la Mosketch) :
  • @kritskiy Oh yes please ! I've looked into a way to improve the "anime" look with shader so the facial features are always right : Also I've been experimenting with AR and Vuforia to get good light and environment integration :
  • You can also use the proprtionnal editing with constant falloff to rotate the unselected island with the edge but it won't be as precise as the pin technic.
  • Sculpting in Dyntopo and Multi resolution are quite different in the brush feelings. Multi Res feels way more clean, dyntopo usually show little artefacts when the detail gap is too strong. It' a good idea to do a "detail flood fill" in a medium det…
  • New real time viewport in action, still a lot to do  :
  • (both ghostdetector andkaptainkernals are right, I'm just adding the S+Z+0 on active pivot point example gif)
  • Cool workflow example of HardOps + DECALMachine, it becomes really fast to do complex hard surface models in Blender with a geometry quite ok.
  • You can use the material node editor for that (I think it's also what derphouse use) :  Then bake the result, it works with both Cycles and Blender Internal, the only trick is to tweak the multiply value to match the objects height
  • MACHIN3 said: I think, I'm gonna hijack this thread and post future updates here Please do ^^ Congrats for your work ! Did you change the behavior of the face snapping ? Like to match the orientation of the face? I remember having some diffi…
  • Couple of gamedev add ons :  Sprytile : Modeling from texture  And DECAL machine
  • Ctrl+Sift+"+" is the shortcut to extend the current selection
  • A bit of news from the Blender 2.8 project : The Roadmap : https://code.blender.org/2017/03/eevee-roadmap/ And also an explanation of what happened during the  workflow workshop :
  • Yes it looks like a good and efficient workflow. The offset edge tool should give you a solid alternative (be sure to check "Follow Face"  in F6 menu), the only odd thing is that it's not a modal which is not very coherent to Blender's tools behavio…
  • I use ShareX Also here's the improvment made by Luca Rood, the new dev of cloth :
  • As I said, it's mainly due to what you want to extrude. Most of the case are fine with extrude region. For exemple that one would give good result (G+G+alt to extend an edge): As far as I can see, Extend Border in Blender would be "Ctrl+E/Offset …
  • 3dsMax will give you the exact same result, it's due to the geometry you trying to extrude. Here what I would do (probably someone have a better solution thoug) : The fact that you can't access the custom orientation inside the extrude tool is qui…
  • Also a blender 2.79 is on the way with cool stuff such as PBVH based vertex and weight painting (more info here) (model by pachupp) and maybe more GSOC project like bezier curve.
  • You're a bit lost between image and UV space : UV space doesn't care about te pixel size of the image, it's proportionnal, for example if you put a rectangle image here, the UV islands will still be on top with blank space on bottom. So if you want …
  • 1- If you put a geometry modifier, it will update (you just have to find the one that doesn't deform the mesh such as a triangulate or decimate with factor 1) Probably a bug though. 2- BI does that quite well with its Light node, for cycles I don't…
  • Yes 2.8 is on the right track concerning UI, here's the sum up of the plan : https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup Lots of stuff will be reworked such as input manager, theme, workspace, windows merging, simplification of t…
  • SpeedSculpt goes too fast, I don't have enough time to test it  I've been playing recently with the new Grease Pencil v2.0 (Blender 2,78) and it's really a fun and easy tool to play with, here's a presentation of the workflow I'm currently using …
  • Nice and clean : great job !
  • Yes, true, I like also the vertex painting but Blender has some limitation and not so much dev in that side. Maybe you will be interested in few tool I add for personal workflow such as vertex group selection : 
  • At first glance I would say that the total value is 1 but the midlle is in 0 so left is 0.5 and right -0.5 so you just have to add 0.5.
  • https://blenderartists.org/forum/showthread.php?405772-Polypaint-in-Blender!-Its-happening-D take a look here, it's still experimental but it seems to add lot of possibilities to vertex painting in Blender (mirror painting, performance etc.)
  • I've been doing various shader stuff in unity or blender : 
  • Update with :  Bound box selection : place the origin to the vertice/edge/face of the objects bound box UV map to background image coordinates (rotation not supported for now) : And vertex group selection in VertexPaint mode : All the scripts…
  • @xrg Nice ! It solve all our issues thank you.
  • Hm ok, for that I don't have the "one button" solution, what I usualy do is : Shift+S cursor to selected on the island I want to snap to,  Shift+S selectod to cursor (offset) on one other, then Shift+R on each of the others (to repeat last in histo…
  • @Kip  : In that particular case (both isand have the same orientation and scale), a simple snap with vertex is enough :   But I would also to love if there's some add-ons that do it with rotation or to match an island slighty deformed. Also a super…
  • AFAIK carver and box cutter are quite the same, the difference is that box cutter is dev by HardOps team and carver more by SpeedFlow team (kind of). To add more precision 2.8 begun one year ago (mostly design discussion and plans for now) and 2.78…
  • "a" and b" version are quit common in order to fix the bugs that are not been reported during Release Candidate. And since the goal is to do a stable release to wait the 2.8 I think they will take extra care about that. Speaking about 2.8, here's t…
  • 2.78 is out ! https://www.blender.org/features/2-78/  and dl link : https://www.blender.org/download/
  • Some news : 2.78 is close with a looot of features including Bendy Bones, Alembic I/O, Grease Pencil 2, freehand curves, texture painting performance boost, cycles micro displacement, improvement of GLSL viewport, Carver and Bool tool as default add…
  • You guys are on fire nice video for the asset manager, it shows the tools very efficiently ! Maybe you could do a full package with all the add-ons you are currently using ? (carver, asset management, pie menus, speed sculpt and so on...)
  • + Alt-P to clear parent with the skeleton at the end
  • Well then you just have to copy it (to be sure you have a working version) and apply the armature modifier in the modifier stack
  • Could you be more explicit about the result you want, the result you currently have and the exact problem you're facing (screenshots or .blend) ? Did you try Apply Pose as Rest Pose (it actually change the deformation of the mesh so you could dupli…
  • Have you try to Stitch them together (V in Uv/Image editor)? A screenshot would be appreciated to see the issue
  • @ryebot : it's a slightly modified version of the Moyo theme, here's a link to download it : https://www.dropbox.com/s/efhod2zco2tssfw/modo%2B.xml?dl=0
  • @MmAaXx : nice, that's a smart use of boolean ! thank you for the sharing. AMD annouced in SIGGRAPH that they will support Mike Erwin to develop full time until the end of the year the new viewport project ! https://wiki.blender.org/index.php/Dev:2…
  • Auto merge + vertice snapping (hold ctrl to snap)
  • Few news about Blender development  The improved Bendy Bones system will be in 2.78 Alembic is coming too https://twitter.com/tonroosendaal/status/733610775122583553 Blender Cloud get a new feature : Here's a timelapse using Speedflow(http:/…
  • (double post)
  • On top of my head : bool tool, LoopTools (!), F2, UV Square, IceKing tools, Hard Ops, BSurfaces, Wazou pies menus (!), Align Tools. Some are already in Blender, you just have to turn them on.
  • Hi, I've put Guilty Gear knowledge into a pdf that is focused on Shaders : https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 I think you can also find the Guilty Gear presentation video that have a lot of informations aswel…